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Mafia Shop Mafia - Endgame (Town Win) - 10/4/2017

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Day 1 start

  • Signups locked. Role PMs start going out now. Please confirm as soon as possible.

    SETUP:
    1 Rich Townie (starts with more Coins)
    6 Vanilla Townies
    2 Mafia Goons

    It is now Day 1. It will end in 48 hours (+12 minutes), unless all players vote or HYPER-MAJORITY occurs.
    With 9 players alive, 6 are needed for HYPER-MAJORITY.

    The Mayor of the Town will reward players at the end of the phase based on Activity. More active players may receive more Coins.
     
    Last edited:
    Night 1 start

  • DAY 1 VOTE COUNT - FINAL

    CheffOfGames VI (AussieEevee, Midorikawa, Lone_Garurumon, DarthWolf13, Max1996, CheffOfGames)
    Skullcrow I (SoaringLooker)

    HYPER-MAJORITY has been achieved.

    CheffOfGames was lynched. He was Vanilla Town.
    He had 30 Coins at the time of his death, and would receive 27 from the Mayor for today's Activity. His 57 Coins are rounded down and equally split among the 8 living players. Every living player gets 7 coins.

    It is now Night 1. It will end in 24 hours (-5 minutes).
    This is the shop list for Night 1:

    NIGHT 1 SHOP

    TOWN-ONLY
    -50 Coins - 1 left - Miller (whoever "buys" this receives 50 Coins)
    75 Coins - 1 left - 1x Friendly Neighbor
    100 Coins - 1 left - 1x Masonizer (if used on mafia, you die)

    MAFIA-ONLY
    0 Coins - 1 left - Godfather (must be "bought", whoever "buys" this becomes the mafia leader)
    25 Coins - 1 left - 1x Thief (steals target's coins at end of night)
    50 Coins - 1 left - Ninja

    OPEN TO EVERYONE
    10 Coins - 10 left - Lottery (10% chance to get 100 Coins)
    10 Coins - 10 left - 1x ITA (15% Dayvig) (to be used later)
    10 Coins - 1 left - 1x Bodyguard (doesn't kill the killer)
    10 Coins - 1 left - Blind Auctionizer (if bought, Night 2's shop will run on a blind auction system)
    25 Coins - 4 left - 1x Cop (1 each of Sane/Insane/Naive/Paranoid)
    25 Coins - 2 left - 1x Doctor
    25 Coins - 2 left - 1x Reporter
    25 Coins - 1 left - 1x Tracker
    25 Coins - 1 left - Investment (+30 Coins next night)
    50 Coins - 2 left - 1x Cop
    50 Coins - 2 left - 1x Neighborizer
    50 Coins - 1 left - 1x Watcher
    50 Coins - 1 left - 1x Monitor
    50 Coins - 1 left - 1x Self-Redirector
    50 Coins - 1 left - Investment (+60 Coins next night)
    50 Coins - 1 left - Beloved Princess (night is skipped)
    50 Coins - 1 left - Beloved Princess (day is skipped)
    50 Coins - 1 left - Beloved Princess (consec. phase is skipped)
    50 Coins - 1 left - Beloved Princess (next same phase is skipped)
    75 Coins - 2 left - 1x Commuter
    75 Coins - 1 left - 1x Bus Driver
    75 Coins - 1 left - 1x Hacker
    75 Coins - 1 left - 1x Bodyguard (kills the killer)
    75 Coins - 1 left - Ascetic
    75 Coins - 1 left - 1x Sensor (last day's wagon)
    75 Coins - 1 left - Bleeder
    75 Coins - 1 left - Investment (+90 Coins next night)
    100 Coins - 1 left - 1x Gladiator
    100 Coins - 1 left - 1x Random Loverizer
    100 Coins - 1 left - 1x Strongman
    100 Coins - 1 left - 1x Redirector
    100 Coins - 1 left - 1x Bulletproof
    100 Coins - 1 left - 1x Seraph Knight
    100 Coins - 1 left - 1x Non-Aimed TFPTSLBOOIA shot
    100 Coins - 1 left - 1x Lightningrod
    100 Coins - 1 left - 1x Spy
    100 Coins - 1 left - Investment (+120 Coins next night)
    125 Coins - 1 left - 1x Poisoner
    125 Coins - 1 left - 1x Loverizer
    125 Coins - 1 left - 1x Suit Bearer
    125 Coins - 1 left - Bomb
    125 Coins - 1 left - Investment (+150 Coins next night)
    150 Coins - 1 left - 1x Aimed TFPTSLBOOIA shot
    150 Coins - 1 left - 1x Destruction Starter (following day)
    150 Coins - 1 left - 1x Governor (to be used later)
    150 Coins - 1 left - Investment (+180 Coins next night)
    175 Coins - 1 left - 1x Vigilante
    175 Coins - 1 left - 1x Lynchproof
    175 Coins - 1 left - 1x Lynch Redirector (to be used later)
    175 Coins - 1 left - Investment (+210 Coins next night)

    I will now update your coin amount based on today's events via your role PMs. You may then attempt to purchase anything from that list if you can afford it. First to input the action gets it as soon as possible and can use it within the same night.
     
    Day 2 start

  • No one was killed.

    It is now Day 2. It will end in 48 hours (+12 minutes), unless all players vote or HYPER-MAJORITY occurs.
    With 8 players alive, 6 are needed for HYPER-MAJORITY.

    The Mayor of the Town will reward players at the end of the phase based on Decisiveness. The longer your final vote for the phase sticks around, the more Coins you'll receive.


    1x Destruction Starter is active; this phase will have two lynches instead of one.
     
    Night 2 start

  • Skullcrow was lynched. He was Vanilla Town.
    DarthWolf13 was lynched. He was Godfather Ninja.

    Skullcrow had 23 Coins at the time of his death and would receive 8 Coins from the Mayor for Decisiveness.
    DarthWolf13 would receive 4 Coins from the Mayor for Decisiveness.
    These 36 Coins (+1 the Mayor kept from CheffOfGames' death when they had to round down) are split among the 6 remaining players. Each player alive receives 6 Coins.

    DarthWolf13 had a bounty of 100 Coins on his head. These are evenly split among people who voted for him. Max1996 and Elementar get 50 Coins each, respectively.

    It is now Night 2. It will end in 24 hours (+14 minutes).
    This is the shop list for Night 2:


    NIGHT 2 SHOP

    TOWN-ONLY
    75 Coins - 1 left - 1x Friendly Neighbor
    100 Coins - 1 left - 1x Masonizer (if used on mafia, you die)

    MAFIA-ONLY
    25 Coins - 1 left - 1x Thief (steals target's coins at end of night)

    OPEN TO EVERYONE
    10 Coins - 6 left - Lottery (10% chance to get 100 Coins)
    10 Coins - 8 left - 1x ITA (15% Dayvig) (to be used later)
    10 Coins - 1 left - 1x Bodyguard (doesn't kill the killer)
    10 Coins - 1 left - Blind Auctionizer (if bought, Night 3's shop will run on a blind auction system)
    25 Coins - 4 left - 1x Cop (1 each of Sane/Insane/Naive/Paranoid)
    25 Coins - 1 left - 1x Doctor
    25 Coins - 2 left - 1x Reporter
    25 Coins - 1 left - 1x Tracker
    25 Coins - 1 left - Investment (+30 Coins next night)
    50 Coins - 1 left - 1x Cop
    50 Coins - 2 left - 1x Neighborizer
    50 Coins - 1 left - 1x Watcher
    50 Coins - 1 left - 1x Monitor
    50 Coins - 1 left - 1x Self-Redirector
    50 Coins - 1 left - Beloved Princess (night is skipped)
    50 Coins - 1 left - Beloved Princess (day is skipped)
    50 Coins - 1 left - Beloved Princess (consec. phase is skipped)
    50 Coins - 1 left - Beloved Princess (next same phase is skipped)
    75 Coins - 2 left - 1x Commuter
    75 Coins - 1 left - 1x Bus Driver
    75 Coins - 1 left - 1x Hacker
    75 Coins - 1 left - 1x Bodyguard (kills the killer)
    75 Coins - 1 left - Ascetic
    75 Coins - 1 left - 1x Sensor (last day's wagon)
    75 Coins - 1 left - Bleeder
    100 Coins - 1 left - 1x Gladiator
    100 Coins - 1 left - 1x Random Loverizer
    100 Coins - 1 left - 1x Strongman
    100 Coins - 1 left - 1x Redirector
    100 Coins - 1 left - 1x Bulletproof
    100 Coins - 1 left - 1x Seraph Knight
    100 Coins - 1 left - 1x Non-Aimed TFPTSLBOOIA shot
    100 Coins - 1 left - 1x Lightningrod
    100 Coins - 1 left - 1x Spy
    100 Coins - 1 left - Investment (+120 Coins next night)
    125 Coins - 1 left - 1x Poisoner
    125 Coins - 1 left - 1x Loverizer
    125 Coins - 1 left - 1x Suit Bearer
    125 Coins - 1 left - Bomb
    150 Coins - 1 left - 1x Aimed TFPTSLBOOIA shot
    150 Coins - 1 left - 1x Governor (to be used later)
    150 Coins - 1 left - Investment (+180 Coins next night)
    175 Coins - 1 left - 1x Vigilante
    175 Coins - 1 left - 1x Lynchproof
    175 Coins - 1 left - 1x Lynch Redirector (to be used later)
    175 Coins - 1 left - Investment (+210 Coins next night)

    I will now update your coin amount based on today's events via your role PMs. You may then attempt to purchase anything from that list if you can afford it. First to input the action gets it as soon as possible and can use it within the same night.
     
    Last edited:
    Day 3 start

  • No one died.
    It is now Day 3. It will end in 48 hours (-6 minutes), unless all players vote or HYPER-MAJORITY occurs.
    With 6 players alive, 4 are needed for HYPER-MAJORITY.

    The Mayor of the Town will reward players at the end of the phase based on Agreement. The more people decide to vote a single result, the more all these people will get rewarded.
     
    Night 3 start

  • AussieEevee was lynched. He was Vanilla Town.
    He had 15 Coins at the time of his death and would receive 40 more from the Mayor. His 55 Coins are split to the 5 remaining players alive. Each player alive receives 11 Coins.
    It is now Night 3. It will end in 24 hours (+46 minutes).


    NIGHT 3 SHOP

    TOWN-ONLY
    75 Coins - 1 left - 1x Friendly Neighbor
    100 Coins - 1 left - 1x Masonizer (if used on mafia, you die)

    MAFIA-ONLY
    25 Coins - 1 left - 1x Thief (steals target's coins at end of night)

    OPEN TO EVERYONE
    10 Coins - 7 left - 1x ITA (15% Dayvig) (to be used later)
    25 Coins - 4 left - 1x Cop (1 each of Sane/Insane/Naive/Paranoid)
    25 Coins - 2 left - 1x Reporter
    50 Coins - 2 left - 1x Neighborizer
    50 Coins - 1 left - 1x Monitor
    50 Coins - 1 left - 1x Self-Redirector
    50 Coins - 1 left - Beloved Princess (night is skipped)
    50 Coins - 1 left - Beloved Princess (day is skipped)
    50 Coins - 1 left - Beloved Princess (consec. phase is skipped)
    50 Coins - 1 left - Beloved Princess (next same phase is skipped)
    75 Coins - 1 left - 1x Commuter
    75 Coins - 1 left - 1x Bus Driver
    75 Coins - 1 left - 1x Hacker
    75 Coins - 1 left - 1x Bodyguard (kills the killer)
    75 Coins - 1 left - 1x Sensor (last day's wagon)
    75 Coins - 1 left - Bleeder
    100 Coins - 1 left - 1x Gladiator
    100 Coins - 1 left - 1x Random Loverizer
    100 Coins - 1 left - 1x Strongman
    100 Coins - 1 left - 1x Redirector
    100 Coins - 1 left - 1x Bulletproof
    100 Coins - 1 left - 1x Seraph Knight
    100 Coins - 1 left - 1x Non-Aimed TFPTSLBOOIA shot
    100 Coins - 1 left - 1x Lightningrod
    100 Coins - 1 left - 1x Spy
    100 Coins - 1 left - Investment (+120 Coins next night)
    125 Coins - 1 left - 1x Poisoner
    125 Coins - 1 left - 1x Loverizer
    125 Coins - 1 left - 1x Suit Bearer
    150 Coins - 1 left - 1x Aimed TFPTSLBOOIA shot
    150 Coins - 1 left - 1x Governor (to be used later)
    150 Coins - 1 left - Investment (+180 Coins next night)
    175 Coins - 1 left - 1x Vigilante
    175 Coins - 1 left - 1x Lynch Redirector (to be used later)
    175 Coins - 1 left - Investment (+210 Coins next night)

    I will now update your coin amount based on today's events via your role PMs.
    The shop will run on a blind auction system tonight. You may place bids (starting prices are the ones listed above) whose total is up to the amount of Coins you have. At the end of the night the roles will be given to their highest bidders.
     
    Endgame

  • Soaringdylan was killed. He was the Miller Bomb Beloved Princess.
    Elementar was killed. He was the 1x Lynchproof Ascetic.
    ENDGAME
    Town has won! Congratulations!

    Shop Mafia Mafia QT - QuickTopic free message board hosting

    Did you enjoy the game?
    What did you think of the concept and the balance?
    If you would like to change a single thing in this game, what would it be?
    Would you participate in Shop Mafia II? If yes, what would you like to see changed?
     
    Last edited:
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