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I'm not sure if Gamefreak will ever be interested in this idea, however I think it would be interesting to see gamefreak take customisation even further by allowing us to choose our trainer's age. There could even be slight differences in gameplay or storyline depending on what age you choose. An example would be that if you choose a high enough age, you will not start the game living with your mother. You will instead begin in your own house alone, or possibly with a roommate.
That's likely one reason why they won't do that, in my opinion. Having to program in a whole bunch of possibilities for characters and gameplay differences based on the trainer's age just seems like something they wouldn't want to do. And it honestly seems rather unnecessary. Even though a lot of us who play Pokemon aren't 10-year-old children, that's still who the games are aimed at, so I doubt they're going to bother with trying to include additional options to accommodate older players.
Inputting your age would be great. But I can't see a change as big as "moving out of your parents house into your own house with a roommate" thing happening. Especially since the players moms (and dads in the R/S/E/ORAS case) are a big part of the feel of the series. I can however see them adding dialogue changes if they do implement the age thing. I mean it would take less time to program alternate dialogue then whole new alternate scenarios for older players.
For example if you put in an age over 18:
- You could start the game by just staying at your parents house for a visit/staying with them until you get a new place/helping them move to a new place.
- Your rival could also be in town on business (Since a lot of them help the professors), also visiting their parents, or just picking some stuff up from them.
- Everyone that says something along the lines of "A kid like you could never beat me!" or "I was defeated by a little kid! This is embarrassing!" changes to "Someone like you could never beat me!" or "I was defeated by someone much stronger than I am! This is embarrassing!"
- Maybe there could be one or two NPCs in the obligatory and otherwise useless apartment buildings/hotels that show up in the games that mention seeing your rival in the hallway or have NPCs in a random house comment on being friends with your rival.
I know, horrible examples. But my point is it's not that hard to introduce custom ages into the games without rewriting the game for the grown-up fans that are tired of playing as little kids. Especially now since a lot of the player trainers can pass for young adults.
I dunno if someone mentioned this already, but what if the stock trainers are NPC's you can recruit from the game itself? In that case, they say absolutely zero about whether customisation comes back or not (which I still think it will)
Considering that the Rich Boy appears to show up randomly in the player's secret base...that might just be the case. Not to mention that the Secret Pals thing sounds a whole heck of a lot like the Join Avenue stands. So maybe they've just combined the bases and Join Avenue. Maybe when you street pass people you get certain trainers that that person has preset like how import items work in Tomodachi Life but not their actual player character.
The only thing that puts a damper on this theory is the fact that the trainer sprite in the sample QR code, where you would think you'd get the player character due to the personal gym thing, is also a Rich Boy. But like I said before there were NPC trainer busts mixed in with the customizable trainers in the first PSS screenshot too. So...yeah. It's not a very compelling argument about there being character customization or not.
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