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If you're wondering my preference, I would've liked Light to be a type.
Light is a bit too vague, especially since Dark doesn't mean literal darkness.
If you're wondering my preference, I would've liked Light to be a type.
I would probably consider the possibility of dropping the franchise if they have made a Light-type. I really hate the idea of a Light/Holy/Sacred/Whatever type. xD
Light is a bit too vague, especially since Dark doesn't mean literal darkness.
I think Light would probably mean "Holy" or something similar, which is, in my opinion, worse than literal light (luminosity).
I would probably consider the possibility of dropping the franchise if they have made a Light-type. I really hate the idea of a Light/Holy/Sacred/Whatever type. xD
I'm looking forward to the Fairy type mainly because it could be used to offensively balance other types. The only relation they've annaounced is Dragon, so we can probably expect more. In old Irish legend, the "fairies" can't touch iron, it burns them, so Steel has a potential new use in offensive slots. If they're based around nature, Poison could finally get a reason for it's attacks. The game has needed more balance. Who knows, maybe Ice will have more than one resistance?
Well, the old legends specifically referred to cold iron (whatever that means,) so if you streeeeeeetch it, it could mean that Ice is strong against Fairy.
I know, weak excuse, but let me have this!
Cold iron is an archaic term for iron, referring to the fact that it was cool to the touch.
I'm looking forward to the Fairy type mainly because it could be used to offensively balance other types. The only relation they've annaounced is Dragon, so we can probably expect more. In old Irish legend, the "fairies" can't touch iron, it burns them, so Steel has a potential new use in offensive slots. If they're based around nature, Poison could finally get a reason for it's attacks. The game has needed more balance. Who knows, maybe Ice will have more than one resistance?
Well, the old legends specifically referred to cold iron (whatever that means,) so if you streeeeeeetch it, it could mean that Ice is strong against Fairy.
I know, weak excuse, but let me have this!
Cold iron is an archaic term for iron, referring to the fact that it was cool to the touch.
Actually it's full name is "Cold-Forged Iron", meaning that it hasn't been shaped in a forge's fire. It's because smithing was seen as an arcane art, and therefore, arcane creatures would have protection from the arcanely made steel. So instead they either cold-beat the iron into shapes or carved it.
If you're wondering my preference, I would've liked Light to be a type.
I would probably consider the possibility of dropping the franchise if they have made a Light-type. I really hate the idea of a Light/Holy/Sacred/Whatever type. xD
I would probably consider the possibility of dropping the franchise if they have made a Light-type. I really hate the idea of a Light/Holy/Sacred/Whatever type. xD
Just out of curiosity, why?
Light type/Holy type sounds like a whole copy of Digimon where there was the crest of light AND angel digimons existed. We don't need any concept ripoffs making monsters based on holy stuff. Besides, we've had enough religious problems as it is. We don't need to trigger anymore religious outbursts by introducing something 'holy'.
They never said that balancing the stength of the Dragon type was the only reason for Fairy's introduction; it just inspired that decision. I doubt that Game Freak only care about the metagame. They didn't need to introduce both Dark and Steel just to balance Psychic, especially as Ghost and Bug were gradually becoming more viable.Honestly, seeing how Game Freak explained the Fairy type at the E3 thing/transcripts, it seems like it was fairly strong process and it was really only to combat dragon. I can't see anymore types coming in for a very long time/ever again (depending how long the series lasts). We needn't worry about a holy/light type I don't think!
They never said that balancing the stength of the Dragon type was the only reason for Fairy's introduction; it just inspired that decision. I doubt that Game Freak only care about the metagame.Honestly, seeing how Game Freak explained the Fairy type at the E3 thing/transcripts, it seems like it was fairly strong process and it was really only to combat dragon. I can't see anymore types coming in for a very long time/ever again (depending how long the series lasts). We needn't worry about a holy/light type I don't think!
Besides, Dragon is hardly the only type that needs balancing. It seems that Fairy is only going to give Steel more utility, and isn't going to affect Water at all. Then we have Ice and Grass, for which Fairy probably isn't going to do any favors.
Besides, Dragon is hardly the only type that needs balancing. It seems that Fairy is only going to give Steel more utility, and isn't going to affect Water at all. Then we have Ice and Grass, for which Fairy probably isn't going to do any favors.
I don't think it's a bad decision, but Steel quite possibly becoming a decent offensive type is something that should be offset by giving it a new weakness.I don't think giving Fairy a weakness to Steel is really that bad of a decision.
I don't think it's a bad decision, but Steel quite possibly becoming a decent offensive type is something that should be offset by giving it a new weakness.
I don't see that happening. Steel's resistances are an inherent feature of the type, just as high base stats and versatility are inherent to Dragon, which is why Game Freak preferred to introduce Fairy rather than retcon Dragon.Steel doesn't need a new weakness. It needs to shed about half its resistances instead.
That excuse may have sufficed up till now, but things are going to change (if only because Steel itself is going to become more popular offensively).Bolt the Cat said:To be fair though, most of Steel's weaknesses are pretty popular types.
That excuse may have sufficed up till now, but things are going to change (if only because Steel itself is going to become more popular offensively).