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That Guy
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  • Hrm.

    OK. Now add multiple-level super meters for improved special moves and Limit Breaks, allow lengthy combos, take out running up walls, and you've got Darkstalkers in a nutshell.
    ...Your lack of video game knowledge is slightly frustrating me.

    OK, think of how Sonic The Fighters might translate to 2D. Darkstalkers is kind of like that, except not quite as cartoony and no barrier system.
    Think Street Fighter with characters based on classic literary or film monsters, and you've just about nailed it. Darkstalkers invented many mechanics that're now common in fighting games, such as multiple-level super meters, EX moves, air blocking and air dashing, plus it was expanding basic combos into lengthy streams long before any of the Capcom vs. Whatever games were created.
    :-| srsly

    Darkstalkers is another one of Capcom's fighting game series. I thought I told you this already.
    :-D

    OH, and the two succubi featured in SoN are the only playable succubi in the Darkstalkers series. Their names are Morrigan and Lilith Aensland, by the way.
    Well, Shotoclones often have a fireball projectile and a jumping uppercut (spinning kick is optional), but the only differences between any other Shotoclones (if there are any) is often subtle, or they'll have different Super Combos (or Mega Attacks, to use a term from the TEE fighting game).
    *le sigh* Demitri Maximoff being another character from Darkstalkers, and Shotoclones are characters like Ryu, Ken, Akuma, Sakura, etc.
    (They're essentially Shotoclones, with one being the Ken to Demitri Maximoff's Ryu, and the other being the Sakura, but both can create a copy of themselves on the opposite site of their opponent that mimics their every move, which can be used to really deal some damage.)
    (Ah. The succubi in question do have magic. They're from another one of Capcom's fighting game series, Darkstalkers.)
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