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Non-Mafia Defeat the Boss - Pokemon: Kanto

Sounds good to me.

I believe you guys were wanting to search for more pokemon, so here's your next battle.

@Melodious Nocturne Demyx
3x Pokeball (20% chance to capture at full health), 9x Potion (Heal 20%), 1x Antidote, $1500

447MS.png
Rio (Female Riolu - Fighting)
Base: HP: 22/24, Defense: 20% (10%), accuracy: 100%, Level: 11, Experience: 175/450, Friendship: 180/255
Ability: Inner Focus (Prevents flinching to most moves)

Metronome (Normal - Uses random move)
Feint: Power 30 (Normal - Priority +2. Breaks barriers caused by certain moves)
Defence curl (normal - raises defence by 10%)
Counter (Fighting - Deals double the physical damage TAKEN from the last attack back to its source)

403MS.png
Squall (Female Shinx - Electric)
Base: HP: 22/22, Defense: 20% (10%), accuracy: 100%, Level: 9, Experience: 75/400, Friendship: 150/255
Ability: No suitable abilities

Tackle: power 40 (Normal)
Leer (Status - Lowers enemy defense by 10%)
Charge (Doubles the power of the next electric attack this pokemon uses, and raises defense by 10%)

056MS.png
Beat (Male Mankey - Fighting)
Base: HP: 21/21, Defense: 20%, accuracy: 100%, Level: 8, experience 200/375, Friendship: 80/255
Ability: Vital Spirit (Prevents sleep)

Covet: power 60 (Normal - Steals held item)
Karate Chop: Power 50 (Fighting)
Low Kick (Fighting - Deals damage based on the target’s weight. Has a 30% chance to cause flinching)
Leer (Status - Lowers defense by 10%)

0.1-9.9kg = power 20
10.0-24.9kg =power 40
25-49.9kg = power 60
50.0-99.99kg = power 80
100.0-199.9 = power 100
200kg or more = power 120




@Pika_pika42
5x Pokeball (20% chance to capture at full health), 3x Potion (Heal 20%), 3x Antidote, 1x Paralyz Heal, 2x Burn Heal, $1700

025MS.png
Pika (Male Pikachu - Electric)
Base: HP: 22/24, Defense: 20%, accuracy: 100%, Level: 11, Experience: 200/450, Friendship: 180/255
Ability: If this pokemon is hit by a move that makes contact, there is a 30% chance to paralyz the attacker

Tail Whip (Status - Attempts to lower target defence by 10%)
Thundershock: power 40 (Electric - 20% chance to paralyze target)
Quick Attack: power 40 (Normal. Priority: +1. 50% chance to attack twice)

012MS.png
Megapod (Male Butterfree - Bug/Flying)
Base: HP: 25/25, Defense: 15%, accuracy: 100%, Level: 14, Experience: 250/263, Friendship: 120/255
Ability: Compound Eyes (30% is added to this pokemon’s accuracy)

Sleep Powder (Grass - Puts target to sleep)
Stun Spore (Grass - Paralyzes the target)
Confusion: power 50 (Psychic, 10% chance of confusing the target)
Poison Powder (Poison - Poisons the target)

056MS.png
Monk (Male Mankey - Fighting)
Base: HP: 22/22, Defense: 20%, accuracy: 100%, Level: 10, Experience: 200/425, Friendship: 80/255
Ability: Vital Spirit (Prevents sleep)

Covet: Power 60 (Normal - Steals held item)
Karate Chop: power 50 (Fighting)
Low Kick (Fighting - Deals damage based on the target’s weight. Has a 30% chance to cause flinching)
Leer (Status - Lowers defense by 10%)

0.1-9.9kg = power 20
10.0-24.9kg =power 40
25-49.9kg = power 60
50.0-99.99kg = power 80
100.0-199.9 = power 100
200kg or more = power 120


@Acrobatic Crobat
7x Pokeball (20% chance to capture at full health), 6x Potion (Heal 20%), 5x Antidotes, 1x Leaf Stone $2500

041MS.png
Click (Female Zubat - Poison/Flying)
Base: HP: 24/24, Defense: 20%, accuracy: 100%, Level: 10, Experience: 200/425, Friendship: 180/255
Ability: Inner Focus (Prevents Flinching)

Absorb: Power 20 (Grass - Restores 10% HP)
Supersonic (Status - Attempts to confuse target)
Astonish: Power 30 (Ghost - 30% chance to make the opponent flinch)

019MS.png
Gesundheit (Male Rattata - Normal)
Base: HP: 23/23, Defense: 20%, accuracy: 100%, Level: 11, Experience: 200/425, Friendship: 140/255
Ability: Run Away (Increases success chance when attempting to flee)

Tackle: power 40 (Normal)
Tail whip (Status - Lowers target defense by 10%)
Quick Attack: power 40 (Normal - Priority: +1. has a 50% chance to hit twice)
Bite: Power 60 (Dark - 20% chance to cause the target to flinch)

285MS.png
Redguard (Female Shroomish - Grass)
Base: HP: 27/27, Defense: 20%, accuracy: 100%, Level: 11, Experience: 85/450, Friendship: 140/255
Ability: Effect Spore (When a Pokémon with this Ability is hit by a move that makes contact, there is a 30% chance that the attacking Pokémon will become poisoned, paralyzed or asleep: there is a 9% chance of poison, 10% chance of paralysis, and 11% chance of sleep.)

Absorb: power 20 (Grass - Restore 10% HP of damage done)
Tackle: power 40 (Normal)
Stun Spore (Status - Paralyze the target)
Leech Seed (Status - Infect the target, draining 6.25% of their health (or 2HP, Whichever is greater) and transferring it to this pokemon each turn)

Enemy Pokemon
025MS.png
Pikachu (Female Pikachu - Electric)
Base: HP: 19/19, Defense: 20%, accuracy: 100%, Level: 7,
Ability: Static (20% chance on contact to paralyz attacker)

Tail Whip (Lowers target defense by 10%)
Thundershock: Power 40 (Electric - 20% chance to paralyze target)

025MS.png
Pikachu (Male Pikachu - Electric)
Base: HP: 19/19, Defense: 20%, accuracy: 100%, Level: 7,
Ability: Static (20% chance on contact to paralyz attacker)

Tail Whip (Lowers target defense by 10%)
Thundershock: Power 40 (Electric - 20% chance to paralyze target)

025MS.png
Pikachu (Female Pikachu - Electric)
Base: HP: 19/19, Defense: 20%, accuracy: 100%, Level: 7,
Ability: Static (20% chance on contact to paralyz attacker)

Tail Whip (Lowers target defense by 10%)
Thundershock: Power 40 (Electric - 20% chance to paralyze target)
 
I think it's best if you can find a balance between simplicity snd complexity so that all players can follow what's going on.
On the trading, when I first looked at it I didn't look from a player point of view. The idea seems fine but thinking about it, when would a player want to trade in the first place without abusing it like lone said (trade evolution being a possible exception)
 
Ok then Rio, let's keep you workin' hard then. Use Feint on the first Pikachu!

I think it's best if you can find a balance between simplicity snd complexity so that all players can follow what's going on.
On the trading, when I first looked at it I didn't look from a player point of view. The idea seems fine but thinking about it, when would a player want to trade in the first place without abusing it like lone said (trade evolution being a possible exception)
One possibility I could think of was If a player wanted to drop out or something, they could give their starter Pokemon to another player, "continue on in spirit" as it were.
 
On the trading, when I first looked at it I didn't look from a player point of view. The idea seems fine but thinking about it, when would a player want to trade in the first place without abusing it like lone said (trade evolution being a possible exception)
It could come into place when there are more Pokémon in the box and you are up against a hard gym leader, you might want to trade Pokémon so that everyone has 3 that are good against it instead of someone first having to catch and train one. It could also come in handy after one of the players is eliminated, the replacement could trade some easy to catch Pokémon for already trained ones or get a Pokémon from a much earlier point in the game without having to go all the way back.

goes back to spectating for now
 
Use Feint on the first Pikachu!
Rio used Feint on Pikachu1.
Feint's power (7) - Pikachu's defense (r1): 6 damage

Monk, Karate Chop on 1st Pikachu
Monk used Karate Chop on PIkachu1.
Karate Chop's power (8) - Pikachu's defense (r2): 6 damage

Ability activated: Static. Monk is now paralyzed.

Here we go, Redguard! Infest the third Pikachu with Leech Seed!
Redguard used Leech Seed on Pikachu3.

Pikachu was infected.

@Melodious Nocturne Demyx
3x Pokeball (20% chance to capture at full health), 9x Potion (Heal 20%), 1x Antidote, $1500

447MS.png
Rio (Female Riolu - Fighting)
Base: HP: 22/24, Defense: 20% (10%), accuracy: 100%, Level: 11, Experience: 175/450, Friendship: 180/255
Ability: Inner Focus (Prevents flinching to most moves)

Metronome (Normal - Uses random move)
Feint: Power 30 (Normal - Priority +2. Breaks barriers caused by certain moves)
Defence curl (normal - raises defence by 10%)
Counter (Fighting - Deals double the physical damage TAKEN from the last attack back to its source)

403MS.png
Squall (Female Shinx - Electric)
Base: HP: 22/22, Defense: 20% (10%), accuracy: 100%, Level: 9, Experience: 75/400, Friendship: 150/255
Ability: No suitable abilities

Tackle: power 40 (Normal)
Leer (Status - Lowers enemy defense by 10%)
Charge (Doubles the power of the next electric attack this pokemon uses, and raises defense by 10%)

056MS.png
Beat (Male Mankey - Fighting)
Base: HP: 21/21, Defense: 20%, accuracy: 100%, Level: 8, experience 200/375, Friendship: 80/255
Ability: Vital Spirit (Prevents sleep)

Covet: power 60 (Normal - Steals held item)
Karate Chop: Power 50 (Fighting)
Low Kick (Fighting - Deals damage based on the target’s weight. Has a 30% chance to cause flinching)
Leer (Status - Lowers defense by 10%)

0.1-9.9kg = power 20
10.0-24.9kg =power 40
25-49.9kg = power 60
50.0-99.99kg = power 80
100.0-199.9 = power 100
200kg or more = power 120




@Pika_pika42
5x Pokeball (20% chance to capture at full health), 3x Potion (Heal 20%), 3x Antidote, 1x Paralyz Heal, 2x Burn Heal, $1700

025MS.png
Pika (Male Pikachu - Electric)
Base: HP: 22/24, Defense: 20%, accuracy: 100%, Level: 11, Experience: 200/450, Friendship: 180/255
Ability: If this pokemon is hit by a move that makes contact, there is a 30% chance to paralyz the attacker

Tail Whip (Status - Attempts to lower target defence by 10%)
Thundershock: power 40 (Electric - 20% chance to paralyze target)
Quick Attack: power 40 (Normal. Priority: +1. 50% chance to attack twice)

012MS.png
Megapod (Male Butterfree - Bug/Flying)
Base: HP: 25/25, Defense: 15%, accuracy: 100%, Level: 14, Experience: 250/263, Friendship: 120/255
Ability: Compound Eyes (30% is added to this pokemon’s accuracy)

Sleep Powder (Grass - Puts target to sleep)
Stun Spore (Grass - Paralyzes the target)
Confusion: power 50 (Psychic, 10% chance of confusing the target)
Poison Powder (Poison - Poisons the target)

056MS.png
Monk (Male Mankey - Fighting)
Base: HP: 22/22, Defense: 20%, accuracy: 100%, Level: 10, Experience: 200/425, Friendship: 80/255
Ability: Vital Spirit (Prevents sleep)
Status: Paralyzed

Covet: Power 60 (Normal - Steals held item)
Karate Chop: power 50 (Fighting)
Low Kick (Fighting - Deals damage based on the target’s weight. Has a 30% chance to cause flinching)
Leer (Status - Lowers defense by 10%)

0.1-9.9kg = power 20
10.0-24.9kg =power 40
25-49.9kg = power 60
50.0-99.99kg = power 80
100.0-199.9 = power 100
200kg or more = power 120


@Acrobatic Crobat
7x Pokeball (20% chance to capture at full health), 6x Potion (Heal 20%), 5x Antidotes, 1x Leaf Stone $2500

041MS.png
Click (Female Zubat - Poison/Flying)
Base: HP: 24/24, Defense: 20%, accuracy: 100%, Level: 10, Experience: 200/425, Friendship: 180/255
Ability: Inner Focus (Prevents Flinching)

Absorb: Power 20 (Grass - Restores 10% HP)
Supersonic (Status - Attempts to confuse target)
Astonish: Power 30 (Ghost - 30% chance to make the opponent flinch)

019MS.png
Gesundheit (Male Rattata - Normal)
Base: HP: 23/23, Defense: 20%, accuracy: 100%, Level: 11, Experience: 200/425, Friendship: 140/255
Ability: Run Away (Increases success chance when attempting to flee)

Tackle: power 40 (Normal)
Tail whip (Status - Lowers target defense by 10%)
Quick Attack: power 40 (Normal - Priority: +1. has a 50% chance to hit twice)
Bite: Power 60 (Dark - 20% chance to cause the target to flinch)

285MS.png
Redguard (Female Shroomish - Grass)
Base: HP: 27/27, Defense: 20%, accuracy: 100%, Level: 11, Experience: 85/450, Friendship: 140/255
Ability: Effect Spore (When a Pokémon with this Ability is hit by a move that makes contact, there is a 30% chance that the attacking Pokémon will become poisoned, paralyzed or asleep: there is a 9% chance of poison, 10% chance of paralysis, and 11% chance of sleep.)

Absorb: power 20 (Grass - Restore 10% HP of damage done)
Tackle: power 40 (Normal)
Stun Spore (Status - Paralyze the target)
Leech Seed (Status - Infect the target, draining 6.25% of their health (or 2HP, Whichever is greater) and transferring it to this pokemon each turn)

Enemy Pokemon
025MS.png
Pikachu (Female Pikachu - Electric)
Base: HP: 7/19, Defense: 20%, accuracy: 100%, Level: 7,
Ability: Static (20% chance on contact to paralyz attacker)

Tail Whip (Lowers target defense by 10%)
Thundershock: Power 40 (Electric - 20% chance to paralyze target)

025MS.png
Pikachu (Male Pikachu - Electric)
Base: HP: 19/19, Defense: 20%, accuracy: 100%, Level: 7,
Ability: Static (20% chance on contact to paralyz attacker)

Tail Whip (Lowers target defense by 10%)
Thundershock: Power 40 (Electric - 20% chance to paralyze target)

025MS.png
Pikachu (Female Pikachu - Electric)
Base: HP: 17/19, Defense: 20%, accuracy: 100%, Level: 7,
Ability: Static (20% chance on contact to paralyz attacker)
Status: Leech seed (transferring 2 HP a turn to Redguard)

Tail Whip (Lowers target defense by 10%)
Thundershock: Power 40 (Electric - 20% chance to paralyze target)
 
...Ummm... aren't they supposed to attack us back now?
...Alright, whatever...
While you two finish up the first Pikachu and my Leech Seed saps away the third, I'll take care of second. Redguard, use Absorb!
 
While you two finish up the first Pikachu and my Leech Seed saps away the third, I'll take care of second. Redguard, use Absorb!
Redguard used Absorb on Pikachu2
Absorb's power (4) - Pikachu's defense (r1): 3 damage

Rio, teach them not to lose focus by smacking the second Pikachu in the face with a Feint!
Rio used feint on Pikachu2.
Feint's power (7) - Pikachu's defense (r1): 6 damage

Go Megapod use Confusion on the 1st Pikachu.
Megapod used confusion on PIkachu1.
Confusion's power (9) - Pikachu's defense (r2): 7 damage

Pikachu has fainted.

Rio gained 100xp
Rio gained 5 friendship.

Squall gained 100xp

Beat gained 100xp

Pika gained 100xp

Megapod gained 100xp
Megapod grew to level 15
Megapod gained 5 friendship

Monk gained 100xp
Monk gained 5 friendship

Click gained 100xp

Gesundheit gained 100xp

Redguard gained 100xp
Redguard gained 5 friendship.

Pikachu2 used Thundershock on Megapod.
Thundershock's power (7) - Megapod's defense (r1) * weakness: 12 damage

Pikachu3 used Thundershock on Rio.
Thundershock's power (7) - Rio's defense (r1): 6 damage

@Melodious Nocturne Demyx
3x Pokeball (20% chance to capture at full health), 9x Potion (Heal 20%), 1x Antidote, $1500

447MS.png
Rio (Female Riolu - Fighting)
Base: HP: 16/24, Defense: 20% (10%), accuracy: 100%, Level: 11, Experience: 275/450, Friendship: 185/255
Ability: Inner Focus (Prevents flinching to most moves)

Metronome (Normal - Uses random move)
Feint: Power 30 (Normal - Priority +2. Breaks barriers caused by certain moves)
Defence curl (normal - raises defence by 10%)
Counter (Fighting - Deals double the physical damage TAKEN from the last attack back to its source)

403MS.png
Squall (Female Shinx - Electric)
Base: HP: 22/22, Defense: 20% (10%), accuracy: 100%, Level: 9, Experience: 175/400, Friendship: 150/255
Ability: No suitable abilities

Tackle: power 40 (Normal)
Leer (Status - Lowers enemy defense by 10%)
Charge (Doubles the power of the next electric attack this pokemon uses, and raises defense by 10%)

056MS.png
Beat (Male Mankey - Fighting)
Base: HP: 21/21, Defense: 20%, accuracy: 100%, Level: 8, experience 300/375, Friendship: 80/255
Ability: Vital Spirit (Prevents sleep)

Covet: power 60 (Normal - Steals held item)
Karate Chop: Power 50 (Fighting)
Low Kick (Fighting - Deals damage based on the target’s weight. Has a 30% chance to cause flinching)
Leer (Status - Lowers defense by 10%)

0.1-9.9kg = power 20
10.0-24.9kg =power 40
25-49.9kg = power 60
50.0-99.99kg = power 80
100.0-199.9 = power 100
200kg or more = power 120




@Pika_pika42
5x Pokeball (20% chance to capture at full health), 3x Potion (Heal 20%), 3x Antidote, 1x Paralyz Heal, 2x Burn Heal, $1700

025MS.png
Pika (Male Pikachu - Electric)
Base: HP: 22/24, Defense: 20%, accuracy: 100%, Level: 11, Experience: 300/450, Friendship: 180/255
Ability: If this pokemon is hit by a move that makes contact, there is a 30% chance to paralyz the attacker

Tail Whip (Status - Attempts to lower target defence by 10%)
Thundershock: power 40 (Electric - 20% chance to paralyze target)
Quick Attack: power 40 (Normal. Priority: +1. 50% chance to attack twice)

012MS.png
Megapod (Male Butterfree - Bug/Flying)
Base: HP: 13/25, Defense: 15%, accuracy: 100%, Level: 15, Experience: 87/275, Friendship: 125/255
Ability: Compound Eyes (30% is added to this pokemon’s accuracy)

Sleep Powder (Grass - Puts target to sleep)
Stun Spore (Grass - Paralyzes the target)
Confusion: power 50 (Psychic, 10% chance of confusing the target)
Poison Powder (Poison - Poisons the target)

056MS.png
Monk (Male Mankey - Fighting)
Base: HP: 22/22, Defense: 20%, accuracy: 100%, Level: 10, Experience: 300/425, Friendship: 85/255
Ability: Vital Spirit (Prevents sleep)
Status: Paralyzed

Covet: Power 60 (Normal - Steals held item)
Karate Chop: power 50 (Fighting)
Low Kick (Fighting - Deals damage based on the target’s weight. Has a 30% chance to cause flinching)
Leer (Status - Lowers defense by 10%)

0.1-9.9kg = power 20
10.0-24.9kg =power 40
25-49.9kg = power 60
50.0-99.99kg = power 80
100.0-199.9 = power 100
200kg or more = power 120


@Acrobatic Crobat
7x Pokeball (20% chance to capture at full health), 6x Potion (Heal 20%), 5x Antidotes, 1x Leaf Stone $2500

041MS.png
Click (Female Zubat - Poison/Flying)
Base: HP: 24/24, Defense: 20%, accuracy: 100%, Level: 10, Experience: 300/425, Friendship: 180/255
Ability: Inner Focus (Prevents Flinching)

Absorb: Power 20 (Grass - Restores 10% HP)
Supersonic (Status - Attempts to confuse target)
Astonish: Power 30 (Ghost - 30% chance to make the opponent flinch)

019MS.png
Gesundheit (Male Rattata - Normal)
Base: HP: 23/23, Defense: 20%, accuracy: 100%, Level: 11, Experience: 300/425, Friendship: 140/255
Ability: Run Away (Increases success chance when attempting to flee)

Tackle: power 40 (Normal)
Tail whip (Status - Lowers target defense by 10%)
Quick Attack: power 40 (Normal - Priority: +1. has a 50% chance to hit twice)
Bite: Power 60 (Dark - 20% chance to cause the target to flinch)

285MS.png
Redguard (Female Shroomish - Grass)
Base: HP: 27/27, Defense: 20%, accuracy: 100%, Level: 11, Experience: 185/450, Friendship: 145/255
Ability: Effect Spore (When a Pokémon with this Ability is hit by a move that makes contact, there is a 30% chance that the attacking Pokémon will become poisoned, paralyzed or asleep: there is a 9% chance of poison, 10% chance of paralysis, and 11% chance of sleep.)

Absorb: power 20 (Grass - Restore 10% HP of damage done)
Tackle: power 40 (Normal)
Stun Spore (Status - Paralyze the target)
Leech Seed (Status - Infect the target, draining 6.25% of their health (or 2HP, Whichever is greater) and transferring it to this pokemon each turn)

Enemy Pokemon
025MS.png
Pikachu (Female Pikachu - Electric)
Base: HP: 0/19, Defense: 20%, accuracy: 100%, Level: 7,
Ability: Static (20% chance on contact to paralyz attacker)

Tail Whip (Lowers target defense by 10%)
Thundershock: Power 40 (Electric - 20% chance to paralyze target)


025MS.png
Pikachu (Male Pikachu - Electric)
Base: HP: 10/19, Defense: 20%, accuracy: 100%, Level: 7,
Ability: Static (20% chance on contact to paralyz attacker)

Tail Whip (Lowers target defense by 10%)
Thundershock: Power 40 (Electric - 20% chance to paralyze target)

025MS.png
Pikachu (Female Pikachu - Electric)
Base: HP: 17/19, Defense: 20%, accuracy: 100%, Level: 7,
Ability: Static (20% chance on contact to paralyz attacker)
Status: Leech seed (transferring 2 HP a turn to Redguard)

Tail Whip (Lowers target defense by 10%)
Thundershock: Power 40 (Electric - 20% chance to paralyze target)
 
Pretty sure the third 'Chu should have 15 HP due to Leech Seed.
You did great, Redguard. Now let Gesundheit take the stage. Gesundheit, show your Quick Attack on the third Pikachu!
 
You did great, Redguard. Now let Gesundheit take the stage. Gesundheit, show your Quick Attack on the third Pikachu!
Gesundheit used Quick Attack on Pikachu3.
Quick Attack's power (7) - Pikachu's defense (r1): 6 damage
Ability Activated: Static. Gesundheit is now paralyzed.
Quick Attack's power (7) - Pikachu's defense (r1): 6 damage


Monk, use Karate Chop on 2nd Pikachu.
I am getting confused. Which pokemon do you have active?

Monk used Karate Chop on PIkachu2.
Karate Chop's power (8) - Pikachu's defense (r2): 6 damage




Alright Beat, your turn, Covet the second Pikachu!
Beat used Covet on Pikachu2.
Covet's power (7) - Pikachu's defense (r1): 6 damage

Pikachu has fainted.

Rio gained 100xp
Rio gained 5fp

Squall gained 100xp

Beat gained 100xp
Beat grew to level 9.
Beat gained 5fp

Pika gained 100xp

Megapod gained 100xp
Megapod gained 5fp

Monk gained 100xp
Monk gained 5 fp

Click gained 100xp

Gesundheit gained 100xp
Gesundheit gained 5fp

Redguard gained 100xp
Redguard gained 5fp

Pikachu used Thundershock on Monk.
Thundershock's power (6) - Monk's defense (r1): 5 damage

Pikachu suffers 2 damage.

@Melodious Nocturne Demyx
3x Pokeball (20% chance to capture at full health), 9x Potion (Heal 20%), 1x Antidote, $1500

447MS.png
Rio (Female Riolu - Fighting)
Base: HP: 16/24, Defense: 20% (10%), accuracy: 100%, Level: 11, Experience: 375/450, Friendship: 190/255
Ability: Inner Focus (Prevents flinching to most moves)

Metronome (Normal - Uses random move)
Feint: Power 30 (Normal - Priority +2. Breaks barriers caused by certain moves)
Defence curl (normal - raises defence by 10%)
Counter (Fighting - Deals double the physical damage TAKEN from the last attack back to its source)

403MS.png
Squall (Female Shinx - Electric)
Base: HP: 22/22, Defense: 20% (10%), accuracy: 100%, Level: 9, Experience: 275/400, Friendship: 150/255
Ability: No suitable abilities

Tackle: power 40 (Normal)
Leer (Status - Lowers enemy defense by 10%)
Charge (Doubles the power of the next electric attack this pokemon uses, and raises defense by 10%)

056MS.png
Beat (Male Mankey - Fighting)
Base: HP: 21/21, Defense: 20%, accuracy: 100%, Level: 9, experience 25/400, Friendship: 85/255
Ability: Vital Spirit (Prevents sleep)

Covet: power 60 (Normal - Steals held item)
Karate Chop: Power 50 (Fighting)
Low Kick (Fighting - Deals damage based on the target’s weight. Has a 30% chance to cause flinching)
Leer (Status - Lowers defense by 10%)

0.1-9.9kg = power 20
10.0-24.9kg =power 40
25-49.9kg = power 60
50.0-99.99kg = power 80
100.0-199.9 = power 100
200kg or more = power 120




@Pika_pika42
5x Pokeball (20% chance to capture at full health), 3x Potion (Heal 20%), 3x Antidote, 1x Paralyz Heal, 2x Burn Heal, $1700

025MS.png
Pika (Male Pikachu - Electric)
Base: HP: 22/24, Defense: 20%, accuracy: 100%, Level: 11, Experience: 400/450, Friendship: 180/255
Ability: If this pokemon is hit by a move that makes contact, there is a 30% chance to paralyz the attacker

Tail Whip (Status - Attempts to lower target defence by 10%)
Thundershock: power 40 (Electric - 20% chance to paralyze target)
Quick Attack: power 40 (Normal. Priority: +1. 50% chance to attack twice)

012MS.png
Megapod (Male Butterfree - Bug/Flying)
Base: HP: 13/25, Defense: 15%, accuracy: 100%, Level: 15, Experience: 187/275, Friendship: 130/255
Ability: Compound Eyes (30% is added to this pokemon’s accuracy)

Sleep Powder (Grass - Puts target to sleep)
Stun Spore (Grass - Paralyzes the target)
Confusion: power 50 (Psychic, 10% chance of confusing the target)
Poison Powder (Poison - Poisons the target)

056MS.png
Monk (Male Mankey - Fighting)
Base: HP: 17/22, Defense: 20%, accuracy: 100%, Level: 10, Experience: 400/425, Friendship: 90/255
Ability: Vital Spirit (Prevents sleep)
Status: Paralyzed

Covet: Power 60 (Normal - Steals held item)
Karate Chop: power 50 (Fighting)
Low Kick (Fighting - Deals damage based on the target’s weight. Has a 30% chance to cause flinching)
Leer (Status - Lowers defense by 10%)

0.1-9.9kg = power 20
10.0-24.9kg =power 40
25-49.9kg = power 60
50.0-99.99kg = power 80
100.0-199.9 = power 100
200kg or more = power 120


@Acrobatic Crobat
7x Pokeball (20% chance to capture at full health), 6x Potion (Heal 20%), 5x Antidotes, 1x Leaf Stone $2500

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Click (Female Zubat - Poison/Flying)
Base: HP: 24/24, Defense: 20%, accuracy: 100%, Level: 10, Experience: 400/425, Friendship: 180/255
Ability: Inner Focus (Prevents Flinching)

Absorb: Power 20 (Grass - Restores 10% HP)
Supersonic (Status - Attempts to confuse target)
Astonish: Power 30 (Ghost - 30% chance to make the opponent flinch)

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Gesundheit (Male Rattata - Normal)
Base: HP: 23/23, Defense: 20%, accuracy: 100%, Level: 11, Experience: 400/425, Friendship: 145/255
Ability: Run Away (Increases success chance when attempting to flee)
Status: Paralyzed

Tackle: power 40 (Normal)
Tail whip (Status - Lowers target defense by 10%)
Quick Attack: power 40 (Normal - Priority: +1. has a 50% chance to hit twice)
Bite: Power 60 (Dark - 20% chance to cause the target to flinch)

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Redguard (Female Shroomish - Grass)
Base: HP: 27/27, Defense: 20%, accuracy: 100%, Level: 11, Experience: 285/450, Friendship: 150/255
Ability: Effect Spore (When a Pokémon with this Ability is hit by a move that makes contact, there is a 30% chance that the attacking Pokémon will become poisoned, paralyzed or asleep: there is a 9% chance of poison, 10% chance of paralysis, and 11% chance of sleep.)

Absorb: power 20 (Grass - Restore 10% HP of damage done)
Tackle: power 40 (Normal)
Stun Spore (Status - Paralyze the target)
Leech Seed (Status - Infect the target, draining 6.25% of their health (or 2HP, Whichever is greater) and transferring it to this pokemon each turn)

Enemy Pokemon
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Pikachu (Female Pikachu - Electric)
Base: HP: 0/19, Defense: 20%, accuracy: 100%, Level: 7,
Ability: Static (20% chance on contact to paralyz attacker)

Tail Whip (Lowers target defense by 10%)
Thundershock: Power 40 (Electric - 20% chance to paralyze target)


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Pikachu (Male Pikachu - Electric)
Base: HP: 0/19, Defense: 20%, accuracy: 100%, Level: 7,
Ability: Static (20% chance on contact to paralyz attacker)

Tail Whip (Lowers target defense by 10%)
Thundershock: Power 40 (Electric - 20% chance to paralyze target)


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Pikachu (Female Pikachu - Electric)
Base: HP: 1/19, Defense: 20%, accuracy: 100%, Level: 7,
Ability: Static (20% chance on contact to paralyz attacker)
Status: Leech seed (transferring 2 HP a turn to Redguard)

Tail Whip (Lowers target defense by 10%)
Thundershock: Power 40 (Electric - 20% chance to paralyze target)
 
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