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Since S/V are going to be seamless open world games it raises questions about how enemy trainers--both the generic ones that just hang around and the probably player rival/rivals--will work in the game.
There are two broad methods--one is that they scale based off the player's progress (mostly likely story story based rather than directly using the player's level like many earlier games did--if there's a Gym or equivalent likely they'll use badges) or that they're static--Dragon Tamer Ralph always has a level 35 Altaria and a level 32 Dragonair and if you encounter him at level 10 that's your problem (how PLA did it).
However there is a secondary issue I spotted--if trainers scale it's theoretically possible to knock them all out early on and not have higher level ones around to battle, which is why if I were involved I'd suggest having trainers "respawn" at some point or to bring back one of Vs. Seeker, Match Call, or something similar to the Battle Chateau from XY.
Another alternate would be if trainers are no longer in set locations but spawn periodically over time.
The other issue is the rival--how they're handled will obviously be strongly affected by how the story works. For instance, can you tackle Gyms in any order? If so would it perhaps be set for the rival to battle you at certain intervals (for instance, before the second Gym, after the fourth, etc.)
What does everyone else think? It could be very interesting to see how this is handled.
There are two broad methods--one is that they scale based off the player's progress (mostly likely story story based rather than directly using the player's level like many earlier games did--if there's a Gym or equivalent likely they'll use badges) or that they're static--Dragon Tamer Ralph always has a level 35 Altaria and a level 32 Dragonair and if you encounter him at level 10 that's your problem (how PLA did it).
However there is a secondary issue I spotted--if trainers scale it's theoretically possible to knock them all out early on and not have higher level ones around to battle, which is why if I were involved I'd suggest having trainers "respawn" at some point or to bring back one of Vs. Seeker, Match Call, or something similar to the Battle Chateau from XY.
Another alternate would be if trainers are no longer in set locations but spawn periodically over time.
The other issue is the rival--how they're handled will obviously be strongly affected by how the story works. For instance, can you tackle Gyms in any order? If so would it perhaps be set for the rival to battle you at certain intervals (for instance, before the second Gym, after the fourth, etc.)
What does everyone else think? It could be very interesting to see how this is handled.