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Silktree
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  • Trainer Skills are a great idea no matter what, though! I'd like to be able to obtain several skills but only use 3 or 4 at a time -- and have them range from being able to give faster commands, to making Pokémon evade certain attacks more easily. This can become a very deep strategy mechanic that could shake things up, if implemented correctly. In fact, I think they should focus on more obvious additions / changes like this one.

    Speaking of mechanics changes, you know what's one thing that should be updated? Switching. If you've been into competitive battling at any point, you'd see that switching is very, very overused in battles, and they often get a bit slow or repetitive because of that (and that was also the reason moves like Spikes or Stealth Rock became grossly overused in Gen VI). I wonder how a more strategic "switch" mechanic could be implemented. I thought of something like the TCG's retreat cost, but straight away limiting switching wouldn't be too elegant. Perhaps there should be an advantage in not switching, like Pokémon building up a certain strength or lowering the likelihood of a OHKO based on the time they are on the field.
    I do see the potential of that. Trainer customization is of course long overdue, and perhaps along with a superficial customization system, there will indeed be some sort of mechanical progress for the Trainer as well; their "bond" with Pokémon is of course a very logical concept to go with. Hopefully, it won't be made too complicated.

    How do you suggest it plays? I think this Power / Wisdom / Charisma thing is a little problematic -- are those permanent stats? If so, there's an obvious problem. If not, do they eventually become identical among all trainers? That would make them a bit pointless. I also hope that things that depend mostly on the real-life counterpart of the trainer won't be implemented as mechanics -- like Experience or Intelligence. Overall, I'm not sure if Trainer stats affecting Pokémon stats should be the way to go. That sounds to be a bit too "under the skin", and that's not what we need.
    Long time no chat! I read your article about the GS Ball - VERY interesting stuff. Just goes to show Pokemon can push the hardware and innovate when it wants to. What are your thoughts on X & Y?
    Isn't this like the opposite of 'real'? I think a real-time online play with other players is overdue, considering people were expecting it as soon as an online Pokémon game (apart from Crystal... Crystal did the impossible already with what little it did :p) appeared. The only question in my mind is whether it will be some limited feature à la Underground, or something closer to Entralink.

    Of course, it could also be referring to the "single-player MMO" patent we had seen a while ago. But I think both are happening anyway.

    I wonder how much "random" players will be accommodated into this. Personally, I'm only interested in using real-time online play with friends. But the single-player MMO could easily be used with online groups like the ones from Mario Kart 7. Truly random Trainers should be incorporated in more limited structures, like a more real-time Battle Tower, or even an evolution to the Global Terminal.
    A location they incorporated into the region regardless of its actual geographical location. Either that, or we can have another Nature Preserve scenario on our hands. I wouldn't necessarily find that a bad thing....if the game was set up to have a central hub of sorts, and a means of transportation to take you to far away locations.
    I don't know. I wouldn't put it past Game Freak to simply pick and choose locations they thought were interesting or fit, but hopefully there's more than one region.
    I'd just hope they'd handle DLC competently. We know they use exclusive Pokemon as promotion tools. Imagine if they had you pay for them :/

    DLC can go right in so many ways, but its so easy to go wrong. If all they're doing is adding to the plot and not creating an entirely new region to explore, than DLC should be it.

    Though, I was hoping that a "third version" would feature in a separate region.
    If I recall, there was speculation that the split of the Original Dragon may have been seen as a good thing by ancient Unovans based on the abyssal ruins or something. Not quite familiar with the later Gen V theories as I stopped caring about it, but if the Original Dragon was a dragon of destruction, then it makes perfect sense to want to keep them split.
    I doubt Game Freak is going to adopt the nine realms, and I'm more inclined to believe that Game Freak will be very liberal in their interpretation when making the third Pokemon just to throw people off...that is, if they had the foresight to hide it using DLC.
    Its probably a long shot, but imagine if the Original Dragon was actually the Z-Pokemon? People are debating the relevance of the DNA strand we see in the game's title, and the item that fuses/splits BW-Kyurem is known specifically as the DNA splicers.

    It would be a nice way to tie back to Unova without actually visiting Unova.
    Ghost data is more similar to what was done with Secret Bases, but I am hoping that it will play a larger role than that. Someone noted this suspiciously Rosa-looking character on tumblr. I am hoping that we do get trainer customization if they are implementing this given how generic the male PC looks....well looking exactly like Hilbert and Nate.
    Claiming Gen III's 10th anniversary is in 2014 just to make remakes relevant again is really the most ridiculous thing I've heard people try to do to keep remakes relevant and in the future. Sure, remakes can happen, but I doubt its going to happen by playing this numbers game.

    Anyway, have you seen this theory for Xerneas and Ylveltal?
    Pokemon X and Y: The Legendary Pokemon are based on Norse Mythology | KimikoGaming
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