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- Jul 16, 2010
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I think it's interesting to note that this Generation introduced a lot of Grass-types with hazard-removal options. Tsareena and Dhelmise both learn Rapid Spin, while Decidueye, Kartana and Lurantis learn Defog. Note that there were two Defog Grass-types earlier, but the fact that there are new Grass-types that can remove entry hazards is good too. I feel that Grass-types that can remove hazards can go well against Rock- and Ground-types, along with some Water-types that set them, although as of now Tsareena is the only one who seem to have reason to do this (the others are better at offence).
Speaking of Tsareena, I think it's great that it has Queenly Majesty, because it is well-suited to counter some common priority users with High Jump Kick. However, I feel that its Speed could be better. If it has a base 82 Speed, that would be great because it outpaces the common base 80 Speed threshold, which outpaces Mamoswine (most importantly).
Thanks for reading.
Speaking of Tsareena, I think it's great that it has Queenly Majesty, because it is well-suited to counter some common priority users with High Jump Kick. However, I feel that its Speed could be better. If it has a base 82 Speed, that would be great because it outpaces the common base 80 Speed threshold, which outpaces Mamoswine (most importantly).
Thanks for reading.