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Obscure Pokémon game trivia

We've had Pokemon based on mushrooms every odd numbered gen thus far:

Gen I had Paras and Parasect, III had Shroomish and Breloom, V had Foongus and Amoongus, VII had Morelull and Shiinotic, and IX had Toedscool, Toedscruel, and Brute Bonnet

From the top of my head, I don't think we've really had mushroom focused Pokemon in the even numbered gens, and it's just wild we've explicitly had them every other gen without fail.

Technically this is more broad than the games, but I didn't just learn it, so it wouldn't quite fit the more general thread haha

If you want a more explicitly game focused piece of trivia though, here's one. Due to consistently being underground, Diglett and Dugtrio are unable to jump in the Pokealthon games in HGSS making some of the games a bit limited for them.

They dig under the hurdles for Hurdle Dash, are only limited to moving on the ground and cannot catch discs for Disc Catch, and can do basically nothing at all for Lamp Jump.

All that extra effort just to stick to the lore and not ruin the illusion lmao
 
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I'm gonna dedicate this entire post to weird and strange Gen 1 mechanics:

In Gen 1, multi-hitting attacks like Double-Slap and Pin Missile only checked for critical hits once. Meaning that if just one hit is critical, then they will all be critical hits.
In Gen 1, the speed drop from Paralysis and the attack drop from Burn can be negated completely by boosting the stat, like with Agility or Swords Dance. They will also remain even if the stat is cured.
In Gen 1, Whirlwind and Roar did nothing in trainer battles and could only be used in wild battles to make the battle instantly end. Now these moves can be used in trainer battles to force the target to switch out.
In Gen 1, critical hits acted as if the user has the ability Unaware, in that they completely avoid stat changes for both the user and the target.
In Gen 1, frozen Pokémon could not thaw out on their own. The only ways for a frozen Pokémon to thaw out were the player using a healing item from the bag, the frozen Pokémon being hit by a damaging Fire-type move, or if the other Pokémon used the move Haze. This made the move Blizzard frightening in Gen 1, as in the Japanese versions it had a 30% chance to freeze, which was dropped to 10% in the international versions.
In Gen 1, OHKO moves will always fail if the user is slower than the target, rather than always failing if the target is of a higher level than the user.
In Gen 1, Substitute was broken. It will cause the user to instantly faint if they had exactly 25% of the max HP left, it didn't protect against Paralysis, Sleep, and Confusion under specific circumstances, and it broke certain moves. Using Hyper Beam on a Substitute will not cause the user to need to recharge, using Self-Destruct or Explosion on a Substitute will not cause the user to faint, and multi-hitting attacks will instantly end if they broke a Substitute.
In Gen 1, Struggle was treated as Normal-type, meaning it could not affect Ghost-types. It became typeless in future Gens.
In Gen 1, certain type matchups behaved differently. Ice-types dealt neutral damage to Fire-types, Bug and Poison types were super effective against each other, and Psychic was actually immune to Ghost. These were all changed to Gen 2 to Fire resisting Ice, Poison resisting Bug while being neutral to it, and Ghost being super effective against Psychic.
In Gen 1, it was impossible to deal Dragon-type damage as Dragon Rage, which always dealt 40 HP of damage, was the only Dragon-type move to exist.
In Gen 1, PP was a mechanic that only the player had to deal with. Computer-controlled trainers had infinite PP so PP stalling can only be done against actual real people.
In Gen 1, the X Accuracy was broken. Instead of providing a 1 stage boost (or 2 stages from SM onwards) to accuracy it made it so the user's attacks will never miss at all and it also affected OHKO moves. In future gens OHKO moves are unaffected by the X Accuracy.
In Gen 1, Disable disabled a random move of the target's instead of the last move they used.
In Gen 1, Gust, Karate Chop, Sand Attack, and Bite were all Normal-type moves. Gen 2 would change these moves to Flying, Fighting, Ground, and Dark type respectively.
 
There's an invisible PC in Celadon Hotel in Pokémon Red and Blue. As the interior of the Celadon Hotel is clearly modified from the interior used for Pokémon Centers in the game, a programmer at GameFreak most likely forgot to disable the functionality of the PC object when they removed the PC graphic.
 
All of the alolan starters get a final type with a unique interaction with the fighting type. The primary type of hala, who gives you the starters.
Decidueye gains the ghost type, which is immune to fighting.
Incineroar gains the dark type, which is weak to the fighting type.
And Primarina who gains the fairy type, which is super effective to fighting.
 
All of the alolan starters get a final type with a unique interaction with the fighting type. The primary type of hala, who gives you the starters.
Decidueye gains the ghost type, which is immune to fighting.
Incineroar gains the dark type, which is weak to the fighting type.
And Primarina who gains the fairy type, which is super effective to fighting.
Speaking of Primarina: It is strong against all four kahunas thanks to being Water/Fairy:
Fire & Ground are weak to Water
Dark and Fighting are weak to Fairy
 
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While Dialga and Palkia's Origin forms obviously take cues from Arceus's design, Giratina's Origin form also resembles Arceus in some way. More specifically, the torso, not only does the body shape become a little similar (only a tiny bit, but the general idea for matching torsos is there), but the yellow spikes from the torso to the tail are also a reference to Arceus's ring, which there are a total of ten, the same number of ends that Arceus's ring has.
 
While Dialga and Palkia's Origin forms obviously take cues from Arceus's design, Giratina's Origin form also resembles Arceus in some way. More specifically, the torso, not only does the body shape become a little similar (only a tiny bit, but the general idea for matching torsos is there), but the yellow spikes from the torso to the tail are also a reference to Arceus's ring, which there are a total of ten, the same number of ends that Arceus's ring has.
Another thing about the Origin Forms for Dialga and Palkia is that they were designed to weaken them by making it basically impossible for them to use their signature moves. The giant lump in Dialga's throat inhibits it from using Roar of Time, while Palkia's arms were taken away to prevent it from being able to use Spatial Rend.
 
mew's name explicitly does not originate from the onomatopoeia for the noise cats make. it likely stems from the words "new" and "mutant," but all we know for sure is that it doesn't have anything to do with felines (despite the appearance of the mon in question), as confirmed by one of the official gen 1 localizers!
 
Oh yeah

Shiny Latias has the wrong eye color throughout most of Gen 4. They are supposed to be green. In Diamond and Pearl they are yellow, which are the same as base Latias. They fixed the front sprite in Platinum but forgot about the backsprite, so they both have completely different eye colors in Platinum. In HGSS, they finally fixed it entirely by giving both the front and back shiny Latias sprites green eyes.

This is assuming Bulbapedia took the sprites accordingly.

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I prefer the DP version.
 
Ting-Lu is the only truly brand new Ground type in SV. Everything else (The Ground type Paradoxes, Toedscruel and Clodsire) is tied to a pre-existing Pokemon in some capacity
In fact, we haven't had a full three stage line of Ground-types since the Sandile line in Gen 5. The only full new Ground type lines introduced since Gen 5 are the Mudbray and Sandyghast lines in Gen 7 and the Sandaconda line in Gen 8. The rest are all either tied to pre-existing Pokémon, don't evolve at all, or are part of an evolutionary chain with non-Ground types.
 
If you're a Pokémon Conquest fan, then I have great news for you!

Nobunaga_and_Rayquaza.png

Rayquaza may be partially known for the many event distributions it had of its shiny forms throughout Generation 6, but what if I told you that the very first shiny Rayquaza event ever officially distributed in a core series Pokémon game was Nobunaga's Shiny Rayquaza from Pokémon Conquest?! Pretty cool right? This was an event released exclusively in Japan from March 17th 2012 to April 16th 2012 to celebrate the release of Pokémon Conquest. Nobunaga's Rayquaza was also the only shiny Rayquaza event released throughout the entirety of Generation 5. This is obscure game trivia as most players wouldn't know about a Japan exclusive Pokémon event, and might not even know about Pokémon Conquest as a game in itself. Great game.
 
Teddiursa is the only non-Gen 1 Pokémon to get a new sprite in FRLG.
In Ramanas Park in BDSP, the cartridges needed to summon the Legendaries resemble Game Boy and Game Boy Advance cartridges, referencing the dual slot mode on the original DS, although the DS wasn't compatible with the original Game Boy.
The Pokemon Overqwil was foreshadowed in BDSP in a book called "The Sea's Legend" that was not in the original games. In it, you read about a traveler who set sail with a Buizel, Mantyke, and a Qwilfish with huge spikes. You actually have to recreate the legend yourself in Legends Arceus in order to obtain Manaphy and Phione.
Tandemaus is the only Pokémon who evolves without the evolution screen playing. This is a reference to Maushold's dex entires, which mention that the two smaller mice (or one depending on the form) suddenly appeared and no one knows where they came from.
With Pecharunt's introduction, Poison/Flying is now the final remaining type combination that has not been seen since Gen 1, not counting cross-gen evolutions.
Pecharunt's name actually comes from the Pecha Berry, which is a berry that cures poisoning. It makes it the first Pokémon in the series to derive its name from an in universe origin.
Water/Steel is currently the only type combination that is exclusive to a starter, that being Empoleon. Notably Grass/Ground and Fire/Fighting had this distinction as well prior to Scarlet & Violet.
Dragon/Psychic is currently the longest lasting legendary exclusive typing, as it has only been seen on the Latis and Ultra Necrozma.
In the Indigo Disk and Mochi Mayhem, throwing out certain Pokemon will prompt reactions from characters. Carmine and Kieran will react if the player sends out Ogrepon during the Champion Battle against Kieran, although this also has its own unique properties. Kieran's AI during this battle is programmed to relentlessly target Ogrepon if she is present on the field regardless of type matchups until she either faints or switches out. During the battle with Pecharunt, Ogrepon will react if sent out. Pecharunt itself will also react if the player sent out any member of the Loyal Three.
 
Hisui's starters are the first starter set where all the starters gain a second type and none of them gained a type that had never before been used on a starter (Empoleon in Sinnoh was the first starter to be part Steel-type, Delphox and Greninja in Kalos were the first starters to be part Psychic and Dark type respectively, and Decidueye and Primarina were the first starters to be part Ghost and Fairy type respectively).
Fighting is the most common type gained by a starter, with six gaining the typing, those being Blaziken, Infernape, Emboar, Chestnaught, Hisuian Decidueye, and Quaquaval. Dark is in second place with four, those being Greninja, Incineroar, Hisuian Samurott, and Meowscarada. Ghost is in third place with three, those being Decidueye, Hisuian Typhlosion, and Skeledirge. Ground is in fourth place with two, those being Swampert and Torterra. The other types are either only seen on one starter or none at all, with Grass, Fire, and Water of course excluded.
Hoenn and Kalos are the only regions where every single Gym Leader and Elite 4 member use Pokémon of their specialty types exclusively.
The Ice-type is actually the rarest type in the series. There are only 58 Ice-type Pokémon in the entire franchise. This is even lower than the number of Dragon types, which is 75.
Moves that caused status conditions behaved weirdly in Gen 1, where the immunities only applied to Pokémon of the same type as the move. This meant that Body Slam could not paralyze Normal-types, among other things. This mechanic was actually kept in Gen 2, where it allowed for Steel-types to be poisoned through the Bug-type move Twinneedle. This was fixed in Gen 3 where the current system of status condition immunities was created.
In the Japanese releases of DP the escalator to the second floor of the Pokémon League Pokémon Center was bugged and could not be descended. Considering that players would often save their games here because saving their game was required to access the features on offer here, this meant that players were very often softlocked and forced to either restart the game entirely or send their copy to Nintendo to have it fixed. This bug was thankfully fixed in the international releases.
When it was introduced in Sword & Shield Poltergeist became the very first damaging Ghost-type move to have less than 100% base accuracy.
All three currently existing convergent species have a type advantage over their original counterparts. Wugtrio's Water-type is super effective against Dugtrio's Ground type, Toedscruel's Grass-type beats Tentacool's Water-type and its Ground-type beats Tentacool's Poison-type, and Sinischa keeping its Ghost type technically gave it a type advantage over its pure Ghost-type original counterpart Polteageist.
Celebi is the only mythical from the first four generations that has not been obtainable normally in a main series game (not counting the VC release of Crystal). Mew and Jirachi were bonuses you could get in Floaroma Town in BDSP for having LGPE and Sword and Shield save data on your Switch respectively, Deoxys can be caught at the end of the Delta Episode in ORAS, and Manaphy, Phione, Darkrai, Shaymin, and Arceus can all be caught normally in Legends Arceus.
In both Sword & Shield and Scarlet & Violet the second half of their respective DLC (the Crown Tundra and the Indigo Disk respectively) allowed you to obtain a Gen 5 mythical through regular gameplay (Keldeo for the former and Meloetta for the latter).
The outfits the player arrives to Hisui in from Legends Arceus are actually customizable outfits from prior games. Rei's outfit comes from X&Y and Akari's comes from Sword & Shield.
If the party and PC box are completely full by the time the player tries to catch Reshiram or Zekrom in Black and White, it would allow the player to bypass catching them and allow the player to have a second chance to catch them in Dragonspiral Tower. In later games this was circumvented as once any plot relevant legendaries are caught an extra PC box is created just to hold them.
 
Some people who were around playing Pokemon a decade ago would already know this but

Mega Latios and Mega Latias are technically XY megas. They were both programmed in XY from release onward and are currently usable in those games. They just weren't legitimately obtainable or usable until the release of ORAS. With ORAS you can get Latias or Latios with Latiasite or Latiosite, trade them over to XY, then use Mega Latias or Mega Latios there. Prior to ORAS you could only hack them in.
 
This is probably well known but:
Magearna is the only event Pokémon that with a event that will never expire, breeding a hidden ability Pokemon with a ditto does not mean it will always have the ability of it’s parent
 
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