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I'm not much of an artist, but sometimes I'm inspired or filled with sudden bursts of motivation. Tonight was one such night.
Hand drew every bit of the wooden pier, the character (Andrea) was lifted from previous work, and the Furret is a mashup of some official sprites. The wood texture is a bit repetitive, but considering it was made in the style of 16-bit tilesets, I think it looks fine enough.
I hand draw the stuff in MSPaint, then put the pieces together as a tileset using Game Maker Studio. For colors, I use a gradient creation tool I made last year, which creates four shades of the same color. The rest is trial and error with getting textures and shading right.
For what it's worth, the latest piece I posted (Andrea in the cavern) is actually a screenshot from an RPG engine I've been putting together for the past month.
Wouldn't keep it out of the picture, though. Keep up the great work, it's excellent!I doubt I'd apply to become an artist with anything, let alone with the Pokemon Company. I'm just not at that level, and I don't see myself as the type of person with enough talent or the drive to do it as a career. Rather, it's something I can do at a mediocre level as I need it.
I do appreciate the sentiment, though. It's nice to get a bit of recognition of that type, even if it is a bit misplaced.