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The In-Game Team Advice Thread

So I gave up on X as I was just simply not having any fun. Further solidifying that it's a terrible, forgettable game. So after some rummaging around I pulled out an Ultra Sun game and popped it in to see what it had. It appears to be an Egglock or something that I just simply forgot about as the Mons on the team have great natures/abilities. However, as I started playing, treating it as a regular playthrough since I didn't feel like making it anything else, I noticed some problems with the party. At the moment it consists of Torracat, Wimpod, Hawlucha, Pikachu, Gible, and Noibat. You can see the problem: three Mons weak to Ice and Fairy. So I'm thinking of replacing Noibat for something else, especially since it takes so long to evolve. Given the team's composition I need another Special hitter to replace Noibat. I just finished Lana's trial (total cakewalk, as I used Hawlucha equipped with a Flyinnium Z to one-shot the Totem) and heading toward the Fire trial (which also means an encounter with the Ultra Recon Squad).

I'm not sure if I should find a replacement now or wait until later. I've also been tempted to try an Ultra Beast, as the only one I've ever used was Poipole. I know the Ultra Beasts don't come until much, much later so I'm not sure if it'd be worthwhile to wait. What should I do? Should I seek out a replacement for Noibat now? Should I keep it? Or should I hold out until I can access the Ultra Space for a UB? I'm open to suggestions. Thanks in advance.
 
So I gave up on X as I was just simply not having any fun. Further solidifying that it's a terrible, forgettable game. So after some rummaging around I pulled out an Ultra Sun game and popped it in to see what it had. It appears to be an Egglock or something that I just simply forgot about as the Mons on the team have great natures/abilities. However, as I started playing, treating it as a regular playthrough since I didn't feel like making it anything else, I noticed some problems with the party. At the moment it consists of Torracat, Wimpod, Hawlucha, Pikachu, Gible, and Noibat. You can see the problem: three Mons weak to Ice and Fairy. So I'm thinking of replacing Noibat for something else, especially since it takes so long to evolve. Given the team's composition I need another Special hitter to replace Noibat. I just finished Lana's trial (total cakewalk, as I used Hawlucha equipped with a Flyinnium Z to one-shot the Totem) and heading toward the Fire trial (which also means an encounter with the Ultra Recon Squad).

I'm not sure if I should find a replacement now or wait until later. I've also been tempted to try an Ultra Beast, as the only one I've ever used was Poipole. I know the Ultra Beasts don't come until much, much later so I'm not sure if it'd be worthwhile to wait. What should I do? Should I seek out a replacement for Noibat now? Should I keep it? Or should I hold out until I can access the Ultra Space for a UB? I'm open to suggestions. Thanks in advance.
What are your thoughts on Magnemite, from all the way back at the Trainer's School or Hau'oli City? It does kinda double up with Pikachu but the line are special attackers that handle Ice and Fairy, and USUM lets you evolve Magneton (and Charjabug) at Blush Mountain on Ula'ula Island, just in time for the Mimikyu trial.

In general I'd say a Steel type that doesn't add on to Torracat and Pikachu's Ground weaknesses can level this team out a good bit. I would suggest Celesteela for a UB idea but that's Ultra Moon exclusive and the counterpart Kartana doesn't fit the composition as well.
 
What are your thoughts on Magnemite, from all the way back at the Trainer's School or Hau'oli City? It does kinda double up with Pikachu but the line are special attackers that handle Ice and Fairy, and USUM lets you evolve Magneton (and Charjabug) at Blush Mountain on Ula'ula Island, just in time for the Mimikyu trial.

In general I'd say a Steel type that doesn't add on to Torracat and Pikachu's Ground weaknesses can level this team out a good bit. I would suggest Celesteela for a UB idea but that's Ultra Moon exclusive and the counterpart Kartana doesn't fit the composition as well.

I've grown pretty tired of using Magnemite. I've used it in several other playthroughs, both Gen 7 and Gen 8, so I'd like a change of pace, which is why I was going to use an Alolan Raichu for my Elec type. Plus, like you said, it adds in another Ground weakness (a 4x one this time). And since Hapu is a Ground specialist that's not something I want to stack up on. It's a shame Celesteela is version exclusive to UM, since I hear it's really good. Got any other ideas?
 
I've grown pretty tired of using Magnemite. I've used it in several other playthroughs, both Gen 7 and Gen 8, so I'd like a change of pace, which is why I was going to use an Alolan Raichu for my Elec type. Plus, like you said, it adds in another Ground weakness (a 4x one this time). And since Hapu is a Ground specialist that's not something I want to stack up on. It's a shame Celesteela is version exclusive to UM, since I hear it's really good. Got any other ideas?
If it's okay for me to butt in... I was thinking about maybe using Bulbasaur? It lacks a Ground weakness while still being able to counter Fairy-types, so it felt like the most viable option. Only issue is that you do need to use the Island Scan to get it.
 
@Gengarzilla @Ghost Diplocaulus Sorry, I've been meaning to update you both since yesterday but various things kept getting in the way, capped off with a migraine at the end of the day. I've since added the Island Scan Groovyle to my ranks, as I didn't want to trudge all the way back to Melemele for the Bulbasaur (since this was pre Fire Trial). While it doesn't solve the Ice weakness issue (and creates a Flying weakness issue in the process, though Bulba would've done the same), it does mitigate the Fairy issue and eliminate any potential Ground issues. On top of that, it gives me a more effective counter to Rock, which I'll encounter twice in the form of Olivia. And since Sceptile can learn Steel moves (specifically Iron Tail), it gives me a direct counter to Fairy and Ice, and it can learn Rock and Fighting to further mitigate the Ice and Flying issue. His nature isn't ideal (Naughty), but it does mean his physical moves will be more effective. Just wanted to give you an update on that situation.
 
Forgive the double post but it's been a while since last time.

Anyway, I'm doing a new run in Brilliant Diamond and I wanted some advice on my team. I'm currently at Pastoria City, having just beaten Maylene and now have access to the Move Relearner. Most of my team came from the GU, thus they have Egg Moves, but I want to optimize the team so we'll be ready for the E4 and Cynthia. This is what I have so far.

Infernape (Asmodeus, Naïve, male, 40, Blaze, Amulet Coin, Close Combat/U-turn/Flamethrower/Power-Up Punch)
Notes: I'm looking to spice things up with him a bit. Pretty much all my sets have been Flamethrower/Close Combat/U-turn/Grass Knot up to this point so I want to branch off a bit. Also, his Attack and Special Attack are literally 1 point different, so he can swing either way.

Staraptor (Kamui, Jolly, male, 39, Intimidate, Shell Bell, Close Combat/U-turn/Pluck/Quick Attack)
Notes: Pluck and Quick Attack are mainly filler right now, as I plan to replace them with Brave Bird and Roost. The Shell Bell isn't very useful right now but when I get Brave Bird it'll help offset the recoil. But any suggestions are fine.

Luxray (Kerori, Naïve, female, 38, Intimidate, Quick Claw, Spark/Ice Fang/Volt Switch/Bite)
Notes: Got her in the GU, hence why she has Ice Fang. Volt Switch is for some VoltTurn action despite it coming off of her lesser Special Attack, and Bite will be replaced with Crunch. Again, suggestions are welcome, as it's been ages since I used a Luxray.

Roserade (Elizabetta, Timid, female, 38, Natural Cure, Big Root, Giga Drain/Sweet Scent/Sleep Powder/Magical Leaf)
Notes: Magical Leaf is temporary, as you don't get the Sludge Bomb TM until much later. And so is Sweet Scent, as I plan to exploit it during my rounds in the Great Marsh. And before you ask, I had a filler Pachirisu for a while with Pickup, so it nabbed me two Shiny Stones, so that's why I have a Roserade this early. And Sleep Powder was the Egg Move she had when I caught her in the GU, making her a great catcher Mon. Plus Sleep Powder paired up nicely with Sweet Scent, making it hit more reliably. Suggestions are welcome.

Floatzel (Sabro, Naïve, male, 38, Swift Swim, Splash Plate, Aqua Jet/Aqua Tail/Double Hit/Bite)
Notes: Another GU Mon. I plan to replace Aqua Tail with Waterfall, but since that doesn't come for a very long time it's proven useful... even if it misses more than I'd like it to. Double Hit is filler, and Bite will be replaced with Crunch. Suggestions are welcome.

Togekiss (Lied, Timid, male, 39, Serene Grace, Sky Plate, Air Slash/Dazzling Gleam/Extrasensory/Ancient Power)
Notes: First time I've used a Togekiss since before it became a Fairy Mon, so I've largely forgotten/don't know what will be good with it. Obviously Air Slash + Serene Grace = finch hack, and Extrasensory is the Egg Move I got from the GU (so it's good against Poison Mons), but I don't know what to give it. Ancient Power is just filler. This one is very much open to suggestions, as I haven't used Togekiss in ages.

That's my team right now. Like I said, I'm up to Pastoria City, and I have plenty of Heart Scales so I can relearn anything needed. Thanks in advance.
 
Roserade (Elizabetta, Timid, female, 38, Natural Cure, Big Root, Giga Drain/Sweet Scent/Sleep Powder/Magical Leaf)
Notes: Magical Leaf is temporary, as you don't get the Sludge Bomb TM until much later. And so is Sweet Scent, as I plan to exploit it during my rounds in the Great Marsh. And before you ask, I had a filler Pachirisu for a while with Pickup, so it nabbed me two Shiny Stones, so that's why I have a Roserade this early. And Sleep Powder was the Egg Move she had when I caught her in the GU, making her a great catcher Mon. Plus Sleep Powder paired up nicely with Sweet Scent, making it hit more reliably. Suggestions are welcome.

Floatzel (Sabro, Naïve, male, 38, Swift Swim, Splash Plate, Aqua Jet/Aqua Tail/Double Hit/Bite)
Notes: Another GU Mon. I plan to replace Aqua Tail with Waterfall, but since that doesn't come for a very long time it's proven useful... even if it misses more than I'd like it to. Double Hit is filler, and Bite will be replaced with Crunch. Suggestions are welcome.

Togekiss (Lied, Timid, male, 39, Serene Grace, Sky Plate, Air Slash/Dazzling Gleam/Extrasensory/Ancient Power)
Notes: First time I've used a Togekiss since before it became a Fairy Mon, so I've largely forgotten/don't know what will be good with it. Obviously Air Slash + Serene Grace = finch hack, and Extrasensory is the Egg Move I got from the GU (so it's good against Poison Mons), but I don't know what to give it. Ancient Power is just filler. This one is very much open to suggestions, as I haven't used Togekiss in ages.
How about Shadow Ball for Roserade (to help it cover its weakness to Psychic), Ice Fang for Floatzel (mainly against Grass-types), and then either Aura Sphere or Flamethrower for Togekiss (mostly against Steel-types)?
 
Doing a solo casual run, just beat Hop in Route 7. Can't find Work Up for the life of me.

Game being played: Sword
Inteleon [@Leftovers]
Ability: Torrent
Level: 56
Acrobatics (mainly for coverage)
Swift
Snipe Shot
Rain Dance (setup and sweep, did so in Opal's gym)

Haven't ever used much strategy when playing, only really Power-up Punch on my Infernape in BD. open to anything, also have Shadow Ball at the ready.
 
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Doing a solo casual run, just beat Hop in Route 7. Can't find Work Up for the life of me.

Game being played: Sword
Inteleon [@Leftovers]
Ability: Torrent
Level: 56
Acrobatics (mainly for coverage)
Swift
Snipe Shot
Rain Dance (setup and sweep, did so in Opal's gym) now Work Up

Haven't ever used much strategy when playing, only really Power-up Punch on my Infernape in BD. open to anything, also have Shadow Ball at the ready.
Update: Found Work Up.
 
Taking a break from Scarlet and went back to BD for the first time in a while. Started a new playthrough. Now I'm searching for a final team member for my squad and open to other suggestions. I just got to Veilstone City and about to tackle Maylene. My current team is as followed:

Infernape (Hotshot, male, Blaze, Lv39, Naive, Amulet Coin, Power-Up Punch/Close Combat/Flamethrower/Fury Swipes)
Notes: Power-Up Punch and Fury Swipes are filler moves. U-turn will replace Fury Swipes now that I can get the TM for it in the Department Store, but I'm not sure what to replace Power-Up Punch with. Suggestions are fine.

Staraptor (Aerrow, male, Intimidate, Lv37, Jolly, Shell Bell, U-turn/Close Combat/Pluck/Roost)
Notes: Plan to replace Pluck with Brave Bird despite not liking recoil moves, but having the Shell Bell + Roost helps mitigate that issue. Otherwise not much else to say.

Torterra (Gaia, male, Overgrow, Lv37, Impish, Curse/Bullet Seed/Earthquake/Body Slam)
Notes: A random leftover egg I had from an earlier breeding project that I traded over for the heck of it. Will probably replace Body Slam with a different move like Rock Slide or something so I'm open to suggestions.

Gardevoir (Lora, female, Trace, Lv34, Timid, Wide Lens, Hypnosis/Draining Kiss/Psybeam/Life Dew)
Notes: GU Mon, though the Egg Move sucked. Plan to replace Life Dew with Shadow Ball when I get it and replace Draining Kiss with Moonblast once I get to Pastoria. Wide Lens helps Hypnosis' terrible accuracy, which has landed more times than I thought even prior to getting the Wide Lens, but will probably replace Hypnosis with something else. Suggestions are fine.

Lucario (Noble, male, Inner Focus, Lv34, Naive, Quick Attack/Work Up/Aura Sphere/Bullet Punch)
Notes: Another leftover random Egg from a previous breeding project that I decided to try. Bit of a mixed attacker but seems to favor Special Attack a tad more. Quick Attack and Work Up are fillers until later. Suggestions are welcome.

That's my team. I need a sixth member. I know a Water Mon would be ideal but I've either used most of the Water Mons in the game or don't like the others like Tentacool and Barboach. Preferably a Special hitter. Suggestions are very much welcome, be it a Water Mon or any other idea. Also any suggestions for new Held Items are fine, too, as I've got a fair few, including every single Plate (my time in the GU was very rewarding, to put it simply). Thanks in advance.
 
A new day (er... night), a new squad, a new adventure. Those who have kept up with my special blog will know about this team in my recent playthrough of Scarlet. But despite the team beating the main story I want some advice on fine-tuning it, especially for completing 5 Star Tera Raid Battles. So any advice would be helpful. The team is as followed.

Skeledirge (Ladon, male, Lv88, Timid, Blaze, Amulet Coin, Torch Song/Earth Power/Will-O-Wisp/Shadow Ball, Fire Tera Type)
Notes: My starter, obviously. I feel his set is fine for the most part. I replace the Amulet Coin with a Shell Bell during Tera Raids since I can recover decent HP with it from those enlarged HP bars the Tera Mons have. But any suggestions for a better item is fine.

Noivern (Ryu, male, Lv80, Modest, Infiltrator, Wise Glasses, Dragon Pulse/Boomburst/Air Slash/U-turn, Normal Tera Type)
Notes: Pretty okay with Ryu, though his Nature was recently updated from Timid to Modest. I know Timid is considered ideal for Noivern but he's already plenty fast so I feel the boost to Special Attack might be more useful in this case. Suggestions are fine, though.

Talonflame (Nina, female, Lv80, Naughty, Flame Body, No Item, U-turn/Acrobatics/Steel Wing/Flare Blitz, Flying Tera Type)
Notes: Like Ryu, Nina went through a nature upgrade, going from Serious to Naughty. I was initially going to make her a mixed attacker but she ended up on the physical side of the spectrum. I don't give her an item so Acrobatics can hit at full power, and I'd rather not have a second recoil move like Brave Bird (I'm already iffy with Flare Blitz as it is but having a physical Fire move to go along with Ladon's special Fire move does cover some extra bases). I'm curious if I should change her Tera Type, though, like maybe to Steel or something. Suggestions are welcome.

Dudunsparce (Deis, female, Lv80, Adamant, Serene Grace, Rocky Helmet, Coil/Dragon Rush/Body Slam/Drill Run, Normal Tera Type)
Notes: Serene Grace + Body Slam paralysis = fun times. And Coil helps improve Dragon and Drill Run's meh accuracy while also improving Deis' tanking ability, along with Rocky Helmet punishing physical hits. Plus her having a Dragon move keeps some pressure off Ryu to deal with other Dragons. Not sure if I want to keep her Normal Tera Type or not. But I'm open to suggestions.

Lucario (Scias, male, Lv80, Naïve, Inner Focus, Expert Belt, Dragon Pulse/Aura Sphere/Meteor Mash/Bone Rush, Fighting Tera Type)
Notes: Scias was my main Titan killer and carried the team quite a bit. He also evolved very quickly, giving me a powerhouse before even facing the second Gym. Also I want him to be a mixed attacker so he can shift gears when needed. I do feel that Bone Rush should be replaced, as it's a meh move (plus it's accuracy isn't great) but I don't know what to go with. And I'm wondering if I should change his Tera Type, too. Any suggestions are welcome.

Sawsbuck (Spar, male, Lv80, Adamant, Sap Sipper, Muscle Band, Bullet Seed/Horn Leech/Zen Headbutt/Smart Strike, Grass Tera Type)
Notes: Spar turned out to be a surprisingly welcome addition to the team, giving me some newfound respect for Sawsbuck. Like Ryu and Nina he went through a Nature upgrade, going from Careful to Adamant. Zen Headbutt is good coverage against Poison and Fighting, while Smart Strike gives me another anti-Fairy attack. I feel I should either replace Bullet Seed with something else or give him a Loaded Dice to ensure it doesn't shortchange me when I don't need it, but I wanted to boost his other moves, too. I'm not sure so I'm open to suggestions. His Tera Type, however, I'm fine with, as it not only boosts his Grass moves but removes the Fighting weakness that his Normal type adds on. Plus it gives me a Water, Rock, and Ground counter.

That's all for now. Thanks in advance to whoever decides to give me an idea or two.
 
Lucario (Scias, male, Lv80, Naïve, Inner Focus, Expert Belt, Dragon Pulse/Aura Sphere/Meteor Mash/Bone Rush, Fighting Tera Type)
Notes: Scias was my main Titan killer and carried the team quite a bit. He also evolved very quickly, giving me a powerhouse before even facing the second Gym. Also I want him to be a mixed attacker so he can shift gears when needed. I do feel that Bone Rush should be replaced, as it's a meh move (plus it's accuracy isn't great) but I don't know what to go with. And I'm wondering if I should change his Tera Type, too. Any suggestions are welcome.
This is one I've had some ideas on from personal experience. Expert Belt has worked out pretty well on my Bronzong's moveset (Gyro Ball/Zen Headbutt/Ice Spinner/Earthquake) so my suggestion would be to keep that item on Scias. If the holder has a wide spread of supereffective targets then you'll get plenty of mileage out from that 20% extra damage. In Scias's case, having Fighting instead of Psychic is even better for the item.

I agree with replacing Bone Rush since I haven't suggested Loaded Dice here. Ground pairs well with Steel and so my thought is easily Earthquake, which has the power of a four-hit Bone Rush which Loaded Dice would have guaranteed and also has that better accuracy. Don't worry about TM compatibility, you'd be surprised at what can learn Earthquake.
That TM costs 12,000 LP, 5 Phanpy Nails, 3 Diglett Dirts, and 3 Barboach Slimes.

Dragon type moves are generally not good for Expert Belt setups because they only hit Dragon supereffectively. My suggestion for something different is Ice Punch because it keeps that existing Dragon matchup and adds three more supereffective matchups that make it, like Steel, a good pair with Ground, in addition to also being good alongside Fighting.
That TM costs 5,000 LP, 3 Cubchoo Furs, and 3 Meditite Sweats.
If you're wanting to keep that equal split between physical and special moves, I can then suggest subbing out Meteor Mash for Flash Cannon to keep balance. It's got more accuracy and I think that the possible Special Defense drop on the target might be better for Tera Raids since all your allies can use that, rather than the possible Attack rise from Meteor Mash which only helps Scias.
That TM costs 8,000 LP, 3 Varoom Fumes, 3 Klefki Keys, and 3 Tinkatink Hairs.

Scias's Tera type is a different matter. My Bronzong uses Tera Steel because it's a slow creature that wants to keep its many resistances no matter what (and having Levitate helps), but your Lucario wouldn't have this problem. Steel, as I said, keeps the resistances and doesn't add anything new from losing the Fighting type if you'd like some longevity, but your Steel type Pokémon is definitely faster than mine and not as bulky, and so may better appreciate the boost to his moves of the offensively stronger Fighting, Ground, or Ice types. So, possibly keep as Fighting, but Ground and Ice are perhaps worth some thought if they can improve your Tera type spread.


This isn't a suggestion, just an observation, but I like how we had such different approaches to the sets and Tera types of our Normal/Grass pairs. I have my Arboliva (Giga Drain/Hyper Voice/Earth Power/Rest, Lum Berry, Harvest) on Tera Normal because it removes the five weaknesses of her Grass typing while keeping her immunity, plus she's Bold minted and Defense invested so that remaining weakness to the physically oriented Fighting type hasn't been too bothersome. A potentially infinite usage of Rest has been hugely helpful for me too.

Anyway, thanks for sharing and I hope you can figure things out.
 
New playthrough, new questions.

I was recently cleaning out some of the leftover eggs in one of my files and decided to use some of them in a playthrough. However, there are certain ones where I'm not sure which would be better. My starter is Fuecoco, and two of the determined slots are H-Zorua (since I've never actually used one yet) and Dunsparce, but I'm not sure on which Water and Flying Mon to use. In terms of Water I'm debating between an P-Tauros Aqua or a HA Veluza. While in the Flying department I'm torn between Staraptor and Honchkrow. Anyone want to offer a suggestion to which of these Mons should be on my team? Thanks in advance.

EDIT: I've ultimately gone with P-Tauros Aqua and Murkrow. P-Tauros Aqua has a better basestat total, and while Fighting/Water is rather fragile, it can deal with the Dark types that would wall Skeledirge and H-Zoroark. Plus Intimidate is one of the best abilities in the game and great for cushioning blows. As for Murkrow/Honchkrow, he'll deal with the Ghost and Fighting types that would bother half my team. Also, on a side note, I've since added a Steel Tera Smoliv to the ranks. While it increases the Fighting weaknesses, well, that's what Honchkrow will take care of. Thanks anyway.
 
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Forgive the double post (but it has been a while since the last time) but I'm looking for a bit more advice on my Breath of Fire-themed team in Scarlet. Specifically, I want to see if I can improve Spar the Sawsbuck and Deis the Dudunsparce, especially for the upcoming DLC. Here are their layouts.

Deis (Dudunsparce, female)
Lv95
Normal
Tera Type: Ground
Ability: Serene Grace
Item: Rocky Helmet
Nature: Adamant
Attacks: Coil/Body Press/Body Slam/Earthquake
Notes: Deis is largely the defensive member of the team. Coil boosts her Attack/Defense/accuracy which works well with Body Press, while Earthquake is my primary means of dealing with Poison and Electric, which is helped by the Ground Tera Type. Body Slam + Serene Grace is great for paralysis cheese (and her primary STAB). Rocky Helmet is used for extra chip damage to punish physical hits. But I'm open to suggestions for her.

Spar (Sawsbuck, male)
Lv95
Normal/Grass
Tera Type: Grass
Ability: Sap Sipper
Item: Loaded Dice (sometimes swapped out for Clear Amulet for Tera Raids to avoid stat drops)
Nature: Adamant
Attacks: Bullet Seed/Smart Strike/Zen Headbutt/Horn Leech.
Notes: Thanks to this playthrough I've gained a lot of respect for Sawsbuck. Spar is largely in charge of Ground, Rock, Water, and Fairy types (especially Rock, as half my team is weak to it unless Terastalized). Sap Sipper is useful for turning the tables on Grass attacks and turning them into free Attack boosts (plus I don't bother much with weather-based abilities/teams/strategies). Loaded Dice makes Bullet Seed a 100-125 BP move, thus is Spar's strongest attack, plus it's good for chunking the enemy and breaking shields, though sometimes I swap in Clear Amulet to block stat-dropping moves (especially in Tera Raids). Horn Leech is for recovery and good for high damage. Smart Strike deals with Fairies (plus has perfect accuracy) while also chunking Rock and Ice Mons. Zen Headbutt is technically here for Fighting and Poison Mons but I rarely use it (plus Noivern and Talonflame largely handle Fighting Mons while Skeledirge and Dudunsparce handle Poison). Spar in particular I want some advice on fine-tuning him. Like maybe offering a different Tera Type or tweaking his moves to better deal with stronger enemies/Tera Raids. I'm open to suggestions on him.

Thanks in advance.
 
Game being played: Let's Go, Eevee!
Team:
--------------
Eevee (F; Harmony)
Nature: Mild
Level: 38

Sparkly Swirl
Helping Hand
Buzzy Buzz
Iron Tail
Harmony's been a strong Eevee and has never left my side. Right now, she's two levels down for the Poison Gym, but I don't care.

Pikachu (F; Karli)
Nature: Serious
Level: 31

Thunder
Brick Break
Iron Tail
Quick Attack

Karli's currently at a low level. Training her right now.

Clefairy (F; Cleo)
Nature: Naughty
Level: 33

Brick Break
Metronome
Dig
Moonblast

Cleo's currently at a low level. Training her right now.

Mew
Nature: Jolly
Level: 40

Brick Break
Swift
Play Rough
Psywave
My Mew is all good, and it has all 31 EVs!

Meltan (Shiny)
Nature: Calm
Level: 37

Thunderbolt
Acid Armor
Tail Whip
Thunder Wave

My high-EV Meltan is doing great, though I sadly know it's can't handle Poison, so I'm planning on benching it.

Onyx (F; Oona)
Nature: Relaxed
Level: 31

Slam
Rock Slide
Stealth Rock
Rage

Oona's currently at a low level. Training her right now.
--------------
What do you think should be done to my team? Any changes?
 
You’re all gonna love/hate this: In Shining Pearl, I got all of the badges and now I really need to head to the Pokémon League. I haven’t played this since like four days before I joined BMGf. Here’s my team.
You can kind of see a pattern here.

Piplup (M)
Nature: Quiet
Level: 51
Moves: Hydro Pump, Brine, Drill Peck, Bubble Beam

Ambipom (F, from Legends Arceus)
Nature: Lonely
Level: 57
Moves: Double Hit, Swift, Rock Smash, Last Resort

Pachirisu (M)
Nature: Naive
Level: 49
Moves: Super Fang, Thunder, Discharge, Dig

Lopunny (F)
Nature: Calm
Level: 48
Moves: Drain Punch, Double Kick, Bounce, Headbutt

Palkia
Nature: Timid (that’s shocking, huh?)
Level: 48
Moves: Ancient Power, Dragon Claw, Aqua Ring, Spacial Rend

Manaphy
Nature: Rash
Level: 43
Moves: Tail Glow, Whirlpool, Acid Armor, Bubble Beam

There’s also two more Pokémon I might use:
Piloswine (F)
Nature: Calm
Level: 43
Moves: Double-Edge, Ice Fang, Mist, Avalanche

Bronzong
Nature: Quiet
Level: 42
Moves: Safeguard, Extrasensory, Heavy Slam, Iron Defense

(And no, I’m not nicknaming Bronzong “Metagross”)
 
I would like some critique for my team in Scarlet. I'm currently going to face Tulip as my 7th Gym and I've also completed the DLC (at least up to the end of the story, I haven't caught the Loyal Three yet because I wanted access to both Ultra and Quick Balls since I started it just before battling Larry), so my team is going to be very overleveled at this point. Here's my squad.

Skeledirge (Torchfire)
Male
Lv74
Ability: Unaware
Nature: Timid
Held Item: Amulet Coin/Throat Spray
Tera Type: Fire
Attacks: Torch Song/Shadow Ball/Will-O-Wisp/Earth Power
Notes: I used an Ability Patch to change my starter's Ability to Unaware, and Throat Spray is often swapped in during Tera Raids while Amulet Coin helps build up funds. I'm pretty set with him but suggestions are welcome.

H-Samurott (Tsunami)
Male
Lv66
Ability: Sharpness
Nature: Naïve
Held Item: Expert Belt
Tera Type: Water
Attacks: Ceaseless Edge/Aqua Cutter/Sacred Sword/Swords Dance
Notes: An Oshawott I raised from a egg and evolved in Legends Arceus so I can try out H-Samurott in a regular game playthrough. Ceaseless Edge makes for fun Spikes stacking to further chip away at my opponents. Pretty solid IMO but I'm open to suggestions. Especially regarding Tera Type ideas.

Sawsbuck (Maple)
Female
Lv65
Ability: Sap Sipper
Nature: Jolly
Held Item: Muscle Band
Tera Type: Normal
Attacks: High Horsepower/Body Slam/Wild Charge/Horn Leech
Notes: I picked her up at the start of the game since I noticed I needed something to handle Water and Electric Mons. Thank god for the DLC as I was able to upgrade her original Ground move: Stomping Tantrum, for High Horsepower, and the power difference shows. I'm open to ideas for her, though, especially in regards to held items and Tera Types.

Corviknight (Nevermore)
Female
Lv66
Ability: Pressure
Nature: Impish
Held Item: Leftovers
Tera Type: Flying
Attacks: Body Press/Drill Peck/Iron Head/Iron Defense
Notes: I'm tempted to replace Iron Defense with Bulk Up, since it would boost her Attack and Defense, thus making all her moves hit harder. I also opted out of Brave Bird since 1) I don't like recoil moves, and 2) I have no way to offset the damage (outside of something like Shell Bell), and I only used a recoil move if I have the means to offsetting the damage (ie: recovery move, draining move, etc), so she gets Drill Peck. And I opted for Iron Head over Steel Wing since it hits harder and has perfect accuracy (as I can't count how many times that damn 5% chance to miss has screwed me over). Suggestions are welcome.

H-Braviary (Cyclone)
Male
Lv64
Ability: Tinted Lens
Nature: Timid
Held Item: Wise Glasses
Tera Type: Normal
Attacks: Heat Wave/Esper Wing/Calm Mind/Air Slash
Notes: A Rufflet I raised from an egg and evolved in Legends Arceus. I needed a Psychic Mon and I wanted to use H-Braviary for some time so I decided to give it a whirl. I'm definitely looking for ideas for his Tera Type, held Item, and some moves.

Sneasler (Hacker)
Male
Lv65
Ability: Poison Touch
Nature: Jolly
Held Item: Black Sludge
Tera Type: Fighting
Attacks: Dire Claw/Bulk Up/Shadow Claw/Close Combat
Notes: Probably the only other member I'm fully set on. Bulk Up offsets Close Combat's Defense drop while also boosting the power of his moves, while Dire Claw gives me some fun status ailment Russian Roulette. However, I'm open to suggestions, like coverage moves or Tera Types.

Thanks in advance.
 
I would like some critique for my team in Scarlet. I'm currently going to face Tulip as my 7th Gym and I've also completed the DLC (at least up to the end of the story, I haven't caught the Loyal Three yet because I wanted access to both Ultra and Quick Balls since I started it just before battling Larry), so my team is going to be very overleveled at this point. Here's my squad.

Skeledirge (Torchfire)
Male
Lv74
Ability: Unaware
Nature: Timid
Held Item: Amulet Coin/Throat Spray
Tera Type: Fire
Attacks: Torch Song/Shadow Ball/Will-O-Wisp/Earth Power
Notes: I used an Ability Patch to change my starter's Ability to Unaware, and Throat Spray is often swapped in during Tera Raids while Amulet Coin helps build up funds. I'm pretty set with him but suggestions are welcome.

H-Samurott (Tsunami)
Male
Lv66
Ability: Sharpness
Nature: Naïve
Held Item: Expert Belt
Tera Type: Water
Attacks: Ceaseless Edge/Aqua Cutter/Sacred Sword/Swords Dance
Notes: An Oshawott I raised from a egg and evolved in Legends Arceus so I can try out H-Samurott in a regular game playthrough. Ceaseless Edge makes for fun Spikes stacking to further chip away at my opponents. Pretty solid IMO but I'm open to suggestions. Especially regarding Tera Type ideas.

Sawsbuck (Maple)
Female
Lv65
Ability: Sap Sipper
Nature: Jolly
Held Item: Muscle Band
Tera Type: Normal
Attacks: High Horsepower/Body Slam/Wild Charge/Horn Leech
Notes: I picked her up at the start of the game since I noticed I needed something to handle Water and Electric Mons. Thank god for the DLC as I was able to upgrade her original Ground move: Stomping Tantrum, for High Horsepower, and the power difference shows. I'm open to ideas for her, though, especially in regards to held items and Tera Types.

Corviknight (Nevermore)
Female
Lv66
Ability: Pressure
Nature: Impish
Held Item: Leftovers
Tera Type: Flying
Attacks: Body Press/Drill Peck/Iron Head/Iron Defense
Notes: I'm tempted to replace Iron Defense with Bulk Up, since it would boost her Attack and Defense, thus making all her moves hit harder. I also opted out of Brave Bird since 1) I don't like recoil moves, and 2) I have no way to offset the damage (outside of something like Shell Bell), and I only used a recoil move if I have the means to offsetting the damage (ie: recovery move, draining move, etc), so she gets Drill Peck. And I opted for Iron Head over Steel Wing since it hits harder and has perfect accuracy (as I can't count how many times that damn 5% chance to miss has screwed me over). Suggestions are welcome.

H-Braviary (Cyclone)
Male
Lv64
Ability: Tinted Lens
Nature: Timid
Held Item: Wise Glasses
Tera Type: Normal
Attacks: Heat Wave/Esper Wing/Calm Mind/Air Slash
Notes: A Rufflet I raised from an egg and evolved in Legends Arceus. I needed a Psychic Mon and I wanted to use H-Braviary for some time so I decided to give it a whirl. I'm definitely looking for ideas for his Tera Type, held Item, and some moves.

Sneasler (Hacker)
Male
Lv65
Ability: Poison Touch
Nature: Jolly
Held Item: Black Sludge
Tera Type: Fighting
Attacks: Dire Claw/Bulk Up/Shadow Claw/Close Combat
Notes: Probably the only other member I'm fully set on. Bulk Up offsets Close Combat's Defense drop while also boosting the power of his moves, while Dire Claw gives me some fun status ailment Russian Roulette. However, I'm open to suggestions, like coverage moves or Tera Types.

Thanks in advance.
I looked at a team builder. It has at least one resistance to every type, but has 3 weaknesses to Electric.
 
I looked at a team builder. It has at least one resistance to every type, but has 3 weaknesses to Electric.

Yes, I realized that late into the team building when I first started this playthrough. Hence the addition of Sawsbuck, who not only resists Electric, but can learn various Ground moves to counter it, even if she was a last-minute decision. Originally her Ground move was Stomping Tantrum (since it was the best Ground move she could get) but then the DLC added in High Horsepower, which Sawsbuck now learns, so I swapped it out for High Horsepower. And as I said before the power difference is very noticeable. Plus Skeledirge also learns Ground moves (which he does have in the form of Earth Power) so that gives me two methods of dealing with Elec Mons, depending on the situation.

But do you have any suggestions? Like, say, moves, Tera Types, held items, etc?
 
But do you have any suggestions? Like, say, moves, Tera Types, held items, etc?
Not sure about that. I don't do competitive. I don't generally care about held items. For moves, if a stronger move becomes available, I will use it. Why use Ember over Flamethrower? I don't get why people would give a Pokemon low power moves like Pin Missile. The same with abilities (with exceptions).
 
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