marshiyanmisuta
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Do you think the new customization features in the recent pokémon games led to a decline in the chances of characters based on game PCs appearing in the anime?
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No, I don't. XY introduced PC customization and Serena still appeared, after all.
Correlation does not necessarily imply causation. Compared to those cases, it's reasonable to expect lessening impact of characters created with a settled design.Also what about Best Wishes?
Yes, but customization at hair and skin colours are chosen before the game.Nah, they still have a set design at the begining of the game, customization is an aspect that helps to make how would you be inside the Pokémon world
Yes, but customization at hair and skin colours are chosen before the game.
It was their choice not to make Serena battle-oriented. No one forced their hands, and the in-game contests never had battles to begin with.They had to create a goal specifically designed around Serena in XY, but Showcases were basically a watered down version of Contests. This is a huge reason why I wish Contests were still in the games. It still feels like the anime lost something important once Contests were removed and they've never been able to find a way to make up for that lost, despite how the last Contest was over ten years ago at this point.
It was their choice not to make Serena battle-oriented. No one forced their hands, and the in-game contests never had battles to begin with.
I didn't have a problem with Serena not being battle-oriented though. My complaint about Showcases was more about the goal itself being a much weaker version of Contests as opposed to Serena not getting to battle more often. She was never interested in battling, so that wasn't really an issue. Showcases were just too boring for a long term goal, although starting out in the middle of XY probably didn't help matters either. It's true that in-game Contests didn't have battles, but at least there was room for them to include a battle round to make them more engaging. If Contests in the anime were just about the first round appeals similar to Showcases, then they probably would have been much boring for me as well.
The trend I've noticed so far is that the only playable characters that have made it into the main cast are the ones that have an NPC counterpart. My guess is that even though they tend to diverge from their game versions, having them present on the games with their own names makes them more recognizable as their own people and can be easily associated with their respective games, and even when you pick the female character you're still pretty familiar with their base design at least.
I think the games not having anything for the writers to adapt into a secondary goal was a much bigger factor here. After D/P, there weren't really any secondary quests within the games that they could use for the female lead to do like Contests. They had to create a goal specifically designed around Serena in XY, but Showcases were basically a watered down version of Contests. This is a huge reason why I wish Contests were still in the games. It still feels like the anime lost something important once Contests were removed and they've never been able to find a way to make up for that lost, despite how the last Contest was over ten years ago at this point.
It was a loss for the games too - not just Contests themselves, but how it was the start of the "introduce features and drop them next gen" pattern. I can't prove it but I think that's been a factor in the anime making fewer callbacks to the past than it used to.