Zeb
what is your spaghetti policy here?
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Now that we have so many moves and abilities, there's probably some that could use a buff (or even a nerf as the case may be)! Let's use this thread to suggest and discuss our ideas!
To kick things off I have a few ideas to improve some of the most lacking or awkward abilities:
Cute Charm: Rather than it only having chance to activate when the opponent contacts you, it would also have chance to activate when you contact the opponent.
Honey Gather: If the Pokemon is holding Honey, when it enters battle a random stat will be raised OR Holding Honey restores HP by 1/8 each turn (like Poison Heal w/ Toxic Orb).
Illuminate: Gives resistance to Dark and Ghost attacks (like Thick Fat does with Fire and Ice).
Iron Fist: Buff the increase to 30% (or higher) rather than the pitiful 20%.
Rivalry: Opponents of the opposite gender no longer lower the power of your moves.
Run Away: Allows escape from Arena Trap, Magnet Pull, Shadow Tag, Mean Look, Spider Web (and any other forms of trapping).
How about everyone else? Any moves/abilities that you think need a buff or a nerf?
To kick things off I have a few ideas to improve some of the most lacking or awkward abilities:
Cute Charm: Rather than it only having chance to activate when the opponent contacts you, it would also have chance to activate when you contact the opponent.
Don't have much to explain, I think it makes sense. Cute Charm isn't considered a good ability by most given how specific its requirements are (has to be the opposite gender then it has to make contact with you, then it's a 30% chance to activate) so this would make it a little better I guess.
Honey Gather: If the Pokemon is holding Honey, when it enters battle a random stat will be raised OR Holding Honey restores HP by 1/8 each turn (like Poison Heal w/ Toxic Orb).
Considering Teddiursa and Combee are the only two with this ability, I think either of those changes would work fine as things are. The ability would still retain its effect of collecting Honey too (like Intimidate has both in-battle and out-of-battle effects).
Illuminate: Gives resistance to Dark and Ghost attacks (like Thick Fat does with Fire and Ice).
Illuminate is the same as Honey Gather in that it has no in-battle effect. I think this would be an interesting change (that also makes sense) given how Ghost resists are few and Knock Off is so popular.
Iron Fist: Buff the increase to 30% (or higher) rather than the pitiful 20%.
Realised this in a different thread the other day, but its effect is rather low when compared to Sheer Force, Tough Claws, Strong Jaw and Mega Launcher.
Rivalry: Opponents of the opposite gender no longer lower the power of your moves.
This ability is so specific and out of your control for it to work in your favour, and when it doesn't work it just straight up nerfs you for no good reason. The effect it provides is only 25% too, which isn't even that game breaking! So make it that the power remains the same against Pokemon of the opposite gender, but of course retains its 25% boost against the same gender. 25% isn't as good as some other abilities and yet the means to get the boost is way more specific than them to be considered reliable. This way the ability isn't so bad.
It would give Pyroar and Unfezant much needed boosts (and actually useful abilities) while other Pokemon like the Nidos would still prefer Life Orb + Sheer Force and Haxorus probably likes Mold Breaker Taunt/Earthquake more, since it's usually used to stall break/break defensive cores. Plus it only works against opposite genders, so it isn't a guaranteed, constant boost.
It would give Pyroar and Unfezant much needed boosts (and actually useful abilities) while other Pokemon like the Nidos would still prefer Life Orb + Sheer Force and Haxorus probably likes Mold Breaker Taunt/Earthquake more, since it's usually used to stall break/break defensive cores. Plus it only works against opposite genders, so it isn't a guaranteed, constant boost.
Run Away: Allows escape from Arena Trap, Magnet Pull, Shadow Tag, Mean Look, Spider Web (and any other forms of trapping).
Another ability that is useless in battles. This is an obvious way to buff it, and it probably wouldn't affect too much, as the Pokemon that get it are rather uncommon, but it would at least be useful for allowing Rapidash to not be trapped by Dugtrio (without the use of Shed Shell ofc) and things like that. Better than nothing like it is now!
How about everyone else? Any moves/abilities that you think need a buff or a nerf?
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