--cont--
Or, here's an example to bring the post full-circle: You give someone a pokedoll, and they take it and ask a question. That's a fine time for a recap: the information you gave them, plus something new. In this case, their question. And then, you could even send a recap back to them in your next post, to help link everything up chronologically.
Now.
The trouble I'm having is that, yes, you left the post open ended, but I'm lost as to how to proceed. While I don't need someone to say, "You met a pokemon, you fought a pokemon, you caught a pokemon," I do need guidance in the game world and system. They are unfamiliar to me, the player, and the Park and it's procedures are unfamiliar to Morgana. How do you even catch a pokemon through befriending it? Don't those usually result in battles, too?
If you've ever run a D&D game for new players, you might have experienced something where they're, oh, in whatever hole you've put them in, and they're looking around at each other, not sure what to do. You know what you expect-- them to search for traps, or meet something to fight, or look for money, or even light a torch-- but they don't have the information to go on (the room is dark; there are traps; there is gold), or they don't have the experience to guess their way into a reasonable course of action.
--cont--
Or, here's an example to bring the post full-circle: You give someone a pokedoll, and they take it and ask a question. That's a fine time for a recap: the information you gave them, plus something new. In this case, their question. And then, you could even send a recap back to them in your next post, to help link everything up chronologically.
Now.
The trouble I'm having is that, yes, you left the post open ended, but I'm lost as to how to proceed. While I don't need someone to say, "You met a pokemon, you fought a pokemon, you caught a pokemon," I do need guidance in the game world and system. They are unfamiliar to me, the player, and the Park and it's procedures are unfamiliar to Morgana. How do you even catch a pokemon through befriending it? Don't those usually result in battles, too?
If you've ever run a D&D game for new players, you might have experienced something where they're, oh, in whatever hole you've put them in, and they're looking around at each other, not sure what to do. You know what you expect-- them to search for traps, or meet something to fight, or look for money, or even light a torch-- but they don't have the information to go on (the room is dark; there are traps; there is gold), or they don't have the experience to guess their way into a reasonable course of action.
--cont--