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You and I are opposites then. I love me some tanky-ass characters. Even mildly tanky. Just ... I mean ... what good is dishing out a ton of damage if you're getting KOed all the time because enemies can just kill you in one or two bursts of gunfire (and they don't miss often in this game)? q.q
Hmph. q.q Maybe you'd like the drell, then. They have very little barriers (biotic equivalent of shields; in terms of player characters, there's really no functional difference), but a good amount of health. They're the Fragile Speedsters of multiplayer, with their passive health- and melee-boosting skill tree also granting them movement speed bonuses on top of already being among the fastest in the game. They dish out a ton of damage, too. But ... they're frail compared to most.
Oh, silly me. ^^; Er, the shields I'm referring to basically act as a significant part of your character's HP. Once they go down, you still have some health, but generally it won't take many more hits before you're KOed. Especially if you're a geth or volus.
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