bluestarfish
New Member
- Joined
- Apr 15, 2010
- Messages
- 284
- Reaction score
- 1
Second, you seem to be misunderstanding what they were saying about DS and 3DS game incompatibility. They're saying that there's no built in program in the 3DS that allows DS -> 3DS communication. Not that DS -> app -> 3DS communication doesn't work. A transfer app is really simple, anyway, it only needs to do the following:
1. Extract the data from your 5th gen game
2. Find some place to store it.
3. Do whatever series of methods it has to do for the data to be translated
4. Import it to your 6th gen game
You don't need two separate apps to do all of that. The two apps are split on Step 2 simply because of how Game Freak designed the apps, the Transporter just moves them from 5th gen to the Bank (and probably Step 3, depending on how data in the Bank is stored vs. how data in 6th gen is stored), and then the Bank holds it until you withdraw it into your game.
(I'm not presuming to "know what [you're] thinking" I'm basing my response on the diction used in general by multiple people, which is one of strong distrust and belief that nintendo/gamefreak are acting with malevolent intention, I happen to have quoted you but I'm not directly addressing you, I would be happy for a response from anyone to be honest).
Whether the app can bridge the gap between the two or not (and as it is I see no proof one way or the other that it can), it doesn't address the issue of storage. Pokemon bank does that part. Here you are asserting that it can just be stored somewhere else in between carts. (perhaps on the app itself?) but I am not really convinced that it would work that way for sure.
I'm also of the belief that if they could make a single app that did what they wanted (transfer pokemon between cartridges) they would not have gone the extra mile and dev time to create the bank side of things. (and when I say what they wanted, I don't just mean transferring pokemon, but also protecting their interests in terms of how the data is handled and stored).
I feell like somewhat going a little deeper into why I (personally) am not bothered by this transferring/banking thing.
There are a couple of lines of thought going on here for me, 1 the compatibility issues, 2 the dev time, and 3 what happened with the dream world when they first released it. (The servers where unable to handle the load and they had to bottleneck use for the life time of the servers).
The first two go hand in hand. I don't personally do any coding (not since highschool anyway) but my boyfriend does for a living, He works remotely (from home) so I get to see first hand on a daily basis how nasty and downright frustrating it can be trying to wade through and troubleshoot bits of software and hardware that don't always want to get along. It can take a very long time to work even the smallest kink out, and sometimes you have to completely start over or take a different approach.
That is what I see this method of transference/storage that they came up with as. They looked at their past online infrastructure and saw that it wasn't enough to handle what all they wanted to do, especially with the player base growing with each release. They looked at compatibility issues and they saw something that could (and probably did) eat up a ton of dev time, they came up with a solution that sounds to me like them learning from their mistakes and trying to rectify them, and reduce the load in the future in that area. It's pretty obvious that they have sending things online figured out, but they will never be able to tell what the next piece of hardware or and storage format will be like, so they are removing that from the equation.
(And with that I'm not sure I have much else to add to the conversation one way or another, I originally came into this being spured on by my teacher instincts, but now I think I've just gotten too intrigued seeing the different lines of thought and why they are the way they are, so I'll keep watching with interest to see what comes out of both sides).