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Re: New Type or Alterations to Type Chart?
If the poor Ice-type gets another weakness, then it'll just lose all purpose, as it already tanks in defenses. Along with the fact that Water-types can pretty much obtain whatever Ice-type move they want makes it unfair. The Water-type just seems way too powerful as an end result. And I agree, with either a resistance to Water or deal Super Effective damage to Water would give Ice a chance to regain lost ground and make it more welcoming. I love the Ice-type, so I hate to see it turned to slush thanks to the Water-type.
On another note, if this info is true, then the Poison-type will finally gain some ground. It's only good defensively or for stalling purposes, but those positions can be slightly redundant, especially the latter. There are a lot of cool Poison-types, but they all seem to come up short thanks to type disadvantage, so a little help is always appreciated. Maybe they can also fix the poor Psychic-type, as thanks to Dark it lost a ton of power and usefulness. But that might be a lost cause.
As for a new type in general, I'm not sure what to think. Sure, it would be interesting, but we kinda have a large number of types already. Do we really need a new one? Or will it completely change the game's mainframe and possibly the meta-game? I guess I'll just have to wait and see.
Anyway, I'm glad new info has arrived. I was getting a little concerned that the lack of info might cause interest to dry up, so I'm glad they mitigated that.
I don't think giving Ice another weakness will change much. It already has many that most Pokémon can exploit. It could perhaps use some resistances, such as to Dragon, but I think it'll be best to try and give Ice types traits that'll make it stronger. It's already a rather strong offensive type, so it needs to work with that somehow. I think making Ice a rarer attacking type can also help, maybe make it so that Water-types don't get Ice-type moves by default or something.
I agree that Water-types should be a lot more limited when it comes to getting Ice moves. They already have a pretty varied moveset, and not giving them Ice moves (with the exception of dual types, and maybe one or two other 'mons) would help. I'd also like to see Ice become more effective against Water, while simultaneously taking less damage from it.
If the poor Ice-type gets another weakness, then it'll just lose all purpose, as it already tanks in defenses. Along with the fact that Water-types can pretty much obtain whatever Ice-type move they want makes it unfair. The Water-type just seems way too powerful as an end result. And I agree, with either a resistance to Water or deal Super Effective damage to Water would give Ice a chance to regain lost ground and make it more welcoming. I love the Ice-type, so I hate to see it turned to slush thanks to the Water-type.
On another note, if this info is true, then the Poison-type will finally gain some ground. It's only good defensively or for stalling purposes, but those positions can be slightly redundant, especially the latter. There are a lot of cool Poison-types, but they all seem to come up short thanks to type disadvantage, so a little help is always appreciated. Maybe they can also fix the poor Psychic-type, as thanks to Dark it lost a ton of power and usefulness. But that might be a lost cause.
As for a new type in general, I'm not sure what to think. Sure, it would be interesting, but we kinda have a large number of types already. Do we really need a new one? Or will it completely change the game's mainframe and possibly the meta-game? I guess I'll just have to wait and see.
Anyway, I'm glad new info has arrived. I was getting a little concerned that the lack of info might cause interest to dry up, so I'm glad they mitigated that.