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Then they shouldn't have opened that can of worms with BW2. If they can't meet people's expectations then people are going to stop buying.
Maybe not. But then again, I'm not so sure about your assessment of peoples' expectations of remakes. It could be the case, but I'm not convinced. As I've said before, I think if they'd thrown in a Battle Fronter, most of the controversy around ORAS would dissipate. I've always felt like my more radical preferences for remakes were a minority position.
My sense of it is that people didn't want "sequelesque" Ruby/Sapphire remakes, they just wanted a faithful Emerald remake.
And really, ORAS are arguably the remakes that change the most about the originals. FRLG didn't really change anything about Kanto, they just added the Sevii Islands. HGSS made additions, but more in the way of filling in the empty spaces that existed in the originals. ORAS completely rework the Abandoned Ship and Mauville City, and they expand the Scorched Slab into a small dungeon with multiple items and a Legendary Pokémon rather than a single room with a TM. That may not be a lot compared to what they could have changed, but I'd say it's a step in the right direction.
Sinnoh doesn't really need a sequel as much as Kanto, Johto, Hoenn, and Kalos really, the major reasons for a sequel are to either expand the region, progress the storyline, or provide some other kind of major change, and Sinnoh doesn't really need that. I suppose seeing how Galactic's focus on new sources of energy under Saturn could be interesting to see, but beyond that the only thing Sinnoh could really use is a few more Pokemon in the Sinnoh Dex. Really, they don't need a sequel per se, nothing I suggested for ORAS requires a time skip either, they just need to be flexible enough to make larger scale changes when needed.
I dunno man, I think Sinnoh is actually pretty repetitive. I love Sinnoh as a whole, certainly more than Hoenn, but it's as addicted to caves as Hoenn is addicted to water. At the least, I think they'd be wise to overhaul the caves so as to make each of them more unique.
I also think that Hoenn and Kalos are fine regions for the most part; they've got diverse environments and I think there's a good length to both of their main campaigns. They could both use something to do in the post-game, but I don't have much of an issue with the main body of either region.
And if they linearize Sinnoh they're going to get a lot more grief from the fans because Sinnoh's primary appeal is that it's a large, open ended, and content rich region, if they ruin that they're defeating half of the purpose of remaking it in the first place and that's going to kill off their hardcore audience. If they're smart though, what they should really be doing is going back through Sinnoh and evaluating how they can make it more casual friendly WITHOUT compromising the region's appeal. Otherwise there's really not much point in remaking it in the first place.
I think what they'll do is the same as what they did with ORAS - keep the layout the same, but provide optional shortcuts for whenever the path branches out.