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Oops... I misread the 2nd part of the fusion materials... DX *facepalm* I fail... ;-;
Here's something different...
Remove from play all fusion material monsters to destroy all cards on the field, except this card.
If so... don't make the real thing balanced! X3 Er... too balanced I mean.
How about removing from play 1 spell/trap card and activating it's effect during the next turn? (Ex. Burst Stream of Destruction WITHOUT Blue-eyes.)
1 "Stardust" Spellcaster monster + 2 LIGHT/DARK/EARTH monsters.
This card cannot be Special Summoned except by "Last Word - Fusion". This card cannot be destroyed by card effects, and you take no Battle Damage from battles involving this card. If this card battles an opponent's monster, inflict damage to your opponent equal to the ATK of the monster it battled, and gain Life Points equal to that monster's DEF. If there are no Spell/Trap cards on your side of the field, this card cannot be destroyed by battle.
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