Snowy
When I shine, Darkness fades.
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Pika used Quick Attack.Pika, use Quick Attack.
Palpitoad fainted.
RNGed attack: Prismatic Laser (move) - Bulbapedia, the community-driven Pokémon encyclopediaConserve your PP, Rio, throw out something random with Metronome and hope for an attacking move!
I'll calculate your rewards for winning that round very shortly, In the meantime: Here your team.
Weather: None
Party Lone_Garurumon(3/3): Rio (Walking: Rio) Pika_Pika42(3/3): Monk (Walking: Pika) Acrobatic Crobat(3/3): (Walking: Click) CheffOfGames(3/3): (Walking: Coeus) Ally - None None | Enemy - None |
TM03 Scald
TM09 Bullet Seed TM39 Rock Tomb TM43 Secret Power TM45 Attract HM05 Flash Boulder Badge
Cascade Badge This is XP that AussieEevee has not yet applied to the boxed Pokemon. It will be applied on request or when the Pokemon is withdrawn from the box.
Bensen: 900xp
Flyer: 4512xp
Einstein: 900xp Gesundheit: 3,612xp
Fafnir: 4512xp Redguard: 3800xp Nagini: 900xp Moltres: - (Cannot gain experience while boxed)
Bell: 3800xp |
(Please note that evolution families count as one)
Riolu Shinx Eevee Pikachu Caterpie Mankey Zubat Meowth Abra Ralts Dratini Weedle Pidgey Rattata Magikarp Shroomish Moltres Bellsprout Drowzee Ekans |
@Lone_Garurumon
Rio (Female Lucario - Fighting/Steel)
Base: HP: 28/115, Defense: 30%, Attack: 100%, accuracy: 100%, Level: 44, Experience: 500/1300, Friendship: 255/255
Ability: Inner Focus (Prevents flinching to most moves)
Held: None
Status: None
Metronome: PP 10/10 (Normal - Uses random move)
Rock Tomb: Power 60 PP 14/15 (Rock)
Aura Sphere: Power 80 PP 13/20 (Fighting - Bypasses accuracy checks)
Metal Sound: PP 38/40 (Status - Lowers targets defense by 2 stages. Does not affect pokemon with Soundproof)
Squall (Female Luxray - Electric)
Base: HP: 6/98, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 44, Experience: 775/1300, Friendship: 255/255
Ability: Rivalry (Powers up moves by 25% if the target is the same gender, but reduces by 25% if opposite genders)
Held: None
Status: None
Headbutt: Power 70 PP 14/15 (Normal - 30% chance of causing the target to flinch. Usable outside of battle)
Crunch: Power 80 PP 15/15 (Dark - 20% chance of lowering targets defence)
Spark: Power 65 PP 18/20 (Electric - 30% chance to paralyze)
Baby Doll Eyes: PP 30/30 (Status - Lowers target attack by 10%)
Henry (Male Eevee - Normal)
Base: HP: 5/86 Defense: 20%, Attack: 100%, accuracy: 100%, Level: 42, Experience: 25/1150, Friendship: 190/255
Ability: Run Away (Increases chance to run away)
Held: None
Status: None
Take Down: Power 90 PP 20/20 (Normal - User takes 25% recoil damage (Of damage done to target))
Quick Attack: Power 40 PP 30/30 (Normal - Priority +1)
Helping Hand: PP 11/20 (Status - Boosts base attack of target team member by 50%. +1 priority move)
Bite: Power 60 PP 20/25 (Dark - 30% chance to make the target flinch)
6x Pokeball
9x Potion
10x Super Potion
1x Nugget
1x Pecha Berry (Cures poisoning. Can be held)
1x Ether
1x Ice Heal
2x rare candy
$14,900
12BP
9x Potion
10x Super Potion
1x Nugget
1x Pecha Berry (Cures poisoning. Can be held)
1x Ether
1x Ice Heal
2x rare candy
$14,900
12BP
Base: HP: 28/115, Defense: 30%, Attack: 100%, accuracy: 100%, Level: 44, Experience: 500/1300, Friendship: 255/255
Ability: Inner Focus (Prevents flinching to most moves)
Held: None
Status: None
Metronome: PP 10/10 (Normal - Uses random move)
Rock Tomb: Power 60 PP 14/15 (Rock)
Aura Sphere: Power 80 PP 13/20 (Fighting - Bypasses accuracy checks)
Metal Sound: PP 38/40 (Status - Lowers targets defense by 2 stages. Does not affect pokemon with Soundproof)
Base: HP: 6/98, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 44, Experience: 775/1300, Friendship: 255/255
Ability: Rivalry (Powers up moves by 25% if the target is the same gender, but reduces by 25% if opposite genders)
Held: None
Status: None
Headbutt: Power 70 PP 14/15 (Normal - 30% chance of causing the target to flinch. Usable outside of battle)
Crunch: Power 80 PP 15/15 (Dark - 20% chance of lowering targets defence)
Spark: Power 65 PP 18/20 (Electric - 30% chance to paralyze)
Baby Doll Eyes: PP 30/30 (Status - Lowers target attack by 10%)
Base: HP: 5/86 Defense: 20%, Attack: 100%, accuracy: 100%, Level: 42, Experience: 25/1150, Friendship: 190/255
Ability: Run Away (Increases chance to run away)
Held: None
Status: None
Take Down: Power 90 PP 20/20 (Normal - User takes 25% recoil damage (Of damage done to target))
Quick Attack: Power 40 PP 30/30 (Normal - Priority +1)
Helping Hand: PP 11/20 (Status - Boosts base attack of target team member by 50%. +1 priority move)
Bite: Power 60 PP 20/25 (Dark - 30% chance to make the target flinch)
@Pika_pika42
Pika (Male Pikachu - Electric)
Base: HP: 8/98, Defense: 20%, Attack: 100% , accuracy: 100%, Level:46, Experience: 225/1300, Friendship: 255/255
Ability: Static (If this pokemon is hit by a move that makes contact, there is a 30% chance to paralyze the attacker)
Held: None
Status: None
Thunder Wave: PP 20/20 (Status - Paralyses the opponent)
Thunderbolt: Power 90 PP 4/15 (Electric - 10% chance to paralyse target)
Quick Attack: power 40 PP 29/30 (Normal. Priority: +1. 50% chance to attack twice)
Electro Ball: Power 40 PP 6/10 (Electric)
Megapod (Male Butterfree - Bug/Flying)
Base: HP: 50/53, Defense: 10%, Attack: 100%, accuracy: 100%, Level: 51, Experience: 364/11233, Friendship: 255/255
Ability: Compound Eyes (30% is added to this pokemon’s accuracy)
Held: None
Status: None
Sleep Powder: PP 15/15 (Grass - Puts target to sleep)
Bug Buzz: Power 90 PP 10/10 (Bug - 10% chance to lower target defense)
Psybeam: Power 65 PP 20/20 (Psychic - 10% chance to confuse target)
Air Slash: Power 75 PP 15/15 (Flying - 30% chance to cause the target to flinch)
Monk (Male Primeape - Fighting)
Base: HP: 0/96, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 44, Experience: 375/1275, Friendship: 255/255
Ability: Vital Spirit (Prevents sleep)
Held: None
Status: Fainted
Close Combat: PP 4/5 Power 120 (Fighting - Lowers defense by one stage)
Cross Chop: Power 100 PP 4/5 (Fighting - Deals double base damage)
Low Kick: PP 17/20 (Fighting - Deals damage based on the target’s weight. Has a 30% chance to cause flinching)
Assurance: Power 60 PP 5/10 (Dark - Deals double base damage if the target has already taken damage this turn)
2x Pokeball
1x Great Ball
10x Potion
10x Super Potion
3x Antidote
1x Paralyz Heal
2x Burn Heal
2x Rare Candy
1x Moon Stone
1x Sitrus Berry
1x Question Card (Can ask the host one yes/no question about an upcoming encounter)
$20,050
12BP
1x Great Ball
10x Potion
10x Super Potion
3x Antidote
1x Paralyz Heal
2x Burn Heal
2x Rare Candy
1x Moon Stone
1x Sitrus Berry
1x Question Card (Can ask the host one yes/no question about an upcoming encounter)
$20,050
12BP
Base: HP: 8/98, Defense: 20%, Attack: 100% , accuracy: 100%, Level:46, Experience: 225/1300, Friendship: 255/255
Ability: Static (If this pokemon is hit by a move that makes contact, there is a 30% chance to paralyze the attacker)
Held: None
Status: None
Thunder Wave: PP 20/20 (Status - Paralyses the opponent)
Thunderbolt: Power 90 PP 4/15 (Electric - 10% chance to paralyse target)
Quick Attack: power 40 PP 29/30 (Normal. Priority: +1. 50% chance to attack twice)
Electro Ball: Power 40 PP 6/10 (Electric)
Base: HP: 50/53, Defense: 10%, Attack: 100%, accuracy: 100%, Level: 51, Experience: 364/11233, Friendship: 255/255
Ability: Compound Eyes (30% is added to this pokemon’s accuracy)
Held: None
Status: None
Sleep Powder: PP 15/15 (Grass - Puts target to sleep)
Bug Buzz: Power 90 PP 10/10 (Bug - 10% chance to lower target defense)
Psybeam: Power 65 PP 20/20 (Psychic - 10% chance to confuse target)
Air Slash: Power 75 PP 15/15 (Flying - 30% chance to cause the target to flinch)
Base: HP: 0/96, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 44, Experience: 375/1275, Friendship: 255/255
Ability: Vital Spirit (Prevents sleep)
Held: None
Status: Fainted
Close Combat: PP 4/5 Power 120 (Fighting - Lowers defense by one stage)
Cross Chop: Power 100 PP 4/5 (Fighting - Deals double base damage)
Low Kick: PP 17/20 (Fighting - Deals damage based on the target’s weight. Has a 30% chance to cause flinching)
Assurance: Power 60 PP 5/10 (Dark - Deals double base damage if the target has already taken damage this turn)
0.1-9.9kg = power 20
10.0-24.9kg =power 40
25-49.9kg = power 60
50.0-99.99kg = power 80
100.0-199.9 = power 100
200kg or more = power 120
10.0-24.9kg =power 40
25-49.9kg = power 60
50.0-99.99kg = power 80
100.0-199.9 = power 100
200kg or more = power 120
@Acrobatic Crobat
Click (Female Crobat - Poison/Flying)
Base: HP: 30/94, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 43, Experience: 1225/1250, Friendship: 255/255
Ability: Inner Focus (Prevents Flinching)
Held: None
Status: None
Cross Poison: power 70 PP 18/20 (Poison - 10% chance to point target)
Confuse Ray: PP 10/10 (Status - Attempts to confuse target)
Air Cutter: Power 60 PP 19/25 (Flying - Hits all opponents)
Leech Life: Power 80 PP 5/10 (Bug - Heals the user for up to 50% of the damage dealt)
Setzer (Male Meowth - Dark)
Base: HP: 76/76, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 35, Experience: 150/1025, Friendship: 15/255 OT: CheffOfGames
Ability:
Held:
Status: None
Growl: PP 40/40 (Status - Lowers targets attack by 1 stage)
Bite: Power 60 PP 25/25 (Dark - 30% chance to make the target flinch)
Fury Swipes: Power 18 PP 15/15 (Normal - Hits for 2-5 strikes)
Pay Day: Power 40 PP 20/20 (Normal - Scatters coins equal to the users level for the user to pick up after battle)
Esper (Female Alakazam - Psychic)
Base: HP: 44/74, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 33, Experience: 900/975, Friendship: 45/255
Ability: Synchronize (If targeted by a status condition move, the attacker is also affected (unless immune))
Held: None
Status: None
Reflect: PP 15/20 (Status - Halves the damage from physical attacks for any party member for 5 turns)
Kinesis: PP 11/15 (Status - Decreases target accuracy by one stage)
Psycho Cut: PP 13/20 Power 70 (Psychic)
Recover PP 10/10 (Status - Restores up to 50% of max hp)
7x Pokeball
0x Great Ball
6x Potion
6x Antidotes
1x Leaf Stone
1x Burn Heal
1x Nugget
1x Oran Berry
Dome Fossil
$17,250
12BP
0x Great Ball
6x Potion
6x Antidotes
1x Leaf Stone
1x Burn Heal
1x Nugget
1x Oran Berry
Dome Fossil
$17,250
12BP
Base: HP: 30/94, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 43, Experience: 1225/1250, Friendship: 255/255
Ability: Inner Focus (Prevents Flinching)
Held: None
Status: None
Cross Poison: power 70 PP 18/20 (Poison - 10% chance to point target)
Confuse Ray: PP 10/10 (Status - Attempts to confuse target)
Air Cutter: Power 60 PP 19/25 (Flying - Hits all opponents)
Leech Life: Power 80 PP 5/10 (Bug - Heals the user for up to 50% of the damage dealt)
Base: HP: 76/76, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 35, Experience: 150/1025, Friendship: 15/255 OT: CheffOfGames
Ability:
Held:
Status: None
Growl: PP 40/40 (Status - Lowers targets attack by 1 stage)
Bite: Power 60 PP 25/25 (Dark - 30% chance to make the target flinch)
Fury Swipes: Power 18 PP 15/15 (Normal - Hits for 2-5 strikes)
Pay Day: Power 40 PP 20/20 (Normal - Scatters coins equal to the users level for the user to pick up after battle)
Esper (Female Alakazam - Psychic)
Base: HP: 44/74, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 33, Experience: 900/975, Friendship: 45/255
Ability: Synchronize (If targeted by a status condition move, the attacker is also affected (unless immune))
Held: None
Status: None
Reflect: PP 15/20 (Status - Halves the damage from physical attacks for any party member for 5 turns)
Kinesis: PP 11/15 (Status - Decreases target accuracy by one stage)
Psycho Cut: PP 13/20 Power 70 (Psychic)
Recover PP 10/10 (Status - Restores up to 50% of max hp)
@CheffOfGames
Coeus (Male Gardevoir - Psychic/Fairy)
Base: HP: 0/88, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 40, Experience: 625/1150, Friendship: 125/255
Ability: Trace (On entering battle, copies the ability of a random opponent.) (Current: Pressure)
Held: Oran Berry
Status: Fainted
Psychic: Power 90 PP 9/10 (Psychic - 10% chance to lower targets attack)
Calm Mind: PP 19/20 (Status - Raises users attack and defense by one stage)
Teleport: PP 19/20 (Status - In battle: Switch out. Out of battle: Return to last Pokemon Centre used)
Heal Pulse: PP 8/10 (Status - Restores up to 50% of the targets max HP. Always hits unless target is semi-invulnerable. Cannot self-target)
Beat (Male Primeape - Fighting)
Base: HP: 0/90, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 41,
Experience 600/1200, Friendship: 240/255 OT: Lone_Garurumon
Ability: Vital Spirit (Prevents sleep)
Held: None
Status: Fainted
Covet: power 60 PP 25/25 (Normal - Steals held item)
Karate Chop: Power 50 PP 22/25 (Fighting)
Assurance: Power 60 PP 9/10 (Dark - Deals double damage if the target has already been damaged this turn)
Rock Tomb: Power 60 PP 14/15 (Rock)
Vi (Female Dragonair - Dragon)
Base: HP: 0/123, Defense: 40%, Attack: 100%, accuracy: 100%, Level: 37, Experience: 711/1650, Friendship: 20/255. OT: Acrobatic Crobat
Ability: Shed Skin
Held:
Status: Fainted
Hidden Power: Power 60 PP 15/15 (Normal)
Dragon Tail: Power 60 PP 4/10 (Dragon - Switches out the target pokemon. -1 Priority)
Thunder Wave: PP 18/20
Rest: PP 8/10 (Status - Sleep for 2 turns, restoring HP)
7x Pokeball
5x Super Potion
2x Antidote
1x Paralyse Heal
1x Awakening
2x Burn Heal
1x Rare Candy
3x Potion
$4,300
12BP
5x Super Potion
2x Antidote
1x Paralyse Heal
1x Awakening
2x Burn Heal
1x Rare Candy
3x Potion
$4,300
12BP
Base: HP: 0/88, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 40, Experience: 625/1150, Friendship: 125/255
Ability: Trace (On entering battle, copies the ability of a random opponent.) (Current: Pressure)
Held: Oran Berry
Status: Fainted
Psychic: Power 90 PP 9/10 (Psychic - 10% chance to lower targets attack)
Calm Mind: PP 19/20 (Status - Raises users attack and defense by one stage)
Teleport: PP 19/20 (Status - In battle: Switch out. Out of battle: Return to last Pokemon Centre used)
Heal Pulse: PP 8/10 (Status - Restores up to 50% of the targets max HP. Always hits unless target is semi-invulnerable. Cannot self-target)
Base: HP: 0/90, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 41,
Experience 600/1200, Friendship: 240/255 OT: Lone_Garurumon
Ability: Vital Spirit (Prevents sleep)
Held: None
Status: Fainted
Covet: power 60 PP 25/25 (Normal - Steals held item)
Karate Chop: Power 50 PP 22/25 (Fighting)
Assurance: Power 60 PP 9/10 (Dark - Deals double damage if the target has already been damaged this turn)
Rock Tomb: Power 60 PP 14/15 (Rock)
Base: HP: 0/123, Defense: 40%, Attack: 100%, accuracy: 100%, Level: 37, Experience: 711/1650, Friendship: 20/255. OT: Acrobatic Crobat
Ability: Shed Skin
Held:
Status: Fainted
Hidden Power: Power 60 PP 15/15 (Normal)
Dragon Tail: Power 60 PP 4/10 (Dragon - Switches out the target pokemon. -1 Priority)
Thunder Wave: PP 18/20
Rest: PP 8/10 (Status - Sleep for 2 turns, restoring HP)
Would you like to go on and encounter the first boss in round 5?