- Joined
- Mar 3, 2023
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Hello, everyone. I am currently working on planning out a story which is basically a fantasy, but with Pokemon. So there will be things like elves and goblins, along with Bulbasaurs and other Pokemon who often accompany adventurers and act as Familiars.
As part of this story, I am trying to develop a magic system that complements concepts in Pokemon. Basically, people are born with Aura, and through training can learn to harness that Aura to perform magic. Everyone has an Aura Affinity (basically a Type) that serves as not only their medium but also affects how well they can utilize certain kinds of magic. A person can have one or two Affinities (i.e. either Normal, or Fire/Ground), which makes spells that have attributes that line up with that affinity more effective and less costly. Meanwhile, the further one strays from their Affinity's attribute, the less effective it becomes at the same Aura cost. For instance, Dragon-based magic would be best at doing destruction, but would be all but impossible to utilize illusion effectively.
So what I need help with is fleshing out and coming up with attributes for some types. I've already come up with some, so that you can see for examples, but would also love to hear feedback on those to see if you think they fit.
| Aura Affinities |
As part of this story, I am trying to develop a magic system that complements concepts in Pokemon. Basically, people are born with Aura, and through training can learn to harness that Aura to perform magic. Everyone has an Aura Affinity (basically a Type) that serves as not only their medium but also affects how well they can utilize certain kinds of magic. A person can have one or two Affinities (i.e. either Normal, or Fire/Ground), which makes spells that have attributes that line up with that affinity more effective and less costly. Meanwhile, the further one strays from their Affinity's attribute, the less effective it becomes at the same Aura cost. For instance, Dragon-based magic would be best at doing destruction, but would be all but impossible to utilize illusion effectively.
So what I need help with is fleshing out and coming up with attributes for some types. I've already come up with some, so that you can see for examples, but would also love to hear feedback on those to see if you think they fit.
| Aura Affinities |
- Normal - Jack-of-all-Trades (No specialty, with no real discount on Aura cost, but being able to use all Affinities without them increasing in cost)
- Fire - ?
- Fighting - Physical Enhancement
- Water - ?
- Flying - ?
- Grass - Growth
- Poison - Corruption
- Electric - ?
- Ground - ?
- Psychic - Manipulation
- Rock - Protection
- Ice - ?
- Bug - ?
- Dragon - Destruction
- Ghost - Life/Animation
- Dark - ?
- Steel - Hardening
- Fairy - Illusion