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Alex64
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  • Nope.

    And, to quote the host of hit TV show Küntworts:

    ----------
    En rememberen, wenn es läteren Miksup, fakmig, fakju...So plies güd Lijf.
    ----------
    Yeah.

    ...The original title of that one was 'Ze Rak Sport' (Hebrew for 'It's Only Sport'). Needless to say, it was an Israeli song.
    Yeah. All I have to do is say 'Ze Rank Sport', and suddenly five people have liked it.
    It's just a whole bunch of us making puns out of ESC song titles from history, substituting one word for 'rank' in each case.
    Any sign of a musical attack?

    (Also, Shin? What? Isn't that the bit of the leg just above the ankle?)
    He'd take centre-stage (like Mario when he's using a Special Move), and form the block in front of him, then send it upwards and off-screen and step back, only for it to come crashing down on the enemies' side of the stage moments later. The exact moment of impact is also the Stylish Command window. The block disappears after a moment, in which time he returns to his side of the stage.
    The basic attack was a psychokinetically-enhanced punch. I think he actually used that in one of the EEAs once, or maybe the original trilogy, but I digress. It's a punch wherein his fist is gauntlet-ed with psychokinetic energy so it's stronger and has no recoil damage. Can only hit one enemy, but it doesn't matter if they're airborne or not, or if they are spiked at all.

    For 2FP (or whatever the equivalent points would have been), a ranged attack, throwing psychokinetic shurikens at all enemies in the battle for 1 or 2 damage (in Paper Mario terms) that had the chance of making targets Dizzy.

    For 4FP, after Ranking Up once, an attack using a block of psychokinetic energy that was to get bigger with each correctly-executed Action Command that would hit at least one enemy, depending on its size. Any flying enemies would have been either grounded or brough to their lowest possible height (I'm thinking the likes of Piders from TTYD here).

    For 9FP, after the second Rank Up, an attack that is, in retrospect, pretty broken. It was called Bullet Time, and he'd somehow use his psychokinesis to slow down time for 1-3 turns, depending on how well-executed the Action Command was, which would greatly extend how long the Guard Command window (for both A- and B-button guards) lasted, and would increase his side's* attack or defence (at random) by 1. Additionally, any airborne attacks would take 2 turns to be delivered.

    *I say 'his side' because he was going to be the mid-boss of Chapter 4, followed by a Defeat Equals Friendship Heel Face Turn. Funnily enough, he would have to re-learn his 4 and 9FP moves upon joining the player's party, but hey. Videogame Logic.
    Also, if it helps, I could detail Midnight's attacks from that really-not-all-that-developed Paper Mario-style thing I thought of once.
    *shrug*

    Speaking of, I did think of one thing concerning one of Midnight's stronger attacks.
    'Period' only has two meanings in English (and Blazian) English, not the third that is required to complete the joke.
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