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Silktree
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  • Top 100 RPGs of All Time - IGN

    Some very surprising positions here. Look at #4 and #35. And before anything, they didn't include Gold and Silver, so... But this is IGN, so, it's still surprising.
    "Newly discovered Pokémon" felt like a good idea at the time, but not anymore... I mean, it's rather forced to think people didn't notice Magnemite isn't an Electric Pokémon, and there are quite a lot of Steel- and Dark-type Pokémon anymore. It kind of make you feel like saying "What kind of professor this Oak is to not notice something so basic?". Sure, I could see a couple of them being thought as "newly discovered", but that would also cause other problems; like feeling weird to see NPCs using them.

    I dunno... I really liked the vibe the "newly discovered Pokémon" gave to the game. It was amazingly unique, and I believe one of the main points that made HGSS feel so different. Personally, since I did experience that vibe back in the day, I don't mind that it's "decanonized". That's sort of one of the reasons remakes exist -- to "modernize" the old story to the new world's standards. The original still exists and it's much more enjoyable, but the new one feels more "proper". (And especially enjoyment applies to a lot of different sectors when you compare GSC with HGSS... :p). What I can say I do mind is that they didn't create a parallel concept to take newly-discovered-Pokémon's place -- like they did with Eggs and Walking Pokémon (and I personally found nice).

    In Black and White they did mention at one point that old Pokémon appear in eastern Unova because it's close to the relocator, but after B2W2, I suppose that's also more or less a forgotten reference. Yeah, I kind of agree that they handled it pretty weird. Surely there is need to have old and new Pokémon co-exist in the same environment, but do they expect us to believe such change came in just two years?
    By the way, I personally found the Dream World elements... sufficient. Surely it didn't feel perfect, but with the latest addition, the Dream Radar, I believe they did a nice basic presentment of the topic. The mini-game obviously quickly became boring, but that's another thing. :p Now, as far as Entralink is concerned... Personally I haven't played it at all. We had the opportunity once or twice with a friend, but it didn't work instantly and didn't bother too much for some reason. So long as there isn't an option to play online it will probably not become a very developed feature. I do like the fact that they did something similar to my "missions" concept though, so, I can only hope the idea will further grow by the 3DS generation.

    Now, story-wise the connection between the Dream World and Entralink always intrigued me. I like the "dreamy" film-noir presence of the player on another game's world. I've though of many possibilities of what exactly the Dream World could be, but apparently they didn't extend the concept much in B2W2 (besides the Dream Radar, I suppose). That said, I'd rather see co-operational play in the "same world" by the next game, without arty black and white graphics. No reason to back off anymore.

    The new MD does indeed look surprisingly nice. Put that next to the WiiWare one and it's almost tragic. :p
    Game Freak really need to set their standards above this. I'd say this is pretty much the best-looking "cartoony" 3DS title I've seen yet, as far as the graphics are concerned. I too hope they don't make new models. Those ones are great. But I wonder how they will deal with sizes. Did you see Kyurem? I can't see that walking in Pallet Town...
    Oh, so, you're speaking about linearity. Personally, I don't care for a non-linear story -- as in, different endings and such. It would certainly be very nice, but it's not something I find necessary per se. On the other hand, I have to completely that Black and White were by far the most linear game adventure-wise, and that was a problem. The game practically grabbed you by the hand and led you to where you should head. There weren't many places to optionally explore or any question on whether you should go, say, east or west. In that department, the game was unfortunately very linear.

    I really liked how in RGBY and GSC there actually were Gyms the order of which you could choose. Of course, back then there wasn't such thing as "level scaling" (that wasn't a big problem though, as long as you had more than 6 Pokémon you were training) -- but can you imagine it being done today? It would certainly add a certain new taste to the adventure. And of course, optional quests and places without much "main story" interest. Those are things we need to see return.
    After today's conference, I'm (almost?) convinced Nintendo has secured another 2 to 3 years of domination, at least in Japan. Today's Direct was extreme!
    I completely put the blame on microelectronics for taking so long to answer.

    I didn't read the post you put yet, but do you agree with the conviction that the Pokémon world has gone a way on which it seems like it's not that vast, or do you simply suggest that it has not expanded as much as you were hoping? As far as "vastness" of the world is concerned, I think Black and White were a step to the right direction, but I completely agree that for many years it felt like the Pokémon world was "stuck" on the basis RGBY and GSC had put (and obviously, I don't mean just geographically -- actually I don't mean geographically at all). The ideas we've discussed are great ways to show the expansion of the Pokémon world and revolutionize the gameplay. And that is new story presentation elements (like some non-linearity), side-quests and big updates to the mechanics. Hopefully they will understand this is where they need to head.

    I'm not supremely interested with Mystery Dungeon, but this looks very good. Even though this is by Chunsoft, I think the graphics set a milestone on how the future games must look. I like the top-down perspective with the colorful environments very much, and it seems like 3D Pokémon models look amazing in the overworld. I could see a similar treatment to the main series' perspective and graphics.

    Incidentally, Intelligent Systems also crossed my mind for a developer. But they're probably way too busy with their series. They are also making Game & Wario for Wii U and the world needs a new Advance Wars games as well. They're a fairly big studio though, so, who knows? Perhaps an Advance Wars/Fire Emblem style Pokémon game by them isn't out of the realm of possibilities, although it certainly seems more unlikely after Koei stepped in with Nobunaga's Ambition. But I'd even be happy with a WarioWare-esque game; they're an excellent studio!
    So a Pokemon game will be revealed by CoroCoro next month. Do you think it has a significance to the announcement of the Generation VI?

    So after Keldeo, Genesect will be distributed. When do you think they will distribute Meloetta in US?
    There was a scoop teased? Didn't even notice...
    The Pokédex will logically be updated for Meloetta and Genesect (both are missing, aren't they?) sooner or later, but I'm not sure if that would be worth the tease. After all, it's about the time of the year a spin-off gets announced.

    I'm still not sure on what to expect. Game Freak, Creatures and Genius Sonority all had projects in 2012, which leaves only Ambrella with over 1 year (which isn't all that much...) without any release. I think that even if Genius Sonority has grown in number of employees after the successful Denpa Ningen, it would probably take a while before they can announce a big project. I guess from the four core developers Creatures or Ambrella have the most chances, but it could be another developer after all, even a new one. I wouldn't mind a Pokémon Pinball BW by Jupiter at all... Or a third Picross for the eShop -- Pokémon Picross.
    I guess you might be right if they are close to the climax, but I say this because they apparently only release one chapter a month (and one every time Fan releases, I think?) and by this time next year, the Gen VI games will be releasing (which means they will have time for around 15 chapters). I guess they might do it if they do something like the HGSS chapter, but I'm also curious about how profitable the series is anymore. Yamamoto does make other projects, apparently, but as far as we know, Kusaka is only taking his time with Special.
    By the way, the upcoming Pokémon Fan magazine (street date, September 20th) will have an anniversary chapter for Pokémon Special. I don't know what Special's situation is right now, but I'm pretty sure it's not at its glory days. I wonder if it will be a reunion of the old characters, or perhaps a special chapter based on the World Tournament. I kinda doubt they will adapt B2W2, so, this might be a good chance to show Kyouhei and Mei (and they don't need an excuse for Black and White's absence from the tournament).
    It does seem like something big will happen with Team Rocket, but I'm not sure why you think their leaving is implied by that title. Why is that? Last I checked they never really did anything essential, so, even if the "biggest" crisis passes, they could return to doing nothing. :p But really, I do wonder if Team Rocket is anything close to being disbanded. I wonder what Jessie and James would do after that. I kind of doubt the writers would get rid of them, but I suppose they could as well make them not be TR members anymore; perhaps just have them be recurring comical relief characters. But I also hope that something will be done to shake things a bit, be that the disbandment of Team Rocket, or whatever.

    In any case, I also hope the main characters will head to another region, hopefully Iris's one. But that might be close to Unova, in which case they will probably have to remain there for a little while longer.

    Johto references, huh? Well, they do randomly make some every now and then (ironically, through Marina in DP) -- but it's pretty random that this guy though the Unova League would be in... Ecruteak, out of all cities. Did they turn the Brass Tower into a Pokémon League building or what?
    I've only played the first Mother game, so, I'm not familiar with this character (besides his appearance in Brawl :p). It's a brilliant discovery though. It doesn't surprise me one bit, considering a lot of people that work in Pokémon games have probably worked in Mother before, since it's usual for employees of related studios to move from one to another (much like James Turner went from Genius Sonority to Game Freak).

    This blog post reminds me of deep analysis on the Pokémon anime's characters (and especially those from the recent years). Complicating something that is meant to be simple. I'm not sure what disables the writers from setting questions, even when they aren't meant to be directly answered in the game. Pokémon world isn't supposed to be a complete sandbox where you level up your Pokémon to infinity. Stories might be simple, but there's certainly some well put space for thought created from them. I'd say BW's plot overall was a hundred times better than RSE and DPPt's ones. It didn't manage to capture the feeling RGBY and GSC gave out, but it was very rememberable and distinct.
    I did, but I don't remember well how that worked... From what I remember though, the battles that worked like Battle Factory worked pretty much like Battle Factory -- I think the trades weren't permanent (I could be wrong though). Throughout the game, new Rental Passes would be available for use in Gateway Colosseum -- you'd get unlock each Rental Pass by using it there. I never realized each of the "main characters" has a default name. Also, apparently you get to Pokétopia by plane. Those couple things are about the only story-elements PBR has. :p
    Yeah, it's odd that Eevee has this spotlight currently, and for their reason that it's just because it's obtainable in B2W2 doesn't make sense, because just like what you've pointed, Eevee was obtainable in Generation IV, their evolutions being obtainable via Dream World in BW which they can use to breed an Eevee (without needing a Generation IV game), and they didn't give Eevee much notice for that.

    It's such a random reason, and there has to be some reason aside from the radio's reasoning on why Eevee is heavily focused currently. I guess this already points out to one of the main characters catching it, and later evolving into, instead of the currently revealed Eeveelutions, to a new Eevee evolution which may finally debut Generation VI (just in case the M16 Generation VI star wasn't revealed on that time), just like what you've pointed. In general (main series), this points to an upcoming revelation of the 8th Eevee evolution, in which they are hyping.
    Wow, so the merchandise are focusing on the main games then, this is interesting indeed. If it is focusing on the main series, then what's the point of promoting Eevee again? They had promoted them via Dream World just a year ago, so I guess this really hints at something, do you think?
    Wow, nice find. From the looks of it, it seems to be just a typical design. I can't make descriptions of it since it's really small, but I hope this is indeed a hint, since it seems to have a different design compared to the 8 Pokemon.

    It's bizarre that they're promoting Eevee once again. The last time I remembered the anime giving focus on Eevee was that when May was given an Eevee during the latter part of Generation III, which gave way to the introduction of 2 new Eeveelutions in Generation IV: Leafeon and Glaceon. If the anime will go into this direction once again, with them giving notice on Eevee in Best Wishes Season 2, then we might get another Eeveelution, although I hope it's that of the Light-type.

    Anyway, does that link to the merchandise related to the anime?
    Sorry, I got the names mixed up. It was in reference to PBR.

    I'm fairly sure I did not complete the whole game.

    Despite the lack of pre-set teams, they AI actually did manage to pull off some interesting strategies. For instance, the F.E.A.R. strategy was used by a Dodrio in PBR, meaning that the developers had thought of it long before the fandom popularized it. Of course, this just means that the strategies are localized to individual Pokemon and not whole teams.

    Sure, PBR may have been better if development wasn't rushed but to say people would have liked it more when Platinum came out? The Battle Frontier, by far, has way more interesting battle modes. I'd say if PBR came out now, there may be a niche for it simply because we didn't get a Battle Frontier so we're stuck playing with standard rules.
    I've played PBR, but it's been a while since I touched it, so, I don't remember well... It did have some challenge, because the rental passes were relatively studied -- was nice trying to figure out how to use a team that is not your own. I wouldn't say the game was as challenging as the Battle Tower (though I say that not having completely finished it; it got pretty boring...), but it was a nice challenge. I (regrettably) still haven't got myself too much into competitive Gen V battling, but back then I was very much into it, making the game playable at least (also partly because of the random online battles, whenever they worked right).

    I can tell you a lot of things PBR did right. Its majestic graphics, its excellent cameras compared to Colosseum/XD (though far from as good as this), its stage design... In many ways, it was a game that could have turned out to be a brilliant side-game to Diamond and Pearl. Unfortunately, it did much more things wrong than it did right. The game lacked soul. It was like a product prepared with great taste and appetite, but in the end it completely lacked spice. It was like a tech demo for the fantastic engine Genius Sonority made; it seems like they decided to not only stop adding themes to the game, but also strip it from the incomplete material.

    If only there were some 2-liner quotes with sense between each battle, half a dozen of stupid mini-games, some sort of goal in the game besides the unending battles (remember Earl's Academy?), a bit of fan-service (like old characters from wherever, or some sort of indication each setting is indeed part of the Pokémon world -- not that it isn't, but they didn't really try to make a point out of it), some more online social features... The game didn't have to have a full-fetched story to be good. It was almost playable. If they had a couple more months, it might not have been the black sheep of the console games.
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    Absolutely. There should be a good reason for a Pokémon taking well over a decade (at least 14 years) to be introduced. Pardon me for thinking that it should stand out at least as much as Arceus does. I am not concerned with how Game Freak will handle subsequent generations; if Generation V is anything to go by, that question isn't even important.
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    Oh, I don't dispute that. It should be just as important as Arceus, if not even more important. What I'm saying is that this mythology presentation of the Chaos-type shouldn't stunt them from potentially creating other mythologies incorporating this mysterious element without having to base them on the Sinjoh myths. I know you probably disagree with that as well, but that's the way I see it.

    Incidentally, I'd much easier accept any other presentation of the Chaos-type be connected to just the Unown, if at least the Giant wasn't tagged along. Unown are mysterious, which makes them very universal. Any Arceus-esque Pokémon is very nice to see in its time and place, but there should be limits on how each of them should be linked to the others; there should be myths that are relatively independent to other ones. And if there has to be a link, something neutral and universal like the Unown is the only way to go.
    I think the GS Ball was created "150 years ago" by someone who we haven't met (perhaps Kurt's predecessor). For years, it was protected in a special location from the many dangers, but as the years passed, its protectors forgot about it (this last part isn't necessarily so important to be so, of course -- there may be other reasons its seal weakened). Dozens of years have passed, and Chieko somehow gets hold of the item -- perhaps along with text explaining the importance of the seal, and other details. Not being able to do much about it, she decides that there's no better person to reseal the sphere than its original creator.

    The conditions of her age prevents her from finding Celebi to do that herself, which is why she strangles to send the item as back in time as she can, using Bill's invention. Kris finally gets hold of the GS Ball, and what follows after that, we don't know. We can guess Kris traveled back in time, but I wonder if Kurt was also somehow involved in the resealing. I quite like that part of your theory.
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