This is one of my first attempts at creating a team for competitive battling online, and my first for this generation (my first few were all Gen. IV). I want to establish that I plan for this team to be as versatile as possible, if possible, and to be somewhat made up of more "off-the-radar" Pokemon to avoid an easy counter, which I feel I would face if I played, say, Blissey or Aegislash. This is purely theoretical, and I have not assembled this team as of now.
That said, any criticisms are appreciated and considered, along with any advice one would be willing to give. The following Pokemon are in the order I would wish to play them.
1. Bronzong
Item:
Nature: Sassy
Ability: Levitate
Moves:
- Reflect
- Light Screen
- Gyro Ball
- Trick Room
EV's:
252 SpD/ 252 D/ 4 HP
Bronzong's role on this team is to be a bulky support, capable of switching in and out, take hits, and provide defensive support to all other Pokemon in the team when needed. Sassy allows for the Sp. Defense help, while dropping in Speed, which is not a very significant loss, considering Gyro Ball's presence. Trick Room's role will be explained later.
2. Gardevoir
Item: Life Orb
Nature: Modest
Ability: Trace
Moves:
- Wish
- Moon Blast
- Toxic
- Taunt
EV's:
252 SpA/ 192 D/ 64 SpD
Gardevoir is supposed to play as a staler, while providing a Special Attack threat. Life Orb elevates Moon Blast's effectiveness, along with its Nature and EV spread and STAB, and Toxic breaks down walls. However, Wish should cover up its cons. Meanwhile, Taunt can destroy strategies.
3. Snorlax
Item: Lum Berry
Nature: Adamant
Ability: Thick Fat
Moves:
- Wild Charge
- Rest
- Protect
- Belly Drum
EV's:
252 Atk/ 72 HP/ 92 D/ 92 SpD
Snorlax is another staler who, unlike Gardevoir, proves a physical threat. While I take risk with Belly Drum, I hope Dual Screens make as big an effect as I believe.
4. Ninjask
Item: Leftovers
Nature: Impish
Ability: Speed Force
Moves:
- Substitute
- X-Scissor/Protect
- Swords Dance
- Baton Pass
EV's:
252 HP/ 128 Atk/ 128 Spd
Ninjask here serves as a potential Baton Passer to any of the Pokemon on my team, but primarily is meant to be used for either of the next two:
5. Salamence
Item: Yache Berry
Nature: Modest
Ability: Intimidate
Moves:
- Dragon Tail
- Brick Break
- Flamethrower
- Hydro Pump
EV's:
252 SpA/ 128 Spd/ 128 Atk
Salamence serves as a mixed sweeper, benefited from the possible Baton Pass from Ninjask. Moveset provides an interesting coverage.
6. Infernape
Item: Unsure
Nature: Jolly
Ability: Iron Fist
Moves:
- Mach Punch
- Flare Blitz
- Grass Knot
- Thunderpunch
Same reasoning as Salamence.
Overall, I plan to use this team in two phases:
Phase 1 - Focus on using the first half to wear down the enemy team, and (I believe Trick Room should run only when going through Phase 1, allowing the speedy Phase 2 Pokemon to be unaffected, while the Phase 1 Pokemon can do what they need first)
Phase 2 - Finish them off.
Generally, as both are being done I'm simultaneously trying to power up my own Pokemon while maintaining defense.
I am aware of the severe defensive flaws of some of these Pokemon, and I accept any advice, as I'm iffy on the Dual Screens protecting them.
That said, any criticisms are appreciated and considered, along with any advice one would be willing to give. The following Pokemon are in the order I would wish to play them.
1. Bronzong
Item:
Nature: Sassy
Ability: Levitate
Moves:
- Reflect
- Light Screen
- Gyro Ball
- Trick Room
EV's:
252 SpD/ 252 D/ 4 HP
Bronzong's role on this team is to be a bulky support, capable of switching in and out, take hits, and provide defensive support to all other Pokemon in the team when needed. Sassy allows for the Sp. Defense help, while dropping in Speed, which is not a very significant loss, considering Gyro Ball's presence. Trick Room's role will be explained later.
2. Gardevoir
Item: Life Orb
Nature: Modest
Ability: Trace
Moves:
- Wish
- Moon Blast
- Toxic
- Taunt
EV's:
252 SpA/ 192 D/ 64 SpD
Gardevoir is supposed to play as a staler, while providing a Special Attack threat. Life Orb elevates Moon Blast's effectiveness, along with its Nature and EV spread and STAB, and Toxic breaks down walls. However, Wish should cover up its cons. Meanwhile, Taunt can destroy strategies.
3. Snorlax
Item: Lum Berry
Nature: Adamant
Ability: Thick Fat
Moves:
- Wild Charge
- Rest
- Protect
- Belly Drum
EV's:
252 Atk/ 72 HP/ 92 D/ 92 SpD
Snorlax is another staler who, unlike Gardevoir, proves a physical threat. While I take risk with Belly Drum, I hope Dual Screens make as big an effect as I believe.
4. Ninjask
Item: Leftovers
Nature: Impish
Ability: Speed Force
Moves:
- Substitute
- X-Scissor/Protect
- Swords Dance
- Baton Pass
EV's:
252 HP/ 128 Atk/ 128 Spd
Ninjask here serves as a potential Baton Passer to any of the Pokemon on my team, but primarily is meant to be used for either of the next two:
5. Salamence
Item: Yache Berry
Nature: Modest
Ability: Intimidate
Moves:
- Dragon Tail
- Brick Break
- Flamethrower
- Hydro Pump
EV's:
252 SpA/ 128 Spd/ 128 Atk
Salamence serves as a mixed sweeper, benefited from the possible Baton Pass from Ninjask. Moveset provides an interesting coverage.
6. Infernape
Item: Unsure
Nature: Jolly
Ability: Iron Fist
Moves:
- Mach Punch
- Flare Blitz
- Grass Knot
- Thunderpunch
Same reasoning as Salamence.
Overall, I plan to use this team in two phases:
Phase 1 - Focus on using the first half to wear down the enemy team, and (I believe Trick Room should run only when going through Phase 1, allowing the speedy Phase 2 Pokemon to be unaffected, while the Phase 1 Pokemon can do what they need first)
Phase 2 - Finish them off.
Generally, as both are being done I'm simultaneously trying to power up my own Pokemon while maintaining defense.
I am aware of the severe defensive flaws of some of these Pokemon, and I accept any advice, as I'm iffy on the Dual Screens protecting them.