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Defeat the Boss! Level 2: Mushroom Kingdom Mischief

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I'll Heal Elementar
Elementar gains +3 HP!
I bump my head on an invisible block, which shoots out a beanstalk. I decide to climb up and Hide in the coin heaven.
Piranha Plant might have seen you normally (questionable, it doesn't have eyes) but since it's now underground you successfully became Hidden
I'm going to use my ability, Hyper Focus, once again.
Noted
I'm going to get ready for an attack and use my Counter ability.
And noted

Elementar: 9/10

Piranha Plant pops out and attacks Doctor Floptopus with Piranha Chomp!
And it successfully hit!
Damage: 6

Piranha Plant takes poison damage!
Damage: 1

Current HP:
Piranha Plant: 9/60
Elementar: 9/10
Kazekage: 7/10
MegaPod12: 10/10
Doctor Floptopus: 4/10

Your foe's HP is getting low, let's see if you can finish this up!
 
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48 hours has passed so @Doctor Floptopus's turn has been skipped.

Also, I forgot to deal poison damage to the plant last turn, so I am adjusting that in my last post.

I fall from the clouds and attack the Piranha Plant with my Throwing Knife.
Roll: 17
That's in your crit range for this turn!
Damage: 6
I use my trusty Broadsword to attack the Piranha Plant hopefully one last time.
Roll: 1
Unfortunately that's a miss :(
I swoop forward and launch some Barbed Arrows at the Piranha Plant.
Roll: 13
Hit!
Damage: 3

Piranha Plant: 0/60

The Piranha Plant screams and flails around helplessly before withering away into nothing. You are now able to pass through the Warp Pipe, and you do so. After a dark and tumultuous ride, you pop back out on the other side of the chasm. The castle is now just a short distance away, looming over you. Before you make it even five steps closer, Elementar steps on something sharp. You all look down and see a Spiney crawling along the ground. "Excuse me!" You look up. A small Koopa with glasses riding on a smiling cloud is glaring down at you. "You're not allowed in here, prepare to die!" he squeaks.

Round 5
Lakitu & Spiney
ani_1lakitu_2.gif

Lakitu
HP 50
Def +1
Aim +2
Ddg +2
Cloud Ride: Direct attacks receive a -4 to accuracy

Spiney
HP 10

I gave you Lakitu's passive ability this time since it directly affects his stats, but there may be more abilities to watch out for.
 
Apologising for my absence, I Cast a spell of agility on myself
Also, shouldn't my HP be higher because of my passive?
Yes, you should have. I apologize for that, but I won't fix it for now since HP is reset every round so it won't affect anything from here on. I will do my best to account for that ability in future rounds though.
 
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Apologising for my absence, I Cast a spell of agility on myself
Also, shouldn't my HP be higher because of my passive?
(y)
I will throw my Basic Spear at Kakitu for improved accuracy.
Roll: 2
Just barely got 'em!
Damage: 6
I stab the Spiny with my Basic Dagger.
Roll: 7
You hit the Spiney!
Damage: 2

BUT SURPRISE The Spiney has an ability, Spiney Spine. You take damage from direct contact!
Damage: 1
I shall launch some Basic Arrows at Lakitu.
Roll: 14
Hit!
Damage: 2

Lakitu: 40/50
Spiney: 8/10
MegaPod12: 9/10

Lakitu shakes his fist at you and throws down another Spiney! This one's Spiney 2

Current HP:
Lakitu: 40/50
Spiney 1: 8/10
Spiney 2: 10/10
Elementar: 10/10
Kazekage: 10/10
MegaPod12: 9/10
Doctor Floptopus: 10/10
 
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I'll throw my Basic Spear at Lakitu.
Roll: 12
Hit!
Damage: 6
I'll toss my Throwing Knife at Lakitu.
Roll: 13
Hit!
Damage: 2
I jump around the Spinies and let loose some Weighted Arrows at Lakitu.
Roll: 1
Sadly that's a miss :(
Ill cast a spell of agility on megapod.
Noted

Lakitu: 32/50

Lakitu uses Spiney Spawn to summon a Spiney 3!

Current HP:

Lakitu: 32/50
Spiney 1: 8/10
Spiney 2: 10/10
Spiney 3: 10/10
Elementar: 10/10
Kazekage: 10/10
MegaPod12: 9/10
Doctor Floptopus: 10/10
 
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