- Joined
- Dec 23, 2009
- Messages
- 5,278
- Reaction score
- 5,032
- Pronouns
- He/Him
Escort missions where the character you are escorting does not try to help in any way at all.
Throw in a time limit for good measures. I can stomach escort missions to a degree, but when a time limit is also part of the mix then the rage and panic will flow.
Moving on, one thing I totally hate are the combo of Lives + point systems. This is one of the Sonic games' main flaws to me, as if you die, unless you didn't reach the first checkpoint, all your points you've gathered are gone. This means you either have to reset the level or just continue onward and get a lower grade. Which is also something that I don't like: getting graded when completing levels/missions, as it forces you to pretty much memorize the level and get a perfect score in order to actually get a passing grade. I don't mind it as much in Battle Network, as that's mostly reserved for combat, but any other time it can be very aggravating to get the best score.
Another thing that really irk me are forced mini-games. One of the biggest offenders to me is the samurai whacking game in Megaman Battle Network 5, just before you recruit Searchman/Numberman. Whenever you're force to perform a certain mini-game and have to effectively get a perfect score in order to "pass" gets really annoying. This is one of my biggest gripes with Breath of Fire 4, as every main location has some sort of mini-game you have to perform in order to progress the story. Mini-games are fine and dandy, but when you have to do them just to progress the story (especially if they're difficult/annoying) really can be a pain in the chassis.