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Because psychological mysteries seem to be a favourite genre of both mind and Midnight's. For slight proof of this, I cite TLS and ITS, and, to a point, TSoD, Euphoria and TE.
Meanwhile, weird, happy coincidence: the Doctor Who episode Midnight actually strikes me as the kind of story that would suit Midnight (the character, if you're being hard-of-thinking). I don't know why. But who cares? It's my opinion about my character that represents me.
And you know what else? That makes it midception. Episode title: Midnight. Setting: Midnight (planet). Character that would do just as well in the Doctor's place: Midnight. Such fun.
Check it out on either TV Tropes' SugarWiki page for it for the nice, abridged version, the regular page for it for the unabridged version, and YouTube for the full thing in complete detail. DeceasedCrab did an LP of it, and he feigns naiveté quite well throughout.
Essentially, the gimmick in that is, as the title implies, 'everting' the world. And 'evert' is like the opposite to 'invert'; to invert, you turn something upside-down. To evert, you turn something inside-out. The game- and therefore Unbreakable- relies on frequently turning the world inside-out.
Anyway, as I'm fairly sure we already established, Unbreakable is going to take place in some Small Secluded World, or maybe a Pocket Dimension between the Inferno and Neptune Universes, to which Teams Gemini and Triton are brought, or, rather, kidnapped. Or perhaps even 'collected'. Said world resembles- let's say, for the sake of argument, Sei'an City, but with the steampunkiness of Realgam City, from JAR. The two teams don't meet at first, having arrived on opposite ends of the city.
And as for the gimmick I had in mind...well, I'll put it like this. Ever heard of Eversion?
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