Wow... You know shit's getting real when the standard enemies have about the same stats as the last Boss. Regardless, I hide behind a rock and cast a Spell of Agility on Elementar.
Peeking out from after that last attack, I shoot another Spell of Healing at Elementar incredibly thankful that there's no MP for me to conserve (That may be an idea if you want us to die a little quicker so others can have a turn, make mages think a little harder about how worth it it is to...
I cast Spell of Healing on Elementar to restore his strength.
Also can I just suggest for the future that all players attack the same target (unless of course they're nearly dead)? It reduces the number of enemies quicker and means I'm more likely to be able to keep you all alive since we don't...
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