Stars in the Sky: A Sci-Fi RPG
Space, the final frontier, a collection of stars, planets and nebula that is said to extend in all directions unceasingly, infinitely. Within this infinite void, it is inevitable that a select few planets would become bearers of one of the most precious gifts that can be offered; life. Life can come in many forms and at many levels of intellect, sentient, non-sentient or even the grey area inbetween-semi-sentient. It can be avian, insectoid, bipedal or even a mass of ooze. Life is, in it’s own way, as infinite as the universe. For, if the universe is infinite, then so is life. It may be scattered, lost and alone, but as long as there is a universe, and it is indeed, infinite, life will always exist. However scattered. However alone.
But, life’s gift is a curse as well. Most life never ascends to the next level. Sentient life, awareness of one’s own being. The ability to progress technologically, to build. To forge weapons and cities. To care about something other then one’s next meal. If life is a gift, then sentient life is the more valuable then even the most precious jewels. But sentient life is a curse as well-for most sentient life forms are doomed to live and die on one planet-or to go on, in the void forever alone. Sentient life is blessed with the ability to create-guns, steel, and sometimes, even other forms of life. Sentient life is the universe’s revolt against itself-and at the same time, it is a way to know itself.
But the life of most sentient races remains lonely, forever searching for more life, for something else to talk to-to trade with, or even war with. But the universe is infinite and even non-sentient life is rare. The encounters between two types of sentient races are rare and fleeting at best. But, the universe is also infinite. And in it’s revolt against it’s own order, it can be clever, in it’s own unthinking way. There is one cluster, in one far-off galaxy that rebels against the very format of sentient life itself. For it plays host to more then one sentient life form, it plays host to many of them. The cluster is verdant, full of life, waiting to be explored, waiting for the sentients that occupy it’s planets to reach the stars.
Now, it’s wait is over. All over the cluster, different races have developed warp engines, hyper-engines, whatever they call them, the result is the same. They have broken the light barrier. The stars lay open for them to conquer, to explore. These races will be crafted by you, the Rpers, you will create one race-and guide it’s way along the stars. You can lead to them to glory and ever-lasting empire or, if you fail, to be just another sad causality to the whims of the universe.
What your race becomes, what they do, is completely up to you.
The Roleplay
As you may have guessed, in this roleplay, instead guiding merely one character, you will be guiding a race of your own making. You can play as the leader of this race, one of a council or even tell the race’s story from the perspective of different citizens-or, you can take a general view of it. That is up to you. I intend for this RP to be something…different then the mainstream, that put you in control of one character. You will control a race, you will control battle-fleets, ground armies, generals and lords. The cluster is at your finger tips.
But there are a few limitations, for the sake of realism and fairness. They’ll be layed down in the rules-which are, conveniently, below.
1. No god-modding. No auto-hits-and you can’t dodge everything thrown at you. Be reasonable.
2. Technology advancements. All technology you are research must be approved by a GM before they can researched-I’ll set down a fair amount of time for you to complete the research needed to get the technology. All research projects must be started in an IC post-after being Pmed to the GM and approved.
3. Advantages/disadvantages. Each race can have two advantages-and it must have two disadvantages. There is no compromise here.
4. Be realistic. When you meet a new race, it’ll take some creative thinking to even communicate. Likewise, you won’t be able to research lasers right away-you’ve got to research the theories behind them first-and even then, infantry-held laser weapons will be another research topic.
5. No meta-gaming, you can’t use out of game knowledge to advance your race in the game. If you do, the consequences will be severe. If you know what your enemy is planning out-of-the game, but not in game, you can’t use that information in-game.
6. You must give your opponent a chance to react-during battle, you cannot pull off a complex maneuver in one post, you have to give your enemy a chance to respond.
7. The GM’s word is law. Disobey at your own peril.
Profiles
Every race is unique-describe them in the following profile.
Race Name: Duh.
Home System: Name of the races home system-and the number of planets contained within that system. There is maximum of 12 planets per system-with two life-bearing planets.
Home Planet: Name of your species home-planet.
Appearance: How does your race look? A description or picture will do.
Population: Your races population. Maximum of 12 billion to start with. Be reasonable.
Biology: What makes your race tick? Are they avian? Aquatic?
Advantages/Disadvantages: Duh.
Technology Level: All races are by default, have all the technology that modern earth possesses-as well as a FTL technology of your own naming, however, all FTL tech‘s, at the start at least, are roughly equal. You will add technologies you have researched to this later. A profile for these technologies is listed below. You don’t have to start at the level of modern earth, you can start below it-but it is recommended to start at modern levels.
Name: Name of the tech
Purpose: It’s purpose.
Description: A brief description of it.
Research: What is your race researching? Only three projects are allowed at a time-and the description for a research topic is as follows:
Project Name: Name of the research project.
Technology being Research: The technology you will gain from this.
Description of Technology/Research: What are you researching? What will it do?
Note: THIS IS NOT PART OF THE STARTING PROFILE. Cut it out and add it in when you are researching something.
History: The history of your species. What is their government now? How did it get that way? Are they united? Etc.
Fleet: The number of space-vessels your race possesses. Each race starts out with one scouting vessel. You’ll add to this list once you build and design new ships. Note, each starting vessel is pretty bare-bones. You’ll need to research new tech’s to get them weapons, scanners, shields and such as.
Ship Types: The current ship designs you are using. Ship design profiles below. Ship designs are not a research topic-you can come up with them pretty quickly. But unless you have weapons, battleships, fighters, carriers and whatnot, are not of much use.
Ship Name: The name of this class of vessels.
Ship Type: What type of ship is it? A battleship? A scouting vessel? A colonization vessel?
Appearance: What does it look like?
Weapons: Is it armed? (starting vessels are not armed)
Other: What technology is it equipped with? (all starting vessels are, for the most, part, bare-bones, they have radio communications and digital communications (email, if they can establish a connection) as well as FTL engines. But anything else, you’ll need to research.
Military: What percentage of your race is in the military? Be reasonable please.
Ground Vehicles/Weapons: What ground vehicles and weapons does your race use? This isn’t as detailed as the ship types, you can be pretty general here.
Home System: Name of the races home system-and the number of planets contained within that system. There is maximum of 12 planets per system-with two life-bearing planets.
Home Planet: Name of your species home-planet.
Appearance: How does your race look? A description or picture will do.
Population: Your races population. Maximum of 12 billion to start with. Be reasonable.
Biology: What makes your race tick? Are they avian? Aquatic?
Advantages/Disadvantages: Duh.
Technology Level: All races are by default, have all the technology that modern earth possesses-as well as a FTL technology of your own naming, however, all FTL tech‘s, at the start at least, are roughly equal. You will add technologies you have researched to this later. A profile for these technologies is listed below. You don’t have to start at the level of modern earth, you can start below it-but it is recommended to start at modern levels.
Name: Name of the tech
Purpose: It’s purpose.
Description: A brief description of it.
Research: What is your race researching? Only three projects are allowed at a time-and the description for a research topic is as follows:
Project Name: Name of the research project.
Technology being Research: The technology you will gain from this.
Description of Technology/Research: What are you researching? What will it do?
Note: THIS IS NOT PART OF THE STARTING PROFILE. Cut it out and add it in when you are researching something.
History: The history of your species. What is their government now? How did it get that way? Are they united? Etc.
Fleet: The number of space-vessels your race possesses. Each race starts out with one scouting vessel. You’ll add to this list once you build and design new ships. Note, each starting vessel is pretty bare-bones. You’ll need to research new tech’s to get them weapons, scanners, shields and such as.
Ship Types: The current ship designs you are using. Ship design profiles below. Ship designs are not a research topic-you can come up with them pretty quickly. But unless you have weapons, battleships, fighters, carriers and whatnot, are not of much use.
Ship Name: The name of this class of vessels.
Ship Type: What type of ship is it? A battleship? A scouting vessel? A colonization vessel?
Appearance: What does it look like?
Weapons: Is it armed? (starting vessels are not armed)
Other: What technology is it equipped with? (all starting vessels are, for the most, part, bare-bones, they have radio communications and digital communications (email, if they can establish a connection) as well as FTL engines. But anything else, you’ll need to research.
Military: What percentage of your race is in the military? Be reasonable please.
Ground Vehicles/Weapons: What ground vehicles and weapons does your race use? This isn’t as detailed as the ship types, you can be pretty general here.
Race Name: Avierian.
Home System: Nes System, currently home to eight planets, two of which are life-bearing, though, of the two, only one can really support a large amount of life.
Home Planet: Avi
Appearance:
Population: 8 Billion
Biology: Avian in nature, the Avierian evolved from a species of high-speed flying predators, giant hawks really. They lost their ability to fly-but as their evolution went on, they gained so much more. As they lost their wings, they gained longer legs, more supportive feet-and a soaring intellect. They do retain some traits of their past-their feathery hair being the most prominent. But their thin bones and muscle structure are less then beneficial side-effect of their avian roots.
Advantages/Disadvantages: Very intelligent, excellent pilots. However, the Avierian are quite frail and vulnerable to quick changes in the environment.
Technology Level: Earth-level. Has access to FTL engines.
Name: Hyper-Engine
Purpose: Faster then light propellant.
Description: A recent break through by the planets brightest minds, the Hyper-Engine is a reasonably fast way to bridge the gap between planets, though it will still take some time for it to reach other planetary systems. Regardless, it heralds in a technological revolution for the Averian. It functions by propelling the ship foward at extreme speeds-breaking the light barrier as jet technology once broke the sound barrier-this takes alot of power however-and the slow-down can be quite...hectic.
Research:
Completed Research:
History: The early Avierians concentrated themselves in large fortified villages made of mud and hay-it was from here that they developed agriculture and domesticated their first livestock, the Avierians first weapons were somewhat primitive, stone spears and clubs-but even then, their was a sign of their budding intellect, for these weapons were often tipped with a deadly poison. As the centuries passed, these villages become cities-and technology advanced accordingly. Irrigation become widely used, canines and other creatures were trained to guard homes, to provide security and livestock was regularly herded about-outside the cities, great fields of crops stretched. And weapons technology was at the forefront, bronze weapons and armor were the rulers of the field then-with a particularly dastardly weapon, a sword-scythe of sorts at the apex-this weapon, often with it’s blade coated in poison, could cut through limbs and mid-sections quite well.
But time marched on, and these cities expanded and become empires-iron ruled the age of these ancient empires-and primitive plate armor was in use by elite forces. These empires warred with neighbors on and off for many centuries-differing tactics were used, different empires rose and fell, the crossbow was invented during one of these centuries, and a dastardly device, the flame-thrower and fire-bomb saw it’s debut as well. Hundreds of thousands lost their lives to these weapons. Which had allowed one empire to extend it’s domain over an entire continent.
But, time as, always marched on. Seven centuries after the age of empires, came the kingdoms. The massive empires, forged by generals and lords, broke up into separate kingdoms headed by the descendents of these generals and lords-a new age of warfare dawned. Technology advanced quickly-chain mail, plate armor and such as were introduced to the battlefield within three centuries, mounted soldiers, armed with flame-throwers and crossbows, become the terror of the battlefield. Around the middle of this age, gun-powder was developed….and it forever changed the face of warfare. Bombards and hand-cannons had spread like wild-fire during this time-and losses to the kingdoms were higher then ever before. An estimated 3 million perished doing the fighting of this age.
When the age of kingdoms ended, new empires stood, smaller then the continent spanning monsters of ages past, but still powerful-and with greedy eyes turned across the seas. An age of unparalleled naval war-fare broke out. Sea-spanning empires fought each-other for dominance at a fevered pitched-massive flame-throwers and cannons, mounted on even larger vessels were regularly used-battleships toting hundreds of cannons prowled the seas-whilst quick raiders swarmed them with numbers. This brutal age saw the invention of the musket, the cannon and other such technologies-and the fighting was not limited to the sea. Massive armies clashed on open plains and in forests-the estimated body count of the battles of this age is over five million.
When that age ended, new continent-spanning empires stood-some with colonies overseas, some with pure-land based empire. During the first fifty years of this age, a state of cold existed between the empires-technology advanced quickly. Rifles and Gatling guns become the order of the day-to supplement the recently invented long-guns. Flamethrowers were still in use-though the technology had advanced somewhat-this period was marked by intermittent borders wars during the later bits of it-losses due to the battles here numbered at roughly nine-hundred thousand.
Time continued onwards, one century down the line, and whilst the rifle was still the order of the day, the design had been improved and primitive machine guns in use-large artillery pieces were common and armored cars had become a common sight. Sea-borne battleships now sported steel as their armor-and the first aircraft were taking to the skies. During this period, a brief five-year war was fought between two opposing empires-and air power seemed to be the true calling of the Avierians-the pilots of one empire, which was outnumbered, almost managed to end the war by themselves-were it not for the deployment of poison gas-which, for five long years, allowed the other empire to hold on. As their ancestors had used poison on the spear, the Avierians would use it in their artillery shells.
Soon, machine guns and tanks were added to the mix, and aircraft technology was never far behind. A system of alliances between different empires was in place as well-and the first computers were well on their way. Then, a international incident catapulted the world into war. Empires exchanged blows on countless battlefields, the sea’s were filled with battleships and submarines-machine guns, tanks and poison gas caused losses to skyrocket towards 3 million-when the war finally ended, and one alliance stood tall, rubble and debris was a common sight in the country side. Indeed, some cities had been wiped off the face of the map-by a new weapon, napalm, the modern fire bomb. Whole cities were burnt to the grown by this new chemical. But an even deadlier device was on the way-for a time, technology advanced once more, computers reached a point that was never thought possible when they were first invented. But, within twenty years, a war between two empires say the deployment of a new weapon. A nuclear bomb. The two empires lost many of their major cities to this weapon-and by the time it was banned, it was to late for these empires, which were quickly absorbed by their neighbors.
One more war however, was yet to be fought. A final battle for ownership of the planet-twenty-five years later, it was fought-nuclear weapons were used, despite the treaty against them, deadly bio-plagues and these weapons combined knocked the Avierian population down from 9 billion to 7. The war was devastating-but at the end, one empire stood tall. Ruling over the world-and now, thirty years later, that empire has reached the stars.
Fleet: One Eon-Class Scouting Vessel, Five Crusader-Class Gun-Vessels
Ship Types: Eon Class-Scouting Vessels.
Ship Name: Eon-Class Scout
Ship Type: Scout
Appearance: A grey triangle-shaped vessel with three booster engines clustered about one large Hyper-engine, the bridge is located at the top of the triangle-the windows providing a rather nice view of the space in front of the ship. Atop the vessel, various communication arrays dot the center-providing a link, albeit a long one, to Avi. Most of the ship however, is given over to generators to power the Hyper-Engine.
Weapons: None.
Other: Radio/Digital communications, Hyper-Engine.
Ship Name: Crusader-Class Gun-Vessel
Ship Type: Gunship
Appearance: Resembles the Eon-class scout in most respects, however, two missle pods have been mounted on it's sides and, in front of it, underneath the bridge, a machine-cannon of the ilk used on fighter jets has been mounted. In response to threats and slander by certain races, these vessels have been deployed to defend Avi against all comers.
Weapons: 2 Missle-pods, one machine-cannon
Other: Radio/Digital communications, Hyper-Engine.
Military: 10% of the Avierian people are currently serving in the military.
Ground Vehicles/Weapons: The Avierian military is armed with rapid-fire ballistic weapons for the most part-but other weapons, anti-vehicle rifles and platforms are also quite common. The military vehicle doctrine tends to focus on overwhelming force-a few very tough vehicles supported by many weaker vehicles. However, there is an exception to this, the militaries planet-bound fighters, jet-powered all, are of the highest quality and the skill of their pilots is never in doubt.
Home System: Nes System, currently home to eight planets, two of which are life-bearing, though, of the two, only one can really support a large amount of life.
Home Planet: Avi
Appearance:
Population: 8 Billion
Biology: Avian in nature, the Avierian evolved from a species of high-speed flying predators, giant hawks really. They lost their ability to fly-but as their evolution went on, they gained so much more. As they lost their wings, they gained longer legs, more supportive feet-and a soaring intellect. They do retain some traits of their past-their feathery hair being the most prominent. But their thin bones and muscle structure are less then beneficial side-effect of their avian roots.
Advantages/Disadvantages: Very intelligent, excellent pilots. However, the Avierian are quite frail and vulnerable to quick changes in the environment.
Technology Level: Earth-level. Has access to FTL engines.
Name: Hyper-Engine
Purpose: Faster then light propellant.
Description: A recent break through by the planets brightest minds, the Hyper-Engine is a reasonably fast way to bridge the gap between planets, though it will still take some time for it to reach other planetary systems. Regardless, it heralds in a technological revolution for the Averian. It functions by propelling the ship foward at extreme speeds-breaking the light barrier as jet technology once broke the sound barrier-this takes alot of power however-and the slow-down can be quite...hectic.
Research:
Completed Research:
Project Name: Project Cain
Technology being Research: A start down the path of Robotic's-the general workings of advanced robots.
Description of Technology/Research: A private project funded by Dr. Corik-lan and now, the Empress, Project Cain seeks to 'uplift' the understanding that the Avierians have of robots in general, current robots function well enough on the assembly line, but they are beset by mechnical errors and breakdowns, if the technology of robotics is to advance, a solid research effort is needed. Project Cain aims to be that effort.
Time to complete: COMPLETE
Project Name: Project OutReach
Technology being Research: Primtive FTL communications-unreliable and prone to error but better then nothing.
Description of Technology/Research: Funded by the government, this projects aim too craft a viable FTL communications device for use on Avierian vessels as they play the cosmos-current communications technology is simply insufficent for a space-farng race to use. This project will, hopefully, start the Avierians down the path to reliabe FTL communications, but as it stands, any type of FTL communications is better then what they have,
Time to complete: COMPLETE
Project Name: Project SunShine
Technology being Research: Space is currently a vunerable front for the Unitary Empire, space-bound weapons are nil. This project aims to adopt ground-based and sea-bound weapons for use in space.
Description of Technology/Research: Funded by the Empress herself, this project aims to look over several different weapon designs in use by the Empire for use in space-this project seems to cater to the Empire's somewhat paranoid nature-but, the Empress is known to be a competent ruler-but this project has confused more then a few people.
Time to complete: COMPLETE
Project Name: Project ChainMail
Technology being Research: Research armor for the vessels of the Avi navy, recent contact has suggested that all the races of the cluster are quite foolish, save, perhaps, one. The Avierians must be able to defend themselves from these fools.
Description of Technology/Research: Strengthening the metal that the ships are made of and adding in additional plates seems to be a good start on the road to true armor.
Time to complete: COMPLETE
Technology being Research: A start down the path of Robotic's-the general workings of advanced robots.
Description of Technology/Research: A private project funded by Dr. Corik-lan and now, the Empress, Project Cain seeks to 'uplift' the understanding that the Avierians have of robots in general, current robots function well enough on the assembly line, but they are beset by mechnical errors and breakdowns, if the technology of robotics is to advance, a solid research effort is needed. Project Cain aims to be that effort.
Time to complete: COMPLETE
Project Name: Project OutReach
Technology being Research: Primtive FTL communications-unreliable and prone to error but better then nothing.
Description of Technology/Research: Funded by the government, this projects aim too craft a viable FTL communications device for use on Avierian vessels as they play the cosmos-current communications technology is simply insufficent for a space-farng race to use. This project will, hopefully, start the Avierians down the path to reliabe FTL communications, but as it stands, any type of FTL communications is better then what they have,
Time to complete: COMPLETE
Project Name: Project SunShine
Technology being Research: Space is currently a vunerable front for the Unitary Empire, space-bound weapons are nil. This project aims to adopt ground-based and sea-bound weapons for use in space.
Description of Technology/Research: Funded by the Empress herself, this project aims to look over several different weapon designs in use by the Empire for use in space-this project seems to cater to the Empire's somewhat paranoid nature-but, the Empress is known to be a competent ruler-but this project has confused more then a few people.
Time to complete: COMPLETE
Project Name: Project ChainMail
Technology being Research: Research armor for the vessels of the Avi navy, recent contact has suggested that all the races of the cluster are quite foolish, save, perhaps, one. The Avierians must be able to defend themselves from these fools.
Description of Technology/Research: Strengthening the metal that the ships are made of and adding in additional plates seems to be a good start on the road to true armor.
Time to complete: COMPLETE
History: The early Avierians concentrated themselves in large fortified villages made of mud and hay-it was from here that they developed agriculture and domesticated their first livestock, the Avierians first weapons were somewhat primitive, stone spears and clubs-but even then, their was a sign of their budding intellect, for these weapons were often tipped with a deadly poison. As the centuries passed, these villages become cities-and technology advanced accordingly. Irrigation become widely used, canines and other creatures were trained to guard homes, to provide security and livestock was regularly herded about-outside the cities, great fields of crops stretched. And weapons technology was at the forefront, bronze weapons and armor were the rulers of the field then-with a particularly dastardly weapon, a sword-scythe of sorts at the apex-this weapon, often with it’s blade coated in poison, could cut through limbs and mid-sections quite well.
But time marched on, and these cities expanded and become empires-iron ruled the age of these ancient empires-and primitive plate armor was in use by elite forces. These empires warred with neighbors on and off for many centuries-differing tactics were used, different empires rose and fell, the crossbow was invented during one of these centuries, and a dastardly device, the flame-thrower and fire-bomb saw it’s debut as well. Hundreds of thousands lost their lives to these weapons. Which had allowed one empire to extend it’s domain over an entire continent.
But, time as, always marched on. Seven centuries after the age of empires, came the kingdoms. The massive empires, forged by generals and lords, broke up into separate kingdoms headed by the descendents of these generals and lords-a new age of warfare dawned. Technology advanced quickly-chain mail, plate armor and such as were introduced to the battlefield within three centuries, mounted soldiers, armed with flame-throwers and crossbows, become the terror of the battlefield. Around the middle of this age, gun-powder was developed….and it forever changed the face of warfare. Bombards and hand-cannons had spread like wild-fire during this time-and losses to the kingdoms were higher then ever before. An estimated 3 million perished doing the fighting of this age.
When the age of kingdoms ended, new empires stood, smaller then the continent spanning monsters of ages past, but still powerful-and with greedy eyes turned across the seas. An age of unparalleled naval war-fare broke out. Sea-spanning empires fought each-other for dominance at a fevered pitched-massive flame-throwers and cannons, mounted on even larger vessels were regularly used-battleships toting hundreds of cannons prowled the seas-whilst quick raiders swarmed them with numbers. This brutal age saw the invention of the musket, the cannon and other such technologies-and the fighting was not limited to the sea. Massive armies clashed on open plains and in forests-the estimated body count of the battles of this age is over five million.
When that age ended, new continent-spanning empires stood-some with colonies overseas, some with pure-land based empire. During the first fifty years of this age, a state of cold existed between the empires-technology advanced quickly. Rifles and Gatling guns become the order of the day-to supplement the recently invented long-guns. Flamethrowers were still in use-though the technology had advanced somewhat-this period was marked by intermittent borders wars during the later bits of it-losses due to the battles here numbered at roughly nine-hundred thousand.
Time continued onwards, one century down the line, and whilst the rifle was still the order of the day, the design had been improved and primitive machine guns in use-large artillery pieces were common and armored cars had become a common sight. Sea-borne battleships now sported steel as their armor-and the first aircraft were taking to the skies. During this period, a brief five-year war was fought between two opposing empires-and air power seemed to be the true calling of the Avierians-the pilots of one empire, which was outnumbered, almost managed to end the war by themselves-were it not for the deployment of poison gas-which, for five long years, allowed the other empire to hold on. As their ancestors had used poison on the spear, the Avierians would use it in their artillery shells.
Soon, machine guns and tanks were added to the mix, and aircraft technology was never far behind. A system of alliances between different empires was in place as well-and the first computers were well on their way. Then, a international incident catapulted the world into war. Empires exchanged blows on countless battlefields, the sea’s were filled with battleships and submarines-machine guns, tanks and poison gas caused losses to skyrocket towards 3 million-when the war finally ended, and one alliance stood tall, rubble and debris was a common sight in the country side. Indeed, some cities had been wiped off the face of the map-by a new weapon, napalm, the modern fire bomb. Whole cities were burnt to the grown by this new chemical. But an even deadlier device was on the way-for a time, technology advanced once more, computers reached a point that was never thought possible when they were first invented. But, within twenty years, a war between two empires say the deployment of a new weapon. A nuclear bomb. The two empires lost many of their major cities to this weapon-and by the time it was banned, it was to late for these empires, which were quickly absorbed by their neighbors.
One more war however, was yet to be fought. A final battle for ownership of the planet-twenty-five years later, it was fought-nuclear weapons were used, despite the treaty against them, deadly bio-plagues and these weapons combined knocked the Avierian population down from 9 billion to 7. The war was devastating-but at the end, one empire stood tall. Ruling over the world-and now, thirty years later, that empire has reached the stars.
Fleet: One Eon-Class Scouting Vessel, Five Crusader-Class Gun-Vessels
Ship Types: Eon Class-Scouting Vessels.
Ship Name: Eon-Class Scout
Ship Type: Scout
Appearance: A grey triangle-shaped vessel with three booster engines clustered about one large Hyper-engine, the bridge is located at the top of the triangle-the windows providing a rather nice view of the space in front of the ship. Atop the vessel, various communication arrays dot the center-providing a link, albeit a long one, to Avi. Most of the ship however, is given over to generators to power the Hyper-Engine.
Weapons: None.
Other: Radio/Digital communications, Hyper-Engine.
Ship Name: Crusader-Class Gun-Vessel
Ship Type: Gunship
Appearance: Resembles the Eon-class scout in most respects, however, two missle pods have been mounted on it's sides and, in front of it, underneath the bridge, a machine-cannon of the ilk used on fighter jets has been mounted. In response to threats and slander by certain races, these vessels have been deployed to defend Avi against all comers.
Weapons: 2 Missle-pods, one machine-cannon
Other: Radio/Digital communications, Hyper-Engine.
Military: 10% of the Avierian people are currently serving in the military.
Ground Vehicles/Weapons: The Avierian military is armed with rapid-fire ballistic weapons for the most part-but other weapons, anti-vehicle rifles and platforms are also quite common. The military vehicle doctrine tends to focus on overwhelming force-a few very tough vehicles supported by many weaker vehicles. However, there is an exception to this, the militaries planet-bound fighters, jet-powered all, are of the highest quality and the skill of their pilots is never in doubt.
Map
A map of the sector as it stands, species home-worlds will be detonated by color. I’ll place species home-worlds at random. As you expand, tell me what worlds you colonize (via OOC bits in a post-or via PM) and I’ll add them to the map.
Blue: Avierian systems
Avierian planets: 1 colonized within their systems-their homeworld. 1 life-bearing planet uncolonized within their home system.
Light Green: Ardon systems
Ardon planets: 1 colonized within their systems-their homeworld.
Yellow: Cosmicons/Sharpian systems
Two colonized worlds-their homeworlds.
Peach: Seraphostria Systems
One colonized world, their homeworld, one small base in the Aptos astroid cluster
Orange: Akuma systems
One colonized planet-their homeworld.
Light Purple: Florasian Systems
One world colonized, their homeworld, one other life-bearing world within their home system is uncolonized.
Brown: Arcadian Systems
One planet, their homeworld, is colonized.
Red: Lavilione Systems
One planet. Their homeworld, is colonized.
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