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Create-an-Ability

Trickster

Always gets the first hit in the first turn by using crafty ways.

Second Chance at Life

Once HP hits half or lower, it is fully restored

Warhead

Explosion kills 2 pokemon on the opponent team but 3 on your team.
 
Sweeper: Hits as hard on two Pokémon as on one.
The multi-battle multiplier of 0.75x on the damage of a move that hits more than one enemy is increased to 1x.

Wide Sweeper: Can hit enemies from far away with sweeping moves.
Moves that hit adjacent Pokémon in triple battles will now hit everybody.
 
All Guard: While opponents attacks often miss, so do yours(for fairy types and non offensive pokemon)(no guard partner)
Grudge Bearer: This pokemon badly curses the pokemon that faints it(badly cursing remains even if u switch out, but still allows for a main status effect)
Mist Bringer: Brings forth fog opon release
Heat Guided: Fire attacks are drawn to this pokemon and increase attack
Flame Absorb: the thing everyone wants
Bamboozle: 30% chance of confusing the opponent who specialy attacks it
Steel Toed: increases power of all kicking moves(reckless is stupid...iron fist partner)
Merciless: attack and speed increase every turn, but def and sp. def randomly drop evry turn(imagined for dream world flygon....)
Puppy eyes: halfs damage of all attacks(baby pokemon and cute lame pokemon)
and in all i think pokebodies, or something similar should be included in future gens...cause ability implies a special skill, not the fact that its skin is poisenous or it floats...but thats just me, any thoughts?
 
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Steam Log: Summons fog upon release. Cancels out any other weather effect. (Fog increases Defense & SpecDefense of all Flying types. Fire Attacks have their power reduced to 50%.)

Radiance: The user is immune to Fighting-type moves. Mirror Shot & Flash Cannons base power increase by 50%.

Bloom Wetting: The Pokemons Defense is doubled in rain.
 
Contaminate/Crystallize: Changes the type of normal type moves to poison/rock and boosts their power by 1.2x
 
Heat Seeking: User's attacks always hit, but they lock onto fire types. Moves have .75x Accuracy on icetypes
 
Spirit Wings- the user is immune against flying type moves (Decidueye)

Heel Wrestler- fighting type moves do half damage and rise speed and attack both +1. (Incineroar)

Diamond Coat- the users rock type changes to steel type when less then 50% of hp.

Golden Touch- by physical contact the oponent gets paralyzed when hi hits the user of this ability (for a slow fire/steel minotaur starter, the speed boost needed)

Hell Rider- when users hp is under 50% fire type moves gain priority. (fire/ghost headless centaur starter)

Spiritual River- ghost and dark type moves are halfed (for a water/ghost elephant starter, that could have also sap sipper too)

Solar Runner - when sunny day is activated this pokemn speed doubles. (for fire/ground and rock types that are not interested into Chlorophyll)

Desert Call - summons a Sandy Terrain - some grass and water type moves won't work (Frenzy Plant, Surf, Grass Knot,), ground types get +1 into special defence, physical flying type moves power is halved.
 
“Fire Storage” ability. The “Fire Storage” already give any fire type pokmon more, and more power, and then this ability help them to can move in more quickly speedy. It is an storing Fire Power with New Power of Fires

“Fire Storage” is “Special Force” ability technician.

Changing Ability, it is an ability that help vanillite, and its Evolution To be Ice Ghost. It is an ability that help Darkrai to be Dark Ghost. I still see vanillite, and its Evolution to be Ice Ghost, with still think that Darkrai should be a Dark Ghost. All of Vanillite, its Evolution, and Darkrai deserve to be Ghost more than Litwicks, and its Evolution. Vanillite, its Evolution, Darkai to be Ghost more than Sandygast, and its evolution.
 
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Trickster's Universe: Sets up Trick Room for 5 turns

Wonderful Universe: Sets up Wonder Room for 5 turns

Magic Universe: Sets up Magic Room for 5 turns
 
Fairy Flight: User is immune to ground moves and it's special attack rises two stages when it's sent out.
Wingworker: Increases the power of flying moves by 50%
Fistworker: Increases the power of fighting moves by 50%
 
Legend Power (Legend no Chikara), an ability that increase the MP, and HP of any Legenddary Pokemonn by 50%, when they lose 75% of their really MP, and HP Power

Original Power (Original no Chikara), it is a hidden help from the Original One (arcues) to all pokemons. It is a hidden power for pokemons who reach their limit in the battle

beauty face, it is an ability that help any cute pokemon to make bec ause feel in love, and confuse at the same time when the pokemon appear in the battle field.
 
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Draconize - Normal type moves become Dragon type moves

Dragon Ritual - Creates a 'Dragon terrain' effect.

Draconic Terrain (A move, not an ability, but needs to be created in order for above ability to work): Alters the battlefield to become a Draconic terrain. Fairy type moves no longer affect Dragon Pokémon. Dragon moves are increased by 50%.
 
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Hazardous Rise - Pokemon is immune to ground type moves, poison type moves recieve a slight boost, and cannot be negated by gravity, gastro acid, or smack down. However pokemon is affected by Mold Breaker, Teravolt, and Turboblaze. Pokemon cannot use ingrain or hold iron ball.

Probably overpowered, but I wanted it to happen for a regional variant poison/dark of Weezing or Gengar since it got nerfed.
 
Crush Guard - Allows the Pokémon's attack to penetrate Wonder Guard, King's Shield, Protect, etcetera. Also allows the Pokémon to deal normal damage to a type that is immune to said attack. I'd have this reserved for Super Legendary Pokémon like Mewtwo, Arceus, and Rayquaza.
 
maybe moves and abilities that gain power when pokemon are getting trapped?
For those who trap others and those who get trapped?
more sound, bullet, blast, priority moves and abilities and those negating tchem.
 
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