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- Mar 14, 2005
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- #101
I wouldn't be a fan since I view the Johto mascots as unique, and it would be a repeat of Nebby unless the babies never evolved. If they didn't evolve and their designs were interesting (Silver was just a smaller Lugia), then it could be cool.How about you get a Baby Ho-oh and a Baby Lugia as your starters? It’d be a nice anime callback.
Maybe it's new for English sites, but the Japanese SM site even explains leveling up and evolution. Every game is someone's introduction to the series.like, i couldn't help but notice that the entry on Abilities on the SwoShi site is written as if Abilities are an entirely new element (i mean, the fact that there's an entry on them at all is kind of unusual)
Other than Max Raids (which tie into Dynamax), transfers (which due to how fragmented the games are going to be from now, might as well cover as many games as possible) and overworld encounters (a belated evolution), I am not sure what else the traditional games can borrow from Go. Except for the following feature, which is curiously missing from SwSh.i wonder how much benefit there would ultimately be in continuing Lets go as a separate series as opposed to just carefully carrying enough elements over from that side into the main games in order to appeal to LG people without upsetting established players (granted, a lot of them are already enraged anyway, but for a different reason)
I think that the biggest Go feature Let's Go 2 could adapt is community-run gyms. The traditional games are more about personal victories. I am not saying that the original Kanto/Johto gyms should be removed in favor of a MMORPG, but there is no reason why the old and new gyms couldn't co-exist. Implementing Secret Bases would make sense.
Edit: It would be very cool if they had a Masters tie-in where you could have 3vs3 battles in the secret bases (or whatever) with notable NPCs and other players.
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