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I like that this game lets you do combos. Maybe not fighting game-level combos (though your regular melee attack with most characters can turn into a three-punch combo if you keep mashing the button), but you can still hit them with one power to set them up, and then hit them with another to detonate. Different powers need different detonators though; I don't think every power can detonate. But like for example, some Engineer classes can use Incinerate to set something on fire, then Overload to cause a Fire Explosion, though they need a quick enough power recharge time (or a teammate to do the priming/detonating) to pull it off.
Well yeah. And I have some to hold me over in the meantime, too. Not a lot, but it's something.
By the way, her signature ability is the Biotic Sphere, a 3-meter ... sphere ... that is a very supportive tool. Allies inside of it get a damage protection buff, while enemies inside it get a damage vulnerability debuff (that is, they take more damage). It can also, depending on upgrades, let your allies' shields/barriers regenerate faster, or inflict a Warp effect on enemies inside of it, dealing lingering damage and painting them for biotic detonations.
Yeah. The Asari Justicar Adept is what I tried. It seems like a good support class, but I haven't maxed her level yet so I can't get the most out of her signature power right now.
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