- Joined
- Jul 11, 2008
- Messages
- 710
- Reaction score
- 306
Oh yea hoping for a bright red and green pokemon, we don't seem to have many of those. Preferably as a plant.
Lurantis is green and pink so not quite.
Lurantis is green and pink so not quite.
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Oh yea hoping for a bright red and green pokemon, we don't seem to have many of those. Preferably as a plant.
Lurantis is green and pink so not quite.
I guess this would be the best place for me to mention this, but I think it would be pretty cool to get a stegosaurus pokemon that has obsidian spines, lava on it's back, and have a brown body. maybe breath some smoke and embers. learn ground rock and fire moves.I don’t think we have a stegosaurus Pokémon yet, and that’s sad.
I guess this would be the best place for me to mention this, but I think it would be pretty cool to get a stegosaurus pokemon that has obsidian spines, lava on it's back, and have a brown body. maybe breath some smoke and embers. learn ground rock and fire moves.
fire/rock?
I'd like to have more things to do in the post-game aside from just having a battle tower/maison. Something like contests, the Pokeathlon, or even Pokestar Studios would be great. Even if they don't put in a whole Battle Frontier, having just one non-standard battle facility too alongside SwSh's Battle tower equivalent would make it at least a bit more interesting than what we've had for the past few games.
Some dual-type signature moves along the lines of Flying Press might be cool to see as well. I'd hate to see that idea used only once and never again.
I want that Magma armor, overcoat, liquid oze, run away to protect users from stealth rocks and other current entry hazards.
Yeah I agree, I never understood why Run Away doesn’t just grant the user immunity to being trapped like the Ghost-type.I don’t think Run Away should give immunity to entry hazards as I don’t see a logical justification for that, but it should definitely get a buff. Perhaps Run Away’s effect could also apply to switching out and grant immunity to Pursuit if the Pokémon is attacked when switching out, the idea being that said Pokémon runs away too fast for the pursuer to catch them.
Water/Grass and Rock/Grass are the same thing, though? The order doesn't really matter.Still bummed out that Gens 1-7 never produced any
Grass/Fire
Grass/Water
Grass/Electric
or Grass/Rock
pokemon. Except that there is a Water/Grass and Rock/Grass family and a mow Rotom. But what's so special about the above list... is that none of those type combos, have a 4x weakness. I think the other onlys that don't have a 4x weakness, are Grass/Poison and Grass/Ghost, and we have somewhat plenty of those.
I don't think they will all be filled this Gen but hopefully some.
And what's so great about the Grass types - they're 1 of only 2 elements, to resist Ground. The other being Bug. Generally Fire, Poison, Electric, Steel, are all nice to be paired with Grass to avoid that Earthquake weakness.
Though I do think some double-elemented pokemon should have their orders reversed.Water/Grass and Rock/Grass are the same thing, though? The order doesn't really matter.
I'd like to see Friend Safari again. It was very usefull to get Hidden Abilities and decent pokémon (if I'm not mistaken, babies ones got 3 perfects IV).
My problem with Friend Safari was that too efficient to the point where the entire region of Kalos was made completely irrelevant as a source of catching Pokemon.
Aren't you forgetting about the Lileep and Lotad lines?Still bummed out that Gens 1-7 never produced any
Grass/Fire
Grass/Water
Grass/Electric
or Grass/Rock