TechSkylander1518
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- Dec 12, 2016
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Not really. The Pokemon that learn Dig, Dive, and Fly usually can't learn Phantom Force. If Phantom Force was always being chosen over the other moves, then they could use the boost, but with Phantom Force being a lot more uncommon than the others, they still get used plenty.as you stated Phantom Force has a added effect of going through Protect but Dig, Fly and Dive would need something like 10% flinching to make up for this
I'm a bit offended at your wording in this. You seem to be implying that this is the only time any of my points could be considered "correct" (ignoring the actual facts I stated in response to some of your questions), and considering you didn't reply to a large portion of my post, it feels like you're saying my other points were so wrong you couldn't even be bothered to reply.this time you are a little right,
I never said that they wouldn't change the ability, I simply said that they won't change how it works for just one Pokemon.but if they changed it once they can make it more + we now have abilities to counter that.
While it is true that we have abilities that prevent priority moves, they're not going to be a guaranteed counter. Tsareena is a Grass-type, weak to both of Talonflame's STABs-it's not going to keep its priority down for long. Bruxish may be able to keep it down for longer, but its defenses aren't exactly stellar, even if it's got STAB Water-type moves against it.
Do you mean 75% or 50% of their HP? If that's the case, I seriously hope you're joking when you say "That's not much".What a pitty that psychic terrain doesnt effect levitating foes but maybe in future they will buff Gravity into not only grounding flying types but also dealing damage when they fall.
Maybe 75% or 50%. Thats not much.
While I do think the idea of a three-type Pokemon is really fun, I can't imagine GF would change an ability to suit self-imposed rules in a fanmade challenge.Right here, we can see that it is different from any Grass/Steel and Steel/Ghost we have, such as resisting Bug and not being weak to Ground. It would also make Dhelmise useable in three Monotype teams, which would have been the third-most (after Arceus and Silvally).