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Mokoniki
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  • Indeed. A feeble turtle-duck like me needs a hardass to protect him. XD

    Also ... definitely not an innuendo-free game. Remember the start of part 2 of the GG playthrough? XDDD
    Okay. xD

    ... wow, GG got the rolling tutorial pretty much immediately. I feel stupid for not knowing about it. ._.
    That sounds nifty! ^^

    Yeah, but ... eh. Pig squealing always instills guilt in me. ;_;
    Oh? Attributes system?

    Noted. ^^; Also, I have to say I felt bad about picking up the pigs. ;_; I felt even worse after throwing the first one, especially when I remembered I could just put them down (which I proceeded to do for the other two).
    Well, that's good. xD I have seen people do "full offense" builds or whatever, in which they put no points in health, and it seems to work rather well with the right classes.

    Oh wow, what part is that? And sorry for not replying to that other part in the last message at first, I just got so caught up in finishing my current thought that I forgot there even was a second part of the VM to reply to. ._.
    Yeah ... but, that's why I usually have max HP (unless the character is tanky enough with four out of six points, such as the Alliance Infiltrator Unit)! :D And even with max HP, you still have enough skill points, when fully leveled up, to max out three other skills (you have five in total for multiplayer characters). Or you can max out three and get the other two up to level four. Point is, there's generally enough points to go around without having to skip out on health. ^^

    EDIT: Oh, I'll have to check that out ASAP then. xD
    I see. xD Well, I shouldn't say "immediately," but it seems like on anything higher than Bronze difficulty, less than 990 causes you to die rather quickly if you get hammered too much. And this can apply to gunfire from a small group of mooks, depending on how high the difficulty is, or what faction you're fighting (Collectors seem ridiculously powerful as far as mook weaponry goes). ._.;

    Well, I edited so I wouldn't forget to tell you when you wrote back. D: And good point. xD
    I see. ^^ For fighting games I prefer balanced characters (or slightly biased either toward tankiness or speed). As for shooters ... tankiness, no question about it. Bullets are bound to hit you sooner or later, regardless of dodging. :p And when they do, I prefer not to die to about seven. XD I mean, the fact that I hardly ever use Big Zam in ME3 anymore shows I can live without uber-tankiness, but the characters I pick still tend to have relatively high HP stats (higher than 990 shields/barriers, the point that I refer to as the "squishiness threshold" since it seems like anything less than that causes you to die immediately xD).

    And I guess I edited too slow. ^^; To clarify what I added in that last message, they were talking about all the wacky noises and distortions that radio stations use in their commercials. XD
    I seriously don't get how you can deal with being frail. XD I mean I know the idea is to avoid getting hit in the first place, but it can't be helped at times. x_x;

    Oh, and those noises GG made at the start of part one of Wind Waker were referencing a discussion they had in one of the Mario games xD
    ... as far as that goes, I'll probably write down all the Heart Piece locations (well, before heading to the final dungeon) and go on a scavenger hunt. XD
    Eh, well alright. But I like having high HP regardless, so I'll probably be looking for some more soon. xD
    Yeah. ^^

    ... I see. Well, NCS got his fourth Heart Piece for his first Heart Container from the mailbox after the second boss, and I only have two Heart Pieces right now.
    I remember NCS doing a voice for the grandma and also inserting a clip from a movie (I think one of the Spiderman ones) that the scene with her reminded him of. xD

    ... wha ... should I have a full Heart Container from Heart Pieces by now?
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