Leave the world-saving globe-trotting stories/adventures for later when you have more experience. Start small, with something like "bandits abducted the farmer's daughter to extort the farm" or something like that. That is an example of a small scale/scope story. Keep the lore down to the bare...
I will freely admit that this would apply to all parts of writing and not just worldbuilding: Take your time. Don't rush.
If, for example, you are writing a Pokémon Journey fanfic, don't have the main character get their starter in chapter one only to be challenging Brock in episode 6 with a...
That's fair.
Anyway, here is a don't from me: Don't put areas in if they won't appear at all. If there is a sequel, save them for that. If there isn't, just cut the ones that don't matter to the story.
There are a lot of things that one should and should not do when building up the world of their stories.
One example of a don't is this: don't have character A from universe A be transported to universe B, only to not do anything regarding the fact that character A is from universe A.
Example...
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