It isn’t “mental gymnastics” lol. I think that’s a bit rude. I’m just explaining that the revenue they are receiving from both sets of games will be garnered at around the same time, so it makes sense to also compare them as a whole to other games when it comes to marketing cycles. It’s nothing...
I never said you did? But this was part of the reason I was looking at them together. It just looks like their strategy is to offset any drops in sales one might have by releasing two in quick succession.
Considering theories on how they will continue to be marketed together, I think it absolutely is fair to do both.
So did I. The similarities between the two involve an early announcement followed by a long period of radio silence.
Which is why I said “similar” not the same. You made the same comparison one comment up.
BDSP undoubtedly has plenty to be seen even if it will be very similar to the originals.
But we’ve seen that apparently BDSP is more highly anticipated in many circles than LA so I don’t necessarily...
The unprecedented wait is one thing but I still highly doubt that it will be much longer before we start getting regular news for one or both titles. If they can fit all the marketing into the 3-4 months before release, then they’ll do it. I don’t like it, but that’s similar to what they did for...
Right, so even when an unplanned delay occurred, they were still able to handle it easily. Which would suggest that if they planned for a generation to last longer ahead of time, the anime would certainly be able to accommodate it.
People continue to cite the anime as a reason a generation couldn’t last a certain amount of time, but it has never mattered before. We have had plenty of post-normal-region arcs (Orange Islands, Battle Frontier, Decolore), and they can extend a series for as long as they can come up with new...
And for all we know they had a large role in testing and detailed models in the other games as well so I’m not sure how you can really cite that as any kind of reliable strike against them. I think you underestimate the role they played in the rest of the games in their repertoire.
I really...
@ValorSugarcakes I’ve gone ahead and changed the title of the thread to be more suggestive of the actual topic. Feel free to change it to something else, but it should always allude to the topic at hand.
Anyway, I don’t really agree with the premise of the thread either way. The “best” starter...
Your original comment was “a SwSh style 3D game might've been too much for ILCA.” My point is that ILCA’s specialty is in 3D style games so this really isn’t an issue. Besides, most of the other elements (game design, mechanics, plot, etc.) are already present in the original DP; they just have...
Breeding is still far more time-consuming than simply using a Mint, and then once you do get the desired traits, you still have to train that Pokémon up again.
I don’t think anyone was saying there’s anything wrong with Boxing your in-game team, but Mints give players who don’t want to do that...
ILCA literally stands for “I love computer art”. I’m pretty sure they know their way around artistic 3D designs. They also have plenty of experience with other games with more complex art styles. I don’t really think it’s fair to cite “cheap”ness as a factor either, considering we don’t know how...
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