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- #361
As I explained above, I had pre-decided what each day phase would reward for (Activity, Decisiveness, Agreement Agreement * 1.5, *2 , *2.5 etc.) Activity chosen to try to help things up in Day 1, Decisiveness to force people to take stances early Day 2, Agreement from Day 3 onwards as this rewards more Coins and I'd rather have more Coins rewarded the further the game went going for.Quick question from the outside: what exactly determined how much coins you got per round?
With 9 players alive in Day 1, for Activity I went with gaps of 3. Most active got 3*9=27, second most active got 24 and so on.
With 8 players alive in Day 2, for Decisiveness I went with gaps of 4. Most decisive got 32, second got 28 and so on.
Day 3 onwards it's amount of votes in wagon * some number.
Then I would check how much town got (then apply a ratio of town alive/all players alive) and how much mafia got (mafia alive/all players alive) and figure out how much the Bank should give to the mafia to make it somewhat balanced.
An easy example of that was the last day where "everyone" got a perfect Agreement play so mafia got as many Bank Coins as was needed to equal the amount Town got.