Ability: Fully Charged
The first time the Pokemon uses a charge/recharge move (Solar Beam, Sky Attack, Hyper Beam, etc.) in battle, it only takes one turn. Basically like if the Power Herb was an ability. Resets if the Pokemon s switched out and back in.
For UltraSun/UltraMoon, how do Zygarde's nature and IVs work exactly? You get Zygarde 50% from Resolution Cave, then take it to Dexio and he gives you Zygarde 10% which you then combine into Zygarde Complete. Whose nature/IVs does it get? Which Pokeball is it in?
Can Xerneas and Yveltal be soft reset after they've been Ko'd, or are their nature/IVs set as soon as you first encounter them?
In other words, is there any way to skip the initial cutscene where they awaken?
Is Weather Ball affected by Technician if there is a weather condition? For example, let's say Technician Roserade uses Weather Ball during intense sunlight. Weather Ball's base power is 50, but it doubles to 100 in the sun. So will it increase from 50 to 75 with Technician, then double to 150...
Re: Simple Questions / Simple Answers (XY Edition)
Does the Special Attack boost from Solar Power stay even if the affected Pokemon loses its ability? For example, if Solar Power Charizard (already under sunlight) transforms into Mega Charizard-Y, will its Special Attack revert back to normal...
Re: Simple Questions Simple Answers (XY Edition)
After soft resetting for a very long time, I finally got a Modest Xerneas with the following IVs:
HP: 24 - 25
Att: 26 - 27
Def: 31
SA: 30 - 31
SD: 2 - 3
Spd: 30 - 31
I'm planning to do Geomancy + three attacks.
What kind of EV spread should I...
Re: Simple Questions / Simple Answers (Gen 5)
Okay, I wasn't really sure where to ask this but here it is:
I have a somewhat controversial question pertaining to legit hacks. Specifically, I want to know if the baby of two hacked Pokemon is considered legitimate online.
Let's say I catch two...
Re: Simple Questions / Simple Answers (Gen 5)
What does Wonder Skin do exactly? According to Bulbapedia:
"Wonder Skin causes the chance of a status move used against the user working to be halved. It does not affect moves that inflict status as a secondary effect like Thunder's chance to...
Re: primeape or machamp()
Speed is always important, and Vital Spirit can be a nice ability, but Machamp is more useful overall. DynamicPunch destroys almost everything that doesn't resist it, and it cripples anything that does.
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