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Well, since we don't really have an active thread on this, and also since I've been writing a lot of battles due to the Tigerlily Tourney arc in The Long Walk, I figured I may as well start one. Now to clarify I'm speaking specifically about the set-piece pokémon battle that's the standard across the franchise. I don't see myself as an expert by any means, but these are things that have come up from writing, being critiqued, reading, etc.
The main thing I've noticed, writing battles for fanfiction, is that each battle has its own internal narrative. Or at least, it should do, because without a basic story to a battle it quickly becomes a series of attacks and defences chained together, taking up space on the page but not really engaging the reader. And because of that I've also noticed that it's difficult to come up with an engaging battle narrative if the participants don't have any style or strategy. The idea that a trainer might not know how to battle with any particular strategy is all very well, but it wears thin quickly and doesn't have much staying power if the trainer is a protagonist that we're following around in the story. I don't think a strategy or style has to be especially involved to serve its purpose. Just some internal logic to give reasons as to why a trainer orders this attack and not that one is enough.
There's a tempation to give each battle narrative basically the same structure, particularly if it's supposed to be at least a moderately challenging battle that requires some effort to win. That's the one that has a steadily build in the intensity and tension of the battle, climaxing with the final duel with the last pokémon. I've found that difficult to maintain since it does tend to mean that similar situations repeat themselves. That's murder to a tournament arc, where inevitably a lot of battles are going to be pushed close together. Thinking outside the box helps a lot with that; being prepared to write battles that are won or lost down to luck or one trainer doing particularly well early on.
The way I see it, it's about not overplaying any one trope or device. It's ok to have sheer chance dictate the outcome of a battle so long as you don't have this happen in nearly every battle. It's ok to have the odd easy clean sweep, provided you put it somewhere where you don't especially need an awful lot of tension. And so on.
The main thing I've noticed, writing battles for fanfiction, is that each battle has its own internal narrative. Or at least, it should do, because without a basic story to a battle it quickly becomes a series of attacks and defences chained together, taking up space on the page but not really engaging the reader. And because of that I've also noticed that it's difficult to come up with an engaging battle narrative if the participants don't have any style or strategy. The idea that a trainer might not know how to battle with any particular strategy is all very well, but it wears thin quickly and doesn't have much staying power if the trainer is a protagonist that we're following around in the story. I don't think a strategy or style has to be especially involved to serve its purpose. Just some internal logic to give reasons as to why a trainer orders this attack and not that one is enough.
There's a tempation to give each battle narrative basically the same structure, particularly if it's supposed to be at least a moderately challenging battle that requires some effort to win. That's the one that has a steadily build in the intensity and tension of the battle, climaxing with the final duel with the last pokémon. I've found that difficult to maintain since it does tend to mean that similar situations repeat themselves. That's murder to a tournament arc, where inevitably a lot of battles are going to be pushed close together. Thinking outside the box helps a lot with that; being prepared to write battles that are won or lost down to luck or one trainer doing particularly well early on.
The way I see it, it's about not overplaying any one trope or device. It's ok to have sheer chance dictate the outcome of a battle so long as you don't have this happen in nearly every battle. It's ok to have the odd easy clean sweep, provided you put it somewhere where you don't especially need an awful lot of tension. And so on.