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Dear Slife,
You are Tony Stark, or better known to the public as Tony Stark, billionaire philanthropist…or you know, Iron Man.
Active Abilities:
· Standard Shot: You have a standard shot that you can use once each night, by submitting to your RolePM Night X: Shoot [User]. You will make a single attempt at taking the life of [User].
· Buy out that info: You may respond to your RolePM with Night X: Buy [User]’s life! You’ll give [User] enough money to buy a cool rocket launcher or other goodies that will let them double the amount of people they can target with their shot & role, but you’ll secretely gain access to their mod-provided Notes sheet. Assuming they are using it, you’ll potentially have some neat info.
Passive Abilities:
· Strike Armor: You have an innate protection from a single attempt on your life.
· More Strike Armor: You’re Tony Stark. You buy and build your own super suits. Of course you have an extra Strike Armor or two. In this case, you receive one additional Strike Armor per Night, meaning your strike armor count starts at 1+1 for Night 1.
Win Condition:
· With 21 players in this game, you will win if you are among the last 4 living players, or if this cannot be prevented.
Dear HumanDawn,
You are Victini, from Pokémon, and you’re a super cute Fire/Psychic type that spells Victory with your own name’s entymology (probably).
Active Abilities:
· Standard Shot: You have a standard shot that you can use once each night, by submitting to your RolePM Night X: Shoot [User]. You will make a single attempt at taking the life of [User].
· Victory Star: You may respond to your RolePM with: Night X: [User] needs to achieve Victory! You’ll give [User] the power to have their shot be considered “Strong-Willed”, in that it will not be able to be redirected.
· Consume Fire Gem: Since you come with a Fire Gem, you may respond to your RolePM with: Night X: Going for the kill! Your own shot will be unstoppable and unblockable.
Passive Abilities:
· Strike Armor: You have an innate protection from a single attempt on your life.
· 100s Across the Board: Your unique stat spread of 100s in every single stat give you a pretty cool spread, which will impress all users who target you. Anyone who targets you on one night will not be able to target you in the future, ever. Their actions/shots will result in immediate failure.
Win Condition:
· With 21 players in this game, you will win if you are among the last 4 living players, or if this cannot be prevented.
Dear Zeonth,
You are Yuu Otosaka, overrated, overhyped and bland as f*ck anime protagonist from the almost wonderful Charlotte series.
Active Abilities:
· Standard Shot: You have a standard shot that you can use once each night, by submitting to your RolePM Night X: Shoot [User]. You will make a single attempt at taking the life of [User].
· Plunder: You may respond to your RolePM with Night X: Control [User]. Make them shoot [Target 1] and make them do other stuff to [Target 2]. [User] will target [Target 1] with their Standard Shot and [Target 2] with any and all other targeting abilities that they possess. If their alternative ability/ies cannot target, then it will force its activation regardless of intent. If you
Passive Abilities:
· Strike Armor: You have an innate protection from a single attempt on your life.
· Laws of Telekinesis: While using Plunder, you cannot perform your normal Standard Shot.
· Confirmation Bias: Anyone that you use Plunder against will have a delay applied to anything that they do towards you, including shots and abilities.
Win Condition:
· With 21 players in this game, you will win if you are among the last 4 living players, or if this cannot be prevented.
Dear flashranite,
You are Archer Gilgamesh, of the long-running FATE series, but in this case, of FATE/Zero, and evidently a very powerful fighter within the franchise (and husbando extraordinaire).
Active Abilities:
· Standard Shot: You have a standard shot that you can use once each night, by submitting to your RolePM Night X: Shoot [User]. You will make a single attempt at taking the life of [User].
· Form a Contract: During Night 1, you may form a contract with another player that you believe to be more interesting than your current summoner, Tokiomi Tohsaka. You can do this by submitting to your RolePM: Night 1: Form a Contract with [User]. This forces you to negate one attempt on their life, per night, but if you’re defending that player from an actual hit (rather than just being on standby to do so), you’ll be unable to launch your Standard Shot. If [User] dies, you may re-apply your Contract elsewhere, and will obtain a single-use Standard Shot and Strike Armor for each Contract that ends in death despite your protection.
Passive Abilities:
· Strike Armor: You have an innate protection from a single attempt on your life.
· Servant Killer: You carry enough Noble Phantasms and a great enough variety of weapons to always have an edge on your opponent. You can therefore always land a hit, even if some outside force were to attempt to stop you. This includes your own death.
Win Condition:
· With 21 players in this game, you will win if you are among the last 4 living players, or if this cannot be prevented.
Dear Paperblade,
You are D.Va, Overwatch Gundam Pilot and resident bae over Tracer.
Active Abilities:
· Standard Shot: You have a standard shot that you can use once each night, by submitting to your RolePM Night X: Shoot [User]. You will make a single attempt at taking the life of [User].
· Defense Matrix: You may respond to your RolePM with Night X: Throwing up my Matrix. You’ll deflect any shot that comes your way, completely. This has a cooldown, and cannot be used on consecutive nights. This will only apply for shots coming at you on the night that you use this. If you do not use Defense Matrix, your boosters may alert you to shots that are coming, of which you will not be able to interrupt.
· Fusion Cannons: You may respond to your RolePM with Night X: Blow [User] away! You’ll fire your cannons at [User] most certainly eliminating any bulletproof vest that they may have. This won’t be able to kill, since it slows you down and makes your shot pattern a bit more predictable, but is effectively an Armor breaker, with style.
· Self-Destruct: If all else fails, just jettison your mech and leave a big boom! You may once during the game respond to your RolePM with Night X: Neft this! You’ll jump out of your mech, ditching any Strike Armor that you currently possess, but you’ll leave a nasty explosion behind you that will harm anyone attempting to target you tonight, but also anyone that targeted you during the previous night.
Passive Abilities:
· Strike Armor: You have an innate protection from a single attempt on your life.
· Call Mech: On the night after you use Self-Destruct, if you’re still alive, you’ll call in a new mech, and return to battle with a new Strike Armor. This new mech cannot Self-Destuct again. Also, if you ever lose your Strike Armor, you'll immediately call in a new mech and have one new mech that can still run Self-Destruct.
· Boosters: When using Defense Matrix and Self-Destruct, you’ll be able to tell who is shooting at you.
Win Condition:
· With 21 players in this game, you will win if you are among the last 4 living players, or if this cannot be prevented.
Dear Makaze,
You are Johan Liebert, of the Monster animanga, and an affluent scientific mastermind with no loss for detail.
Active Abilities:
· Standard Shot: You have a standard shot that you can use once each night, by submitting to your RolePM Night X: Shoot [User]. You will make a single attempt at taking the life of [User].
· Manipulator: Each night, you must specify which of your aliases will be performing your nightly Standard Shot, as well as any other roles or actions you may come across. Furthermore, only actions targeting the alias you select to perform any action will be targetable for any purpose.
Passive Abilities:
· Strike Armor: You have an innate protection from a single attempt on your life.
· Alternate Identity: You’ll start the game with an additional alias, Norman.
· The Nameless Monster: Each time your shot contributes to the death of a user, [User] will not have their RolePM flip, and that user will become another puppet for you to control with your Manipulator ability. If an alias that you control but are not acting with dies, their RolePM will flip, and you will learn who targeted that alias.
Win Condition:
· With 21 players in this game, you will win if you are among the last 4 living players, or if this cannot be prevented.
Speaking of which... Worst. Alliance. Ever.Good game! Sorry to everyone I betrayed. Now to read the sheet...
Speaking of which... Worst. Alliance. Ever.
In all fairnesss though, you deserved the win, and I probably should've seen it coming in hindsight.