- Joined
- Mar 18, 2017
- Messages
- 2,286
- Reaction score
- 1,269
Even as a kid, I knew that White was shorter than Diamond, and I never finished the main story of White. (I regretted restarting it a lot because I lost my chance to get the Liberty Island Victini and gave it to a friend.)
It does feel like Pokémon are becoming less special, now that you mention it, @Lumilite. While I get that it's more convenient to catch a Spiritomb in a random encounter than talk to people loads of times in a multiplayer mode, especially since I rarely had the chance to play multiplayer as a kid, it ties into someone's point about how they're targeting games towards casual and competitive players at the same time, and making the world less important in the process (though back in 2014, I liked how ORAS upped the storytelling ante). Even though I hated Diamond as a kid, I'm proud that I got through such a confusing game without looking up a guide (for the most part). It seems to be a common trend in the industry in general.
The most recent game I've played where I had a feeling of "going off the beaten path" is Ever Oasis (a 2017 3DS game), where I came across a side area that I wasn't supposed to explore until later on in the game after noticing something unusual on the map. Also, your username reminds me of Lumite, the game's three Zelda-esque plot coupon crystals.
@Beth Pavell That reminds me, in the past, I've felt that Gen 1 has some je ne sais quoi, and part of that is that the marketing felt like, "There are 151 Pokémon. Which one is your favourite?" Whereas now, Gen 1 pandering is more like, "There were 151 Pokémon, and your favourite is Charizard, Pikachu, Eevee, or Mewtwo, right?"
It does feel like Pokémon are becoming less special, now that you mention it, @Lumilite. While I get that it's more convenient to catch a Spiritomb in a random encounter than talk to people loads of times in a multiplayer mode, especially since I rarely had the chance to play multiplayer as a kid, it ties into someone's point about how they're targeting games towards casual and competitive players at the same time, and making the world less important in the process (though back in 2014, I liked how ORAS upped the storytelling ante). Even though I hated Diamond as a kid, I'm proud that I got through such a confusing game without looking up a guide (for the most part). It seems to be a common trend in the industry in general.
The most recent game I've played where I had a feeling of "going off the beaten path" is Ever Oasis (a 2017 3DS game), where I came across a side area that I wasn't supposed to explore until later on in the game after noticing something unusual on the map. Also, your username reminds me of Lumite, the game's three Zelda-esque plot coupon crystals.
@Beth Pavell That reminds me, in the past, I've felt that Gen 1 has some je ne sais quoi, and part of that is that the marketing felt like, "There are 151 Pokémon. Which one is your favourite?" Whereas now, Gen 1 pandering is more like, "There were 151 Pokémon, and your favourite is Charizard, Pikachu, Eevee, or Mewtwo, right?"