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  • I don't know why people would think that. Though I always preferred the idea that Norman lived in Goldenrod but left because Whitney got the gym leader position over him.
    I've only watched Heroes from that list (and Supernatural, but I dropped it long before the fifth season -- I'm surprised it has seemingly gotten better). Heroes's first season has been one of my favourite experiences in TV; I think I'd easily rate in my Top 5. More to the characters development side and less to the mystery side (though it's certainly not short in mystery). Such a shame it quickly became a shadow of its former self and in times you even regretted having watched past Season 1.

    The article has it right though: Lost is irreplaceable. Every year, a new Lost-wannabe series come. The Event would be one example of that, and it was bad. Last year's one was Terra Nova, but I didn't bother watching past Episode 4, because it bored me to an unbearable level. This year though, there is one interesting show that is at least a bit more interesting than The Event or Terra Nova. It's called Revolution, and while I wouldn't say I enjoy it, I can see that it has some potential.
    It's okay, I take your word. :p I might go back to Lost some day, so, I might look at them then.

    I think that Season 4 had tired me, which is why I may have been a little biased early on 5. It was around Season 4 that it was beginning to show they had stretched the show a bit. That's the impression it gave me at least -- it might have just been me. As for time travel, for a show based so much on the concept of fate, it only makes sense that they would go for a single timeline. It's also much easier to create mindblowing sequences easy for the audience to understand with this model.

    Speaking of which (and of recommendations), might I suggest a time-travel film that doesn't adapt a single timeline model? It's called Primer, and I'd recommend you to have a pen and a paper while watching it, in order to keep track of what's going on -- you can easily get lost with so much going on so fast. It's a rewarding movie as far as brain-puzzles go.
    Oh, I didn't know that. I haven't really read that many interviews, so, I was just guessing. I'm quite surprised even Dharma wasn't thought of in the planning stages... They did a good job "covering" their original plans, I think. I do remember reading that "the ending was always supposed to be like that" -- I'm guessing the concept of the Island being a pulgatory-like stage was transferred into the flash-sideways universe. Interesting.

    I don't mind question preceding answers either; I guess it's one of the many ways of writing a story. Like everything, it has its own virtues and its own difficulties.
    Honestly, Pokemon Conquest gets N's message across much better, especially since bonding with Pokemon actually contributes to its power.
    By the way, it turns out Kanto Symphony is a big success. It currently stands #43 in the Top 100 of the iTunes Charts!
    I find it unlikely that they haven't had the ending's elements (not necessarily the presentation or the details) already planned in the early stages. If they went "by the flow", it would show on the show's quality -- they were indeed reaching one plot point at a time. I'm sure very many intermediate elements were created more "on the spot", and several characters were probably not thought of in early stages (or even seasons), but I think they did have a basic vision on how the plot goes and what mysteries like "the smoke monster" or the Swan were and, basically, what the Island was all about.

    I do think they stretched the show, though -- and this is probably why they exaggerated some mysteries. I think (but am not sure I remember well) that by late Season 3 and early Season 4 [correction: it was probably Season 4 to Season 5], the show had tired me on several occasions.
    I don't think one can say "the mysteries' answers were unsatisfying", because I really doubt that the writers wrote the questions before the answers. It was probably more of a "the questions were set to give (a bit of) the wrong impression" situation, be that by chance or on purpose. Personally, I can't say I was shocked or surprised by the ending, but I can definitely say I was touched and mostly satisfied. With most questions answered and characters having reached a satisfactory resolution, I think the ending brought closure. For the fans that were fussy about the ending, I'm afraid that this is usually the case when mystery is involved. The answers are (almost) always much less impressive than the questions. As far as the character-driven argument goes, this isn't an absolute lie. You went to Lost for the mysteries, you stayed for the characters. It was a good ratio of both throughout the whole series although, indeed in parts one was more prominent than the other.

    I may have an account, but I don't think I've written anything in Lostpedia.

    You can watch Prometheus and not even know it's set on the same universe as Alien. Elements from that (except perhaps a couple) are made to only be noticed by hardcore fans. It absolutely has Alien in its DNA (like Scott says), but universe-wise, it's almost completely independent to it. I'd say that the sequel may not even feature Alien elements. Premetheus's relation to Alien may turn out to be similar to Predator's one.
    I've probably went a far and this is all a bit more irrelevant than it should have been. In fact, I fully encourage you to take any liberty you need for your work. It's not unusual that separate worlds and properties are born from inspiration of others, and there's nothing wrong with that. One recent example: Prometheus, which started as an Alien prequel and actually became a completely distinct being (I've got to say that anything remnant of its origin is there at 95% for fanservice reasons). I wish there was a word for this "taking inspiration from other fiction to create new ventures" thing. I have a ton of other examples presque vu'd. And there is also the more indirect "genre defining" several franchises have done, like Pokémon to the monster-"collecting" genre, or Blade Runner to the cyberpunk genre.

    I'd say that if you think you have what it takes to form a world using inspiration from Pokémon and partly giving it a separate, more fit for your creation identity -- all to make a new, interesting myth, go for it! This is just as respectable as directly writing a Pokémon novel, and I'd say you should choose whatever suits you better.
    That's one conversation that could be extended to another level. I mostly disagree; it has video game-like elements because it was born as one and mainly still is one -- that's not a disadvantage. That's how it is with fiction. Specific genres, themes and targets can better be realized in a specific medium. You can also notice how each recognized fictional creation's recognition is enhanced or differentiated between the media. Suffice to offer Blade Runner vs Do Androids Dream of Electric Sheep? as an example. Several themes in Pokémon have to indeed be used because of technologically practical reasons, like the storage system. Poké Balls are a way to make what happens in that world believable without going into detail. And the battles? A theme that gives motion to the series and motivation to each player. I have to agree that use of Pokémon in sectors other than battles has indeed not been touched up as much as it should have though.

    What I'm trying to say is... All those elements aren't made to fit how the Pokémon World seems to be. Rather, the Pokémon World is shaped after these basic elements. I think the best way to describe the Pokémon concept in its core would be "Pocket Monsters Trainers catch, train and use in battles". Every other detail is shaped around this concept. For example, one may ask: how do Trainer catch Pokémon? Why, with Poké Balls. Why do they set themselves to become Trainers and train Pokémon then? They do that to explore the world, make new experiences, learn new things and develop new relationships. And how come they only use them in battles? Oh, that's right; actually, they don't. There are a ton of things you can do with Pokémon! Like, you know, use them in stupid fashion shows and musicals... Yeah... That last thing needs a little more development. In any case, my point is you can set many questions, and then the Pokémon World is formed. And many of this (including concepts born out of necessity) are part of its virtue.
    By the way, I don't think you'll have problems with the GS Ball Pokémon or Sinjoh. First of all, other licensed material have used existing regions, so, it's not like creators are limited to their own visions or have to follow set paths. I'm not sure if it would be a fair comparison, but Ambrella is (technically) not a Nintendo developer. Did you know that Hey, you Pikachu! is actually fairly canon? The game's manual refers to the game's locations in correspondence to real locations. For example, the protagonist originates from Pewter Town, and much of the game takes place in the Viridian Forest. Of course, there are original locations as well. I haven't sat to examine if they could exist in Kanto (in a, say, Western Unova fashion), but at the time (1998) they were probably not really contradicting. Pokémon Channel follows similar ideas (in fact, it could well be set northern of Kanto). As for the GS Ball. Since the Pokémon inside of it is so chaotic and unspecified, you could probably get away with it if you didn't name or describe it (appearance-wise). After all, I doubt there would be Pokédex data for a Pokémon like this.

    This idea is so blatantly boring that I think I would have to buy B3W3 only to throw them out of the window or run over them with a truck. This plot would literally be worth an episode (or two, if they needed too many fillers) of a potential side-story animation. Or at most, it could be reeled out through flash-back sequences á la Lost.
    To be honest, I think you should choose being licensed even if that meant sacrificing story elements. It's indeed an issue many creators suffer from when it comes to licensing, but a Pokémon license would guarantee much more success and recognition and a more broad acceptance of the novel's material to the canon (especially since you're not the typical fan who would ignorantly [sic] ignore canonicity and you would make the necessary references need for that). As for how you could deal with such limitations... Open-endness is one way.

    Perhaps you won't be able to examine all potential Sinjoh Legends, but nothing blocks you from loosely referring to them as regional myths and introduce them in a non-licensed sequel. You could also enable the possibility of (at least a few) non-official species of Pokémon existing in Sinjoh. Have you though of Orre's native Pokémon? Of course not! Since there are (mostly) no wild Pokémon. Of course, I'm not suggesting not having wild Pokémon in the novel, but you can probably think of similar ways of avoiding to introduce non-standard critters. (And the biggest problem to that would be that Kris / other trainers wouldn't be able to use them, of course...)

    I know, it's kind of a sloppy way of putting things down, but I think it's a fair compromise if it means being licensed.
    Many come in mind on most types, but I think I'm mostly sure on those...

    I saw that about PREO being licensed this morning and wanted to share for that reason! Really a happy incident, both as far as licensing is concerned and because PREO is simply brilliant. Of course, if it's going to be licensed, I think you won't be able to use new Pokémon, which may or may not be a problem.
    I was being very liberal with the term "before" meaning that I'm certain it happened any time between the first encounter and that time. I can't really get a better timeframe since it was so long ago
    Signas posted a screenshot confirming Alder's partner was a Volcarona.

    There's also a new TP grunt that used to be part of Team Galactic. I could have sworn there was a TG grunt who was part of Aqua but I haven't had anyone confirm that. It would be interesting if we just had the same grunt make a career out of being a grunt. Anyway, he says Team Galactic disbanded which is kind of weird considering that they technically didn't and Saturn took over.
    That's one thing a reboot (be it set on the game canon, or a new anime canon) should fix: anime writers should either take liberty with their plots, or be preinformed about plot elements that may have to be used in the future.
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