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Like how it was in TEE1 with the Sonic 'act' system, with a Sonic-like Act 1 (this being clearest on Prolo Island and Carnival Island, and not so much on Santal Island) and a TLoZ-like Act 2 and boss?
:-D How will it be done? TEE1 was like TLoZ, TEE2 is like Majora's Mask (similar but different), so how's TEE3 gonna work? I actually had an idea that it would work a little like Sonic Heroes (insofar as levels and bosses etc.) but that was just an inkling. It's your call.
Hmm. I caught Victini in a Pokeball (in Black, had False Swipe + Ultra Ball in White) after an Ultra failed.
I had a thought for TEE3: Instead of just Midnight and Wes, how about their respective teams as well? (Kind of like TEE paralleling Sonic Adventure- individual characters for two parts, then teams for the third)
Unbefreakinglievably hard. I had a wild Metang (Giant Chasm, double battle, shaking grass) down to 1HP (thanks to False Swipe) AND IT KEPT BURSTING OUT OF AN ULTRA BALL WITHOUT EVEN ONE SHAKE WTF
Or just ask me. Also, in spite of everything, Maractus isn't version-exclusive. Metangs (Beldums and Metagrosses too) have a ridiculous catch rate. It's easy to miss Pidove and Blitzle (I only caught them for the first time shortly after getting Kyurem...Actually, that's not completely true. I caught a Pidove, then lost to N in Nacrene City so I reset so it didn't count as a loss, and I hadn't saved since before catching the Pidove [literally just before], so I lost it...)
Giant Chasm, east of Lacunosa Town. It's harder to get to than to catch, but not by much. It's hard to catch. and about as easy to pass as Victory Road. Maybe a little easier.
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