- Joined
- Mar 24, 2010
- Messages
- 2,577
- Reaction score
- 6,116
Reason against Autosaves: Pokemon is a one save file rpg. You know what sucks? Autosave in games with one save file. Because that autosave is usually writing over the last manual save regardless of if you want it to or not! Accidentally used up an item you didn't mean to/used it on the wrong pokemon? If the game autosaves afterwards, you gotta live with that mess up! Because there's no going back! Or even worse, if pokemon ever does the dreaded rpg trope of saving in a location where you can't go back to level up/heal/get more items. Child me quit many an rpg back in the old days due to that one, let me tell you.
You save pokemon games by pausing. You don't have to go to a save point/cathedral/world map to access saving data. You don't have to wait until you're out of a hostile area. You just hit the menu button, click a couple times and boom saved. You wanna save right in front of Giovanni during the Rainbow Rocket Scenario? No problemo! There's really no need for auto saving in a pokemon game. Unless it's auto saving before online stuff like trades and things so that there's no problems in case something happens in the interaction which I'm pretty sure it already does. Autosaving is really only important to me in games where you can die quickly and often. Like Skyrim. Or Dragon's Dogma. Or horror games. You don't really get punished for losing in pokemon games, you get sent back to the pokemon center, not the load save screen.
You save pokemon games by pausing. You don't have to go to a save point/cathedral/world map to access saving data. You don't have to wait until you're out of a hostile area. You just hit the menu button, click a couple times and boom saved. You wanna save right in front of Giovanni during the Rainbow Rocket Scenario? No problemo! There's really no need for auto saving in a pokemon game. Unless it's auto saving before online stuff like trades and things so that there's no problems in case something happens in the interaction which I'm pretty sure it already does. Autosaving is really only important to me in games where you can die quickly and often. Like Skyrim. Or Dragon's Dogma. Or horror games. You don't really get punished for losing in pokemon games, you get sent back to the pokemon center, not the load save screen.