- Joined
- Aug 9, 2016
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It's not really redundant? Like... it's their room. Lucas/Dawn returned home at the end of their modern day journey and it's still their room. It's a sensible starting point and would have made perfect sense as a continuation from your journey in BDSP- protag returns home after becoming champion and then gets sucked into the past by the local god llama."More close remake" meaning including more explicitly remade scenes or plot points from DP, not meaning a 1:1 remake. Very obviously they knew this game would be largely set in the past before turning computers on to start modeling it.
Starting the game in an explicitly remade room from DP is something that would have been a really cool idea without BDSP, but then seems redundant with BDSP existing and coming out 2 months prior. And it is very obvious to me that work began on PLA way before work began on BDSP, meaning the scope of callbacks and throwbacks were likely far greater in PLA back when it was greenlit and work began, VS this final version of PLA.
I imagine that there was either a time crunch and they dropped the cutscene, or they just decided that it was better to remove it so you could create your own narrative, considering how many times you get to decide whether your character has prior knowledge or doesn't know anything at all ever.