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I wish you the best of luck with your opinion on the game and I will continue to hold mine! =]We don't, but we do know the relative value compared to other games. More assets takes more time to create, each additional Pokemon they add also adds additional development time modeling and coding them into the game. Same with each new area, each new character, each new feature.
That's usually due to either human error in trying and failing to accomplish the task or wanting to enjoy the game at their own pace. They can be objectively compared based on the optimal time it would take to complete the task, i.e. if you were to speedrun those tasks which would be longer or shorter?
No, no it's not. Higher quantities of products are always priced higher than lower quantities. This is because it costs more to produce higher quantities and because customers are more likely if not guaranteed to enjoy more of what's being provided. Let's say you pick any given pool of 200 Pokemon vs. any given pool of 100 Pokemon. Are you more likely to find more Pokemon you like from the pool of 200 or the pool of 100? Of course the answer is 200, and this should be common sense. More Pokemon means a higher chance of finding one that fits your personal tastes. Now is it going to be 100% the case that you'll like the pool of 200 every time? No, depending on which ones you do like it's entirely possibly you could like the pool of 100 better. But in general, on a macroeconomic level (meaning looking at the fanbase as a whole vs. personal opinions), overall fans are going to value 200 Pokemon more than 100 Pokemon. And businesses tend to operate on the macroeconomic level when making these types of decisions, so a higher quantity is always going to be priced more than a lower quantity with all else equal. I shouldn't need to explain this to you, this is something everyone should instinctively understand.
Well yeah, there's always that factor where every game could always have more content that it does. Still, whether or not they're priced correctly based on quantity depends on several factors:
1. How much money it cost to develop the game.
2. How much it offers relative to past games.
3. How much it offers relative to competing games of other IPs.
Now 1 you're right, we don't know for sure, but based on the lack of assets and content in the games, it's unlikely they need to price the games at $60 to turn a profit. The games were likely made on the cheap and so many people buy them that they should easily profit on these games even if they were at a lower price. 2 I've addressed with the Sinnoh vs. Galar comparison, and there's definitely less assets in SwSh than past games. As for 3, look at other Switch games such as BotW, Mario Odyssey, Smash Ultimate, Mario Kart 8 Deluxe, Splatoon 2, Super Mario Maker 2, the list goes on and on. All of these games are going all out to include as many areas, as many characters, and as many features as possible. Pokemon is not.
This isn't an exact science, but just by eyeballing the games you can tell there's less to them. It's like looking at a mansion and then looking at a trailer and trying to figure out which is bigger (without a measuring tape or any other tools to help you). You don't know the exact size, but you don't need to because you can already compare the relative sizes with your eyes. Just because you can't exactly measure them doesn't mean it's an opinion.