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That Guy
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  • Well, Lan uses a device called a PET, or Personal Terminal. It's essentially a more advanced PDA, enabling a user to make phone calls, send email, store and use electronic money (known as Zenny) and access the Internet wirelessly. Other than operating the PET's main functions, the NetNavi is able to exit the PET by "jacking-in" to electronic devices to investigate or explore the cyber network within it. PETs are quite common, used for personal convenience as well as machinery maintenance. What's more, the PET was redesigned for almost all six games (the first model was used for 1 and 2), with an upgrade of one model (for the Japan-exclusive 4.5 Real Operation).

    ...And I apologize for rambling again. I wish I could keep a handle on it, I truly do.
    The series is best known for its unique battle system. It's complicated in theory, yet simple in practice. Combat is conducted on a 3x6 block grid, with MegaMan on the left and his enemy(s) on the right, illustrated as so:
    MegaMan moves around with the D-Pad, and fires his MegaBuster with the B Button. When your "Custom Meter" fills up, you can select a certain number of Battle Chips to attack your enemies in real time while dodging their attacks. They can damage enemies, heal you, claim more territory for you, damage or remove enemy territory, summon assistants, and a host of other effects. Those are the basics, at least. It would take far too long to explain all the little clever details and tactical considerations (and insane unstoppable ultra-combos), so if you're interested, you should watch some videos to have a better idea of what it's like.
    So Battle Network's basic premise is "What if the MegaMan universe had a major technological breakthrough in computer networking instead of robotics?" (like in our world). Battle Network is set Twenty Minutes into the Future where everything is completely run by the Internet and life is more-or-less peaceful. Everything—cars, refrigerators, schools, the weather—literally Everything Is Online. The programming required to run everything has gotten so complicated that humans cannot comprehend it by themselves. So they've created helper AIs, called Network Navigators ("NetNavis" or "Navis" for short). Since power in this universe is through the Internet, public enemies are those who would conquer or destroy it. Viruses are monsters that must be destroyed, and hackers are able to control all of the things mentioned above that the Internet is connected to (even the Mafia is Internet-based). Lan Hikari and MegaMan.EXE, the main characters, have to face these forces off, but the real world and the Internet are separate from each other. Lan can help MegaMan out by giving advice and Battle Chips that grant special powers, but he is more or less isolated from the action (unless the part of the Internet that is being affected controls the environment he is currently in, like a runaway train, a cruise ship, the oven of his house, etc).
    Well, he was the former Trope Namer of Power Copying. Basically, whenever he defeats a Robot Master, he gets the ability to use their weapon. Most of his Expies or Alternate Universe counterparts either have this ability direct or use something based off the same concept. In the case of MegaMan.EXE (and his successor, MegaMan Geo-Omega), he gets a Battle Chip of an enemy's attack to use in combat.
    ...When I say MegaMan, you picture a Nintendo Hard sidescrolling platformer/shooter... correct?
    HR I SEE.

    Meanwhile, I went and played me a bit of the MegaMan Battle Network series for GBA (the Battle Network 5 games Team Colonel and Team ProtoMan were ported to the DS as MegaMan Battle Network 5: Double Team DS), and I have to say, I had some fun.
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