This reminds me of my first ever run in pokemon red. My friend came all the way to my house just to get me the surf hm in the safari zone. Hated safari zone as a kid!
I prefer Espeon. Psychic is my favorite type, espeon has a nice ability and hits hard. And I remember battling against a horrible Umbreon with double team back in Gen 4, so I have hated it since then!
Even a 1/3rd chance can be devastating at times. I remember one popular example being Sheer cold Kyogre, which could easily obliterate Blissey, which would be very difficult to do other wise with Kyogre. You can simply spam Sheer Cold 3 to 4 times since Blissey can't really do much back. The...
I voted X because I like that bulky, muscular Mewtwo X design a lot more than the floating embryonic design of Y. I also like the twist of a physical mewtwo that X gives to the normal mewtwo which is focused largely on being a special attacker.
Also worth pointing out that Hg/SS' menu system was far superior compared to d/p. You already had all the menu options on the touch screen and only had to touch the screen once to access them. In d/p, you had to press X and then scroll down and then press A again. The item(bag) menu in d/p was...
I liked gen 4 as a whole but diamond/pearl were an absolute mess. Ridiculously slow to start with. The lack of fire types made them very unbalanced. I hated the honey tree mode of capture, as well. You needed a huge number of hms in the game, slowing down progress even more. I liked and replay...
I wish they went back and made these moves like how hyper beam worked in gen 1: If your move causes the opponent to faint, you don't spend a turn recharging. It would make an excellent finishing move.
This can also be very frustrating. Not sure everyone would like some features locked out due to a choice made at the very beginning, particularly if you can't change the classes midway and the person is averse to restarting the game.
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