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Goodgood. I'll get back to you with more details as they become relevant.
Hrm...Okay. You might have just gone back and copied and pasted a bit from it to make it look like you read it, or maybe you did read it. Either way, better than nothing.
Does any of that sound familiar? Also, he's four years younger than Midnight, if that helps put a scale to things.
Hrm...A tiny bit of proof, and I'll drop the matter. "YOU KNOW WHAT THE PROBLEM IS? I LOVE TOO MUCH. DANCE WITH ME, LOIS. DANCE THE DANCE OF LIFE!!" "Peter, you're scaring me."
I'll elaborate more when the appropriate time comes, but, in short: whiny, needy, and with delusions of both popularity and of being able to time-travel. Indeed, as I've mentioned before, Neptune Silver isn't a time-traveller; he just thinks he is.
As I said to myself just now, even Midnight wouldn't be that much of a d*ck in a one-to-one battle like that. I mean, the least they could have done is programmed some kind of reverse-Mercy-Invincibility whereby he can't use the same attack repeatedly without at least giving the player a chance to, I don't know, actually get some Rings?! They just weren't thinking when they programmed him...Unrelated, has Neptune Silver actually appeared in any TEE before?
KATAMARI DAMASHII GA S'KI DESU!
Well, please do. It would mean something to me. And it would make me feel like you actually give a damn.
Hm. Aaaand I've just got to the fight with Silver. I hated him before this. I hate him more now. And I will always hate him. He's more broken, as a figher, than Paper Midnight was...
So I've noticed. I've seen bits of the games, but I've never encountered one in full.
Also, have you read my interview with LightningTopaz about Birdsong?
In theory, it's the perfect home-console Sonic game, since it combines the merits of Sonic Adventure with those of Sonic Adventure 2. In practice, it stinks of Executive Meddling and a rush to get the thing programmed by a certain deadline. Christmas, I'd guess (though I don't remember what month Sonic '06 was released), since it was the exact same problem that killed Spyro: Enter the Dragonfly, also a 'perfect' game that combined all the good points of its predecessors then failed because it was rushed and poorly-made.
We've been over this. I wanted to at least give the game a chance before slating it. And I am playing it now. The high-speed section of Wave Ocean is possibly one of the worst-programmed sons-of-beaches that I've ever experienced. Between that and the Loads And Loads Of Loading, and the contrived storyline, yes, it deserves its criticism wholeheartedly...yet, when I overcome the glitchy parts, I'm actually enjoying it. More so than Banjo-Kazooie: Nuts And Bolts, at any rate.
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